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Thread: EuroAsia Total Realism for RTRPE 1.9

  1. #1

    Icon3 EuroAsia Total Realism for RTRPE 1.9

    EuroAsia Total Realism 0.1 for RTR 1.9


    A Mod for RTRPE 1.9

    This Mod adds a New Faction the Mauriyan Empire in Indian regions. And some changes to Roman Names using the Roman Cognomen Mod for RTR Platinum, also makes use of the 4 turns per year system. Enhanced Gloss Textures for all units

    This is just the beginning of this mod. Upcomming Version will add another faction of AlSabyan in Arab region.

    Credit Thanks to
    This is my 1st full fledged mod and i thank my fellow modders for helping me
    • Macedonn
    • Vikranth
    and all the others who helped me with this mod.

    Changes Made (0.1)

    Added Faction
    Mauriyan Empire (India)
    Units
    Historically accurate Units for Mauriyan Empire

    Upcomming Changes (in 0.2)
    Faction to be Added

    Sabyan (Arab) uses Arab AORs as standard recruitable units

    Links
    1. http://www.twcenter.net/forums/downl...=1557&act=down
    2. http://dodownload.filefront.com/8319...c8707b7271a0b3


    * Also download Macedon Fix. Extract zip file to your R-TW data directory after installing the above pack. Macedon corrects the overpowering Macedon faction. Raised unit upkeeps for Macedon.

    http://dodownload.filefront.com/8335...c8707b7271a0b3
    Last edited by svramj; October 17, 2007 at 11:08 AM.

  2. #2

    Icon3 EuroAsia Total Realism 0.1 for RTR 1.9

    A Mod for RTRPE 1.9

    This Mod adds a New Faction the Mauriyan Empire in Indian regions. And some changes to Roman Names using the Roman Cognomen Mod for RTR Platinum, also makes use of the 4 turns per year system. Enhanced Gloss Textures for all units

    This is just the beginning of this mod. Upcomming Version will add another faction of AlSabyan in Arab region.

    Credit Thanks to
    This is my 1st full fledged mod and i thank my fellow modders for helping me
    • Macedonn
    • Vikranth
    and all the others who helped me with this mod.

    Changes Made (0.1)

    Added Faction
    Mauriyan Empire (India)
    Units
    Historically accurate Units for Mauriyan Empire

    Upcomming Changes (in 0.2)
    Faction to be Added

    Sabyan (Arab) uses Arab AORs as standard recruitable units

    Links
    1. http://www.twcenter.net/forums/downl...=1557&act=down
    2. http://dodownload.filefront.com/8319...c8707b7271a0b3

    * Also download Macedon Fix. Extract zip file to your R-TW data directory after installing the above pack. Macedon corrects the overpowering Macedon faction. Raised unit upkeeps for Macedon.
    http://dodownload.filefront.com/8335...c8707b7271a0b3[/B]

    Images

    Loding Screen Image


    Starting Position


    Generals Gaurds


    Elephant Javelneer


    Elephant Archer


    Armoured Elephant Javeneer


    Armoured Elephant Archer


    Spearmen


    Swordsmen


    Javelneer


    Bowmen


    Mounted Javelneer


    Light Cavalry


    Kings Palace Gaurd Cavalry


    Light Chariot Archers


    Heavy Chariot Archers


    More Info on Download http://www.twcenter.net/forums/downl...o=file&id=1557
    Last edited by svramj; August 17, 2007 at 07:57 AM.

  3. #3
    MasterOfThessus's Avatar RTR Betateam Leader
    Join Date
    Jan 2006
    Location
    Sweden
    Posts
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Great to see yet another modd that brings RTR forward, I hope you will bring this forward to glory

  4. #4

    Default Re: EurAsia Total Realism for RTRPE 1.9

    Add some pics if you can please. The units, banners, starting position etc.

  5. #5

    Icon1 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by florin80 View Post
    Add some pics if you can please. The units, banners, starting position etc.
    Oh Ya...sure
    Images

    Loding Screen Image



    Starting Position



    Generals Gaurds


    Elephant Javelneer


    Elephant Archer


    Armoured Elephant Javeneer


    Armoured Elephant Archer


    Spearmen


    Swordsmen


    Javelneer


    Bowmen


    Mounted Javelneer


    Light Cavalry


    Kings Palace Gaurd Cavalry


    Light Chariot Archers


    Heavy Chariot Archers


    More Info on Download http://www.twcenter.net/forums/downl...o=file&id=1557
    Last edited by svramj; August 15, 2007 at 09:50 PM.

  6. #6

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hi Svramj,

    Is this compatable with Marcus's 4 TPY mod and Marcus's other add ons?

    I want to know before I install this and it destroys RTR, making me reinstall it from scratch.

    Thank you sir
    hellas1 Good Job BTW, dude!

  7. #7

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hi Svramj,

    I just installed your mod on top of RTR: PE 1.9 with Marcus's 4TPY mod and the Roman Cognomen mod.

    It doesn't work.

    Just letting you know my situation sir.

    Thanks, hellas1

  8. #8

    Icon11 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by hellas1 View Post
    Hi Svramj,

    Is this compatable with Marcus's 4 TPY mod and Marcus's other add ons?

    I want to know before I install this and it destroys RTR, making me reinstall it from scratch.

    Thank you sir
    hellas1 Good Job BTW, dude!
    It is Compatible with Murcus's 4pty script but not sure of its compatibility with his Roman Leadership mod.....it will destroy all Mauriyan factions traits and ancillaries i.e Mauriyans wont acquire their unique ancillaries.

  9. #9

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Nice work, svramj



  10. #10

    Icon9 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hellas1....Could u say what error do u get...so that i can correct it
    Quote Originally Posted by hellas1 View Post
    Hi Svramj,

    I just installed your mod on top of RTR: PE 1.9 with Marcus's 4TPY mod and the Roman Cognomen mod.

    It doesn't work.

    Just letting you know my situation sir.

    Thanks, hellas1

  11. #11
    Mr_Ace's Avatar Libertus
    Join Date
    Aug 2007
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    Seoul, South Korea
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    93

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Just a question: Is this saved game compatible? Or do I need to start a whole new campaign altogether. But overall an awesome addition.
    Caius Murrius Philippus - Plebian, age 30
    "Wise men speak because they have something to say, fools, because they have to say something"





  12. #12

    Icon11 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Its not a save game....u'll have to start a campaign to play the new faction.....your saved games will not have the new faction.
    Quote Originally Posted by Mr_Ace View Post
    Just a question: Is this saved game compatible? Or do I need to start a whole new campaign altogether. But overall an awesome addition.

  13. #13
    KALI's Avatar Senator
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    Default Re: EurAsia Total Realism for RTRPE 1.9

    Congratulations on your 1st mod...looks very promising and those Mauryans should help to keep the Bactrian's in check.
    I Look forward to your future work..
    I came, I saw, I went away again.


  14. #14

    Default Re: EurAsia Total Realism for RTRPE 1.9

    You have a lot of indian units in there. Congratulations and Good luck with the mod in the future!

  15. #15

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by svramj View Post
    It is Compatible with Murcus's 4pty script but not sure of its compatibility with his Roman Leadership mod.....it will destroy all Mauriyan factions traits and ancillaries i.e Mauriyans wont acquire their unique ancillaries.
    How did you do that? Is it possible to have faction specific(and not just culture specific) traits and ancillaries without scripts? Or did you use a script for it?

  16. #16

    Icon7 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by florin80 View Post
    How did you do that? Is it possible to have faction specific(and not just culture specific) traits and ancillaries without scripts? Or did you use a script for it?
    oh....Sorry about that....i mentioned the 'priest of' ancillaries....not anything unique for mauriyans.....only 3 'priest of' ancillaries..which i mentioned unique to mauriyan faction

    1. Priest of Shiva
    2. Priest of Vishnu
    3. Buddhist Monk

  17. #17

    Icon12 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by florin80 View Post
    You have a lot of indian units in there. Congratulations and Good luck with the mod in the future!
    You should note that most units are elephant units and two types of chariot units.....it was how Mauriyan warfare in History...extensive use of elephants.....in the game Mauriyans have a 33% discount in cost and upkeep for elephants than other factions.

  18. #18

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Great job so far. The units look really cool

  19. #19
    Maced0n's Avatar Domesticus
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    svramj your mod is popular

  20. #20
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Thanks, svramj!

    this gives the Selevkid campaign more of a challenge
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

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