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  1. #1

    Icon3 EuroAsia Total Realism for RTRPE 1.9

    EuroAsia Total Realism 0.1 for RTR 1.9


    A Mod for RTRPE 1.9

    This Mod adds a New Faction the Mauriyan Empire in Indian regions. And some changes to Roman Names using the Roman Cognomen Mod for RTR Platinum, also makes use of the 4 turns per year system. Enhanced Gloss Textures for all units

    This is just the beginning of this mod. Upcomming Version will add another faction of AlSabyan in Arab region.

    Credit Thanks to
    This is my 1st full fledged mod and i thank my fellow modders for helping me
    • Macedonn
    • Vikranth
    and all the others who helped me with this mod.

    Changes Made (0.1)

    Added Faction
    Mauriyan Empire (India)
    Units
    Historically accurate Units for Mauriyan Empire

    Upcomming Changes (in 0.2)
    Faction to be Added

    Sabyan (Arab) uses Arab AORs as standard recruitable units

    Links
    1. http://www.twcenter.net/forums/downl...=1557&act=down
    2. http://dodownload.filefront.com/8319...c8707b7271a0b3


    * Also download Macedon Fix. Extract zip file to your R-TW data directory after installing the above pack. Macedon corrects the overpowering Macedon faction. Raised unit upkeeps for Macedon.

    http://dodownload.filefront.com/8335...c8707b7271a0b3
    Last edited by svramj; October 17, 2007 at 11:08 AM.

  2. #2

    Icon3 EuroAsia Total Realism 0.1 for RTR 1.9

    A Mod for RTRPE 1.9

    This Mod adds a New Faction the Mauriyan Empire in Indian regions. And some changes to Roman Names using the Roman Cognomen Mod for RTR Platinum, also makes use of the 4 turns per year system. Enhanced Gloss Textures for all units

    This is just the beginning of this mod. Upcomming Version will add another faction of AlSabyan in Arab region.

    Credit Thanks to
    This is my 1st full fledged mod and i thank my fellow modders for helping me
    • Macedonn
    • Vikranth
    and all the others who helped me with this mod.

    Changes Made (0.1)

    Added Faction
    Mauriyan Empire (India)
    Units
    Historically accurate Units for Mauriyan Empire

    Upcomming Changes (in 0.2)
    Faction to be Added

    Sabyan (Arab) uses Arab AORs as standard recruitable units

    Links
    1. http://www.twcenter.net/forums/downl...=1557&act=down
    2. http://dodownload.filefront.com/8319...c8707b7271a0b3

    * Also download Macedon Fix. Extract zip file to your R-TW data directory after installing the above pack. Macedon corrects the overpowering Macedon faction. Raised unit upkeeps for Macedon.
    http://dodownload.filefront.com/8335...c8707b7271a0b3[/B]

    Images

    Loding Screen Image


    Starting Position


    Generals Gaurds


    Elephant Javelneer


    Elephant Archer


    Armoured Elephant Javeneer


    Armoured Elephant Archer


    Spearmen


    Swordsmen


    Javelneer


    Bowmen


    Mounted Javelneer


    Light Cavalry


    Kings Palace Gaurd Cavalry


    Light Chariot Archers


    Heavy Chariot Archers


    More Info on Download http://www.twcenter.net/forums/downl...o=file&id=1557
    Last edited by svramj; August 17, 2007 at 07:57 AM.

  3. #3
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Great to see yet another modd that brings RTR forward, I hope you will bring this forward to glory

  4. #4

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hi Svramj,

    Is this compatable with Marcus's 4 TPY mod and Marcus's other add ons?

    I want to know before I install this and it destroys RTR, making me reinstall it from scratch.

    Thank you sir
    hellas1 Good Job BTW, dude!

  5. #5

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hi Svramj,

    I just installed your mod on top of RTR: PE 1.9 with Marcus's 4TPY mod and the Roman Cognomen mod.

    It doesn't work.

    Just letting you know my situation sir.

    Thanks, hellas1

  6. #6

    Icon9 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hellas1....Could u say what error do u get...so that i can correct it
    Quote Originally Posted by hellas1 View Post
    Hi Svramj,

    I just installed your mod on top of RTR: PE 1.9 with Marcus's 4TPY mod and the Roman Cognomen mod.

    It doesn't work.

    Just letting you know my situation sir.

    Thanks, hellas1

  7. #7

    Icon11 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by hellas1 View Post
    Hi Svramj,

    Is this compatable with Marcus's 4 TPY mod and Marcus's other add ons?

    I want to know before I install this and it destroys RTR, making me reinstall it from scratch.

    Thank you sir
    hellas1 Good Job BTW, dude!
    It is Compatible with Murcus's 4pty script but not sure of its compatibility with his Roman Leadership mod.....it will destroy all Mauriyan factions traits and ancillaries i.e Mauriyans wont acquire their unique ancillaries.

  8. #8

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by svramj View Post
    It is Compatible with Murcus's 4pty script but not sure of its compatibility with his Roman Leadership mod.....it will destroy all Mauriyan factions traits and ancillaries i.e Mauriyans wont acquire their unique ancillaries.
    How did you do that? Is it possible to have faction specific(and not just culture specific) traits and ancillaries without scripts? Or did you use a script for it?

  9. #9

    Icon7 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by florin80 View Post
    How did you do that? Is it possible to have faction specific(and not just culture specific) traits and ancillaries without scripts? Or did you use a script for it?
    oh....Sorry about that....i mentioned the 'priest of' ancillaries....not anything unique for mauriyans.....only 3 'priest of' ancillaries..which i mentioned unique to mauriyan faction

    1. Priest of Shiva
    2. Priest of Vishnu
    3. Buddhist Monk

  10. #10

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Nice work, svramj



  11. #11
    Mr_Ace's Avatar Libertus
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Just a question: Is this saved game compatible? Or do I need to start a whole new campaign altogether. But overall an awesome addition.
    Caius Murrius Philippus - Plebian, age 30
    "Wise men speak because they have something to say, fools, because they have to say something"





  12. #12

    Icon11 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Its not a save game....u'll have to start a campaign to play the new faction.....your saved games will not have the new faction.
    Quote Originally Posted by Mr_Ace View Post
    Just a question: Is this saved game compatible? Or do I need to start a whole new campaign altogether. But overall an awesome addition.

  13. #13

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Great job so far. The units look really cool

  14. #14
    Maced0n's Avatar Domesticus
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    svramj your mod is popular

  15. #15

    Icon10 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by Maced0n View Post
    svramj your mod is popular
    Thanks Maced0n...i was looking for you.....about the units, a great thanks for all your unit models. especially the general and archer.

  16. #16

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hi Svramj,

    I have RTR: PE 1.9 with the BI.exe & the 4 TPY 1.9.6 mod added only on my new Vista machine.

    When I unpacked all your files into C:\Programs\Rome Total Realism\Rome Total War, I saw your faction and how it replaced the Romans but it caused a graphical corruption on my screen (in custom battles everything turned black)and a big 'ol CTD!

    I did have a saved campaign game and ended up removing your mod.

    Is that the issue? Having a saved campaign game?..Should I delete it and reinstall your mod?

    Thank you for your hard work!
    hellas1

  17. #17

    Icon9 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by hellas1 View Post
    Hi Svramj,

    I have RTR: PE 1.9 with the BI.exe & the 4 TPY 1.9.6 mod added only on my new Vista machine.

    When I unpacked all your files into C:\Programs\Rome Total Realism\Rome Total War, I saw your faction and how it replaced the Romans but it caused a graphical corruption on my screen (in custom battles everything turned black)and a big 'ol CTD!

    I did have a saved campaign game and ended up removing your mod.

    Is that the issue? Having a saved campaign game?..Should I delete it and reinstall your mod?

    Thank you for your hard work!
    hellas1
    I Think the saved game is not a problem.....me to had such problem once when i included more than 3 units of Heavy chariots.....the cam goes of away from the map and then a CTD......this is a problem with the formation i'll soon find a solution.......secondly i don't use BI.exe hence i cant say how it woeks with BI.exe, you can ask some expert modders like Maced0n abt that. My personal guess abt the CTD is the 3 chariot units. anyway i'll surely try to find a solution to your problem.

    Try playing without BI.exe or test the game with no chariot unit in custom battle.


  18. #18
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Thanks, svramj!

    this gives the Selevkid campaign more of a challenge
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  19. #19

    Icon10 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by Companion Cavalry View Post
    Thanks, svramj!

    this gives the Selevkid campaign more of a challenge
    Oh...Yes companion cavalry...but Seleucid's are allied to Mauryans in the beginning, so the 1st faction to clash with the mauryans will be the Baktriyans.

  20. #20
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Hey, I'm playing seleucid campaign I'll include a screenshot soon but In the early

    phases the mauryans attacked the nearest city I had (Kapisa, I think) they only

    maintained a protectorate for about 7 years and they were never attacked by

    Baktria (p.s didn't attack for Baktria until I had finished beating off and

    occupying the Mauryans first so they had a chance to attack them )
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

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