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  1. #1
    dre123's Avatar Miles
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    Default alexander mod release - 12tpy script

    I have created a 12 turn per year script for alexander total war -336BC to 323BC so alexander is not like 50 years old when the game ends - spans 156 turns

    dre123 - the creator of The Conquests of Trajan mod


    Alexander Total War 12tpy script
    http://www.twcenter.net/forums/downl...o=file&id=1555


    The Conquests of Trajan 1.3 full
    http://www.twcenter.net/forums/downl...o=file&id=1554

  2. #2

    Default Re: alexander mod release - 12tpy script

    dre123 is this alexander mod for alexander total war, rome, or barbarians?

    also what factions have you included in this mod?
    - beta tester for Paeninsula Italica


  3. #3
    dre123's Avatar Miles
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    Default Re: alexander mod release - 12tpy script

    alexander total war

  4. #4
    Vegas_Bear's Avatar Biarchus
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    Default Re: alexander mod release - 12tpy script

    It works perfectly. Then you save your progress. When I came back and loaded the save game it was back to 2tpy. Is there something that needs to be done to activate it once a saved game is loaded?

  5. #5
    dre123's Avatar Miles
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    Default Re: alexander mod release - 12tpy script

    I have no idea
    Remember the Conquests of Trajan/Reign of Trajan mods ?

    I'm back to create the ultimate work, I'm picking up where I left off, and now this mod will grow to its real potential.




    Andrei Borisov (dre123)

  6. #6

    Default Re: alexander mod release - 12tpy script

    Assuming this works like other scripts, you'll need to reactivate the script every time you start up the save. How do you start the script in the first place?

  7. #7

    Default Re: alexander mod release - 12tpy script

    As far as I know, you click on the 'show me how' button on the advisor. That's the little black circle with brown and green things on it.

    Hope that helps.

  8. #8
    Vegas_Bear's Avatar Biarchus
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    Default Re: alexander mod release - 12tpy script

    I think the problem is that there is no trigger for saved games. The script is triggered in the descr_strat.txt w/

    script
    Alexander_Campaign_Script.txt
    at the beginning of the game. I didn't see a trigger to start it, once a saved game is loaded. Might need a specific trigger to use this, one that is pressed every time and not one that is in the descr_strat.txt.

  9. #9
    Keyser Soze's Avatar Domesticus
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    Default Re: alexander mod release - 12tpy script

    dre 123, do you think itīs possible to do 12 tpy script also for RTW/BI ? and could it works that character will be older only for one year also after 12 turns ?
    sorry my english.

  10. #10

    Default Re: alexander mod release - 12tpy script

    Scripts for multiple turns per year work regardless of platform, and character be made to age once every year just as well.

  11. #11
    Keyser Soze's Avatar Domesticus
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    Default Re: alexander mod release - 12tpy script

    thanks Aradan. your eyes are everywhere .
    sorry my english.

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