I must admit that this is one of the most imprasive works i ever seen!![]()
I must admit that this is one of the most imprasive works i ever seen!![]()
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Hello!
I apologize! I am a student and in the time am I with my examinations employ. Runir is an archaeologist, he has the time also much to do. Last months we did not make much. It remain in such a way to 19 July.
Please use English while posting.
From the holy bloodline of GodEmperor Nicholas | The last son of Publius
D|need | uanime5 | xeryx | Naimad | Lord_Calidor | Yelü Dashi | Tyre | Augustus Lucifer | gogo t
Tominokar | morfeasnikos | alien_t | dome | Octavius
Great job keep up the good work![]()
2 Boztorgai_khan Avars was not turks? They were a iranian tribe as known as Juan juans.
Finished beta version a mode Rus2. Yahoo, comrades.
Avars as Juan Juan's and Juan Juan's is Mongol origin.
Avars Khanate was mixed with Mongols and Turks and little Iranian stock tribes. (scythians, samanids, ect)![]()
The Avars were a highly organized and powerful multi-ethnic tribal confederation, with a Turkic core of aristocratic nomads, governed by a central ruler (khagan). They appeared in Central and Eastern Europe in the 6th century. Avar rule persisted over much of the Pannonian plain up to the early 9th century.
The origin of the European Avars is unclear. Information is derived primarily from the works of Byzantine historians Menander Protector and Theophylact Simocatta. The confusion is compounded by the fact that many clans carried a particular name because they believed it to be prestigious, or it was attributed to them by outsiders describing their common characteristics, believed place of origin or reputation. Such a case has been seen repeatedly for many nomadic confederacies.
According to the research of historian András Róna-Tas, the Avars formed in central Asia through a fusion of several tribal elements, in the classical age. Rona-Tas suggests that Turkic Oghurs migrated to the Kazakh steppe, possibly moving south to inhabit the lands vacated by the Huns. Here they interacted with a body Indo-European-speaking Iranians – forming the Xionites (Hunas). Sometime during the 460s, they were subordinated by the Mongolic Ruanruan. The Ruanruan imposed their own rulers– referred to as Uar -at the head of the confederacy. Being a highly cultured people, the Ughurs rose to prominence within the tribal confederacy. The 6th century historian Menander Protector noted that the language of the Avars was the same (possibly meaning similar) as that of the Huns. If language is an indicator of origin, this supports the theory that they might have been an Oghuric Turkic people. The connection with the Rouran has prompted some scholars to suggest that the European Avars’ ruling core was Mongolic, although this has been disputed by others.
Early in the sixth century, the confederacy was conquered by the Gokturk empire (the Gokturks were previously yet another vassal tribal element under Ruanruan supremacy). In his History of the World, Theophylact Simocatta noted that the (Gok)Turks “enslaved the entire Ohgur tribe, which was one of the most powerful, .. and was accomplished in the art of war”. One body of people, perhaps wishing to evade Gokturk rule, escaped and migrated to the northern Caucasus region c. 555 AD. According to Simocatta, their new neighbours believed them to be the true Avars. They established diplomatic contact with the Byzantines, and the other nomadic tribes of the steppes lavished them with gifts. However, the Gokturks later persuaded the Byzantines that these nomads were not the real Avars, but were instead a group of "fugitive Scythians" who had fled from the Gokturks and stolen the prestigious name of Avar. Hence they have subsequebtly called pseudo-Avars (or Eurasian Avars).
For all the theories, historian Walter Pohl asserted in 1998, instancing the detailed attempts made by H. W. Haussig in 1953 and K. Czeglčdy in 1983 and his own methodological objections:"It is pointless to ask who exactly the forefathers of the European Avars were. We only know that they carried an ancient, very prestigious name (our first hints to it date back to the times of Herodotus); and we may assume that they were a very mixed group of warriors who wanted to escape domination by the Gokturks." If the Avars were ever a distinct ethnic group, that distinction does not seem to have survived their centuries in Europe. Being an 'Avar' seems to have meant being part of the Avar state (in a similar way that being 'Roman' ceased to have any ethnic meaning).What is certain, by the time they arrived in Europe, the Avars were a heterogeneous, polyethnic people. Modern research shows that each of the large confederations of steppe warriors (such as the Scythians, Xiongnu, Huns, Avars, Khazars, Cumans, Mongols, etc.) were not ethnically homogeneous, but rather unions of multiple ethnicities. The skeletons found in European Avar graves show heterogeneity, including some Asiatic features.
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MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN
Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)
Website: http://www.cumankipchaksgroup.com/ (Coming Soon..!!!)
2Boztorgai_Khan
ThanksBut Moustaches no maybe this pictures help you much more..
Russian warriors:
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Some new pictures and user interface you can find here
http://imperiall.1bb.ru/index.php?showtopic=2260&st=15
So, it is time to talk about mod. Because roam speculation and gossip.
The idea of mod in begining, was to move Russ TV on engine of M2. We don't planed anything new and revolutionary principle. We simply want to recreate the spirit of the first Russ using the new opportunities of the new engine.
But concept gradually grown to 29 factions, as well as expanded and a map to the south and east. To south – becouse appeared idea to realize the whole Byzantium empire. What has been done, except the provinces in Italy and on Crete. To east becoue Kwarezm and Seljuks. As a result of which hit a large map of the Middle East, between Iran and all.
The ability to add new factions has enabled us to implement a number of Caucasus factions such as – Armenia, Alanya, Georgia and Sarir. As a result, (on the basis of test games conducted by me) Caucasus was a tense game hub mod, perhaps the most tense. Becouse in Caucasus except factions that was mention beforeare connected - Byzantium, Tmutarakan Hazariya and sometimes (depends on the development of relations with Byzantium) to the Caucasus invade Hamdanidy; later come Seldzhuki and to contribute to the universal nightmare.
Hazara are now in the possession of only a narrow strip of land along the north-western Caspian and the Volga delta.
All the factions, where it can be ascertained, given their original names.
To reflect several generals, not the father and sons, introduced tree families already usopshimi ancestors. For example, in the game brothers Basil and Constantine Macedonian, Byzantine rulers - in the family tree has their deceased father Roman 2 nd. Now there is no «shadow» Family Tree, as it did in the first Russia.
Also, where it was possible to identify the soldiers faction called the language of their country.
Also, the army factions are not balanced, some of them have strong «flaws» that makes the game for them. But on this below.
In separately for each faction:
The Swedes
The faction has very good location separated from the mainland by sea. What gives some advantage. But it all depends on the difficulty of the selected game. At the VX / VX this advantage is no longer the undisputed.
Almost as soon as Sweden is attacked by Prussia, and some time later to assaulting Prussians joins Novgorodians. Gotland almost under the strap filled stack enemies, who alternately takes town.
Ruler of Swedes - this is essentially an infantry line without linear Archers. They have a very weak cavalry in mod. Due to the lack of mounted and foot archers and normal horsemen, the only viable strategy for Sweden it's infantry attack. Because they have perhaps the most powerful infantry inmod, but not very many. Also, they are not bad and relatively cheap fleet.
The creator of units for the faction - VIR
Prussians
Prussians are pagans. The development of they cities are limited and they can't build fortress.
But nevertheless, they are not a bad line troops, not a bad foot, there are foot Archers, as well as quite a good. Developed cavalry - a legacy of ancestors Prussians came to Europe along with Gunns.
Of course, they do not have heavy late period units, but they are quite serious opponent in the early and middle stages.
To create a line of troops in the largely benefited from the Lithuanian mod with the personal premission by - MADTAO.
The processing of our fashion implemented - Runir.
Poland.
Suffice balanced faction. There is a whole spectrum of infantry, many Archers, a good cavalry, the only negative - the absence of mounted archers. Also at the Polish Navy is not bad for the region.
The faction founded on the basis of the concept for another Rus TV. At the beginning of the game with a lot of Polish Gentiles, so she is in a state of war with Prussia.
Models for a fraction done by - Runir.
Hungary
The well-balanced faction, has quite a large range of troops, about 20. Almost all the soldiers have names in their original language. But they have a weak navy.
At the start they had a lot of pagans, the very comfortable position faction. The only difference from the launch of the Rus TV - is that Slovakia belongs to Poland.
Conceived Hungary has been specially developed for Russia 2, with the participation of historians from Hungary.
Units good enough, that happened due to the unique abilities of their creator - to transmit national characteristics of the different factions poured.
The creator of units for Hungary - Runir.
Bulgaria
It has quite balanced army, not as diverse as Hungarian, but a worthy opponent to it! The faction was created in collaboration with comrades from Bulgaria from the forum Bulgaria Total Var. The names of units are in Bulgarian. Do not think that the name of science is misspelled in English. When you create units factions used the same material provided by the Bulgarian comrads.
The launch of Bulgaria is very difficult, it is in war with Byzantium, which is 3 times stronger and bigger than it was in Russia TV. For Bulgaria the same weak navy.
The creator of units for Bulgaria - VIR
Byzantium
This faction «monster» - the largest at the start of the area and number of Provincies. It is the biggest line of troops - more than 20, a lot of diverse cavalry! A navy of Byzantium is most powerfull in our mod! Before contact with the Byzantine fleet, think thrice. All kind of a Byzantine well, but there is one drawback - all expensive! Especially fleet.
Line has been formulated for Byzantium by comrad Puma to Byzantine / Greek names of the troops. (I hope no one break the language, trying to say ...)
The strategic position of Byzantium quite convenient. When the game for the faction should not have particular difficulty. Though from Byzantium to start immediately a war on 2 front, but it's not a very big problem, the opponents weaknesses and not large faction of the other and everyone else around. A Byzantium at the start can make up a good army.
The creator of models to Byzantium - Runir.
Hamdanidy
Arab faction. Slow at the start, only 2 Provinces. Although the faction, in reality, and ceased to exist in 1022 as a result of the occupation by Fatimids - we still decided to implement it. This is done by 2 reasons:
1. Hamdanidy were the biggest splinter for Byzantine in Millennium.
2. Other charges against candidates in the Middle East as of 1015 simply do not. Same Fatimidy at the time, even in the card does not hit.
The strategic position of the faction at the beginning of the game is not easy, Hamdanidy cut off from the sea and are in a war with Byzantium. Ruler of troops from factions average, not a bad horse, there are heavy pikemen to deal with the Byzantine cavalry, there are camels, weaker foot Archers. There is as sane fleet.
Ruler of troops to Hamdanidov produce with the participation of comrad Puma.
The creator of models for Hamdanidov - VIR
To be continued...
Buyids
Buwaihids, the Iranian faction ruled modern middle and western Iran and Iraq. The fraction existed during the period with 935—1055 and was the first faction completely destroyed by Seljuqs. Project of units for Buyids preliminary, probably later the fraction will be cardinally altered. As unique materials about Buyids warfare are received, new materials are processing now.
Buyids units are enough various and well balanced.
Strategic position of Buyids is difficult, there are Seljuqs hordes on northeast border, and they have only one way – through lands of Buyids. Besides they are at war. During the tests, Seljuqs sometimes within 10 years destroyed Buyids, or Buyids became Seljuq’s Vassals.
So it will be difficult to play for Buyids, but here the difficult relief to the aid can come. All will be depends on the player. The creator of models to Buyids – Runir.
Seljuks
Thunderstorm of east! Faction start as a horde. Rhode is from the Seljuk, which lived 107 years. Also in the traditions says that in his young Seljuk with his father served in the guard of Khazar Kagan of the legendary Al-Larissa.
Concept for faction and troops was created appearing on works of SG Agadzhanova.
Line of troops from the Seljuk is unique - it is double, it'sdepends on the vector of development faction. What vector will be - and this rule. The main emphasis of the troops Seljuks, a course on Konnitsu. In one of the lines is not bad infantry component. A total of the Seldzhukov about 20 diverse units.
Playing for the faction should not be difficult. Buidy not very strong opponent, Caucasian faction, not great. The only decent opponent - Byzantium. But on the road before it is rich province, which could become a very good base for the war with it!
The creator of models for Seljuks - VIR
Alania
This faction is one of the most unpopular and not neglected in moding. At the same time Alanian kingdom has been a very powerful state. Especially in the 10-12 centuries. Which was destroyed by Mongols. The Alans were allies Tmutarakan knazes. Overall, they played a leading role in the region. And we could not leave them in brackets.
The development concept of Alanya and the creation of lins, as well as its 3D performance implemented - Runir.
The faction is not poorly balanced, but yields in a heavy cavalry. No siege guns, a weak navy.
The strategic situation is interesting, the Caucasus, in a mod very rich place. Still few provinces, and their possession will compete with neighbors. Alania had no direct access to the sea and surrounded with the various factions. As is at the heart of the Caucasus web. From the east - Sarir in southern Georgia, on the west Tmutarakan, from the north - Pechenigi, from north-east Hazara.
Alania - this is one of the factions which I personally would be interesting to play. And the main reason for its special position!
Georgia
Classical faction for modellers. Largely due diligence by comrad Kartaveli / Tadzreuli. In fact, and Georgia to develop a concept for him. Many are already familiar with him, for example, mod «broken sword». Though the concept and similar, but the technical development is very different.
The strategic position of the faction, is not quite so bad. From enemies, you can close the passes and impose them our game, or just engage in development.
When tested mod, Georgia itself has been aggressively. The fastest of all seized provinces free, go to war, usually with Armenia, sometimes with Byzantium. The faction is mainly grown in a southerly direction.
The creator of models for Georgia - Runir.
Armenia
In all known me Modes, where Armenia - Armenia is Cilicia, dynasty of Rubenids. We have made, classic Armenia with dynasty of Bagradids.
Concept for faction developed by a Lion. Unfortunately reliable designs and reconstructions of Armenian soldiers of the time, very little had to rely more in the creation of units to describe. How Anyway, the developer approved the concept model.
Line of troops on the balance sheet looks like a Georgian, but apparently differ markedly.
A faction in vogue strategic position is not entirely comfortable. Byzantium does not relax. And the Seljuks not very far, after buidov their road lies just across Armenia.
When tested fashion, Armenia fought themselves adequately, seized free provinces who were not able to conquer Georgia in the early years almost always included in a clash with Byzantium, are often subjected to attack Georgia and sometimes clashed with Hamanids. Although at the start of the faction and not the majority, only 3 provinces against, for example, Georgia from which their 5-up - Armenia is not bad confronted the enemy until the arrival of Seldjuks.
The creator of models for Armenia - VIR
Tmutorokan
Half miyhical and legendary, Tmutorokan reached its zenith of power under the management of Prince Mstislav Vladimirovich Udalogo, and his son Evstafiya Mstislavicha. Tmutorokan based on multinational troops, is a regional force to be considered Byzantium. Not for nothing romei appealed to Mstislav to request help in quelling the rebellion Khazar in the Crimea.
In line reflect all multinational forces constituent of the principality, at least its main ethnic components - there are Greeks, Alans, kosogi, Hazaras, karabulgary ... A well-balanced lineup, it is effective in the steppe zone.
The strategic position of Tmutorokan is very good, perhaps not very well located Sarkel, but the province could become a good base to start the expansion in the Volga-Don region.
Concept for Tmutorokan developed by Runir!
Units set up by 80% to 20% Runir VIR
Khazar
Very often we hear bad feedback about the legality of the Khazar not in mod, we choose in the period. becouse, Svyatoslav destroyed Hazaras and all, it has no more.
Svetoslav destroyed the Khazar Empire, but not the Khazar people. Khazar on their indigenous lands have created a number of specific principalities, for example, Khazar principality, located in the lower Terek, aptly reflected the invasion of Caucasian Avar Sarira in the 30's of the 11 century. We have recreated Khazar principality merging into one nation.
Concept for Hazar was created by Puma with the original names of the troops. This concept has been made yet for the first Russia, but for various reasons had not been used in it.
There Khazars very good lineup, very strong infantry and cavalry. According to the testimony of contemporaries, Khazar Horse Al-Larissa was the best horse in the east of its time. The only difficulty in Khazar fraction of its difficult start position. It was added Khazar different religion - Judaism.
The creator of models for Khazar - VIR
Pechenigs
Another exclusive faction, which appears only in Russia TW! Just interesting faction, but overlooked by many moders. I can not imagine Russia without Pechenegs. Pechenigs graduated life Svyatoslav, Rusich expelled from the Black Sea. And ever troubled neighbors Russia, gave no rest over a century. And many high-profile acts done by them until the new hordes from the east - Cumans not caused them to a decisive defeat and expelled from the once employed by the same land.
A faction in mod is not a good strategic location, which makes the game for it rather difficult. Too many neighbors with unreliable and very elongated area. Pechenegs possessions are divided into 8 provinces in strict accordance real historical ownership of each of the 8-Pechenegs tribal land.
The concept was fully prepared by comrad Puma originally this concept was prepared for the first Russia, but not entered it and was redone a bit to Rus 2.
Line of troops: mainly cavalry, infantry entered only because of another not because of the opportunities the game. There Pechenegs very weak infantry in vogue, but simply atrocious horse Archers! Their horse Archers best in mod! Beware of them. Not a bad elite, severe cavalry! Do not Pechenegov siege guns and a very weak navy, he was not supposed to be.
Pechenigs Gentiles, not from them and fortresses, urban development severely limited! But it allows and benefits - the elite troops can be hired sooner than it would if the game of «normal» faction.
The creator of units for Pechenegs - VIR
Kipchaks
Thunderstorm steppes. Starts as a horde of the Volga. But for what they did not loiter, as is usually the case with hordes in M2 - they are at the start of several weak provinces.
When testing Kipchaks very quickly taken free province, joined the war on Pechenegs, sometimes attacked Bulgar and Chernigov.
Concept for faction was created by Puma. But the concept is also designed for the first Russia. Based on this concept made units for beta. At today ready to entirely new concept for Cumans, but due to lack of time, banal yet to be realized. What we try to make to the release.
Line of cumans units are balance similar to the line of Pecheneg units. Few infantry and a lot of cavalry. Infantry of cumans stronger Pechenegs, but cuman Archers concede Pechenegs archers.
They have a siege weapon, but the same weak navy as Pechenegs. There Polovtsev just do no fortresses, and urban development too limited. They are pagans.
The creator of units for Kipchaks - VIR
To be continued...
awesome![]()
Looks promising.
Cogito Ergo Vicco
I can hardly wait for the release.
Beta version of this mod is ready and there is a link for uploading. But it is still only in Russian. English localization comes later in the release. The more detailed information about beta version will later be asked. For those who understand Russian language, there is more information and link - http://imperiall.1bb.ru/index.php?showtopic=3450
Last edited by VIR; December 26, 2008 at 09:09 PM.
Which are the BETA features exactly?
modes is put on Midieval 1.3 version.
Finished beta version a mode Rus2. Yahoo, comrades.
soon wait a bit
Under the patronage of NakhararDM Multi modding project