MEDIEVAL II TOTAL WAR:
PRO DEO ET REGE
“For God and King”
UPDATE: PATCH 1
GENERAL: This update contains numerous bug-fixes, map corrections, balance tweaks, and other revisions to PDER v0.4.[/LEFT]
DOWNLOAD:
Download from FileFront
Download from MEGAUPLOAD
INSTALLATION INSTRUCTIONS:
1]To install this Patch, simply extract the .rar file to the following folder:
C:\Program Files\SEGA\Medieval II Total War\PDER_v.0.4_Beta
When prompted, click 'yes' to overwrite the existing files!
Once installed you should continue to use use the PDER_v.0.4_Beta.bat file found in your SEGA\Medieval II Total War folder to run the game.
REAL COMBAT USERS NOTE!
If you have previously installed the PDER RealCombat files and would like to continue using the RC System, in addition to the above installation instructions, you will also need to rename the included RC_export_descr_unit.txt file to export_descr_unit.txt and replace the default export_descr_unit.txt to take advantage of the updated unit balancing.
If you wish to revert back to Lusted's Battle AI and Unit Balancing (from which the original PDER files were based), then you will also need to download Lusted's Battle AI and Unit Balancing Files and install them. These will overwrite the existing Real Combat files and allow you to enjoy Lusted's work.
NOT SAVE-GAME COMPATIBILE: Please note, the changes included in these files are not save-game compatible!
CHANGELOG:
-Fixed Rebel generals with no textures/liquid metal appearance [battle_models.modelsdb, descr_strat.txt]
-Revised negative income AI assistance for certain faction [campaign_script.txt]
-Corrected the mines in Southern Italy that produced no income[descr_regions.txt]
-Increased effect of garrisons on public order[descr_ settlement_mechanics.xml]
-Lowered/Increased the effect of tax rate penalty/bonus on public order [descr_settlement_mechanics.xml]
-Slightly decreased the amount of trade income [[descr_ settlement_mechanics.xml]
-Decreased rebel garrisons around Russia and Turks to facilitate expansion [descr_strat.txt]
-Removed geographically incorrect resources around the Italian peninsula [descr_strat.txt]
-Revised AOR System recruitment pools to fix inability of certain factions to recruit any units from Auxiliary Buildings in their home regions [export_descr_buildings.txt]
-Corrected the minimum building requirement for Bimaristan buildings to allow Islamic factions to construct it [export_descr_ buildings.txt]
-Corrected the minimum building requirements so the Turks and Hungarians can build Assembley Halls [export_descr_ buildings.txt]
-Revised unit recruitment and upkeep costs and stats [export_descr_unit.txt]
-The following AOR units have been given free upkeep when garrisoned to allow all factions to have free upkeep units in all AOR regions:
-Levy Spearmen
-Welsh Spearmen
-Highland Rabble
-Irish Kerns
-Levy Andalusian Javelinmen
-Slav Levies
-Viking Raiders
-Turkish Tribesmen
-ME Levy Spearmen
-Nubian Spearmen
-Berber Spearmen
-Sudanese Javelinmen
-Cuman Spearmen
-Thanks to gigantus, removed held regions win conditions [descr_win_conditions.txt] to facilitate more intelligent AI expansion.
**This Patch also includes gigantus' latest map files:
Change log version 1.3
- Moved river crossing south of Angiers to the east. Settlement was blocking traffic flow and enabled siege exploit (sieging from crossing).
- Reduced the size of Bostra region to allow roads from Deir al-Zur to Bagdad.
- Created crossing near Nizhny Novgorod for road to Yaroslavl.
- Closed the coastal road between Genova and Marseille, goes now through the Alpine pass. Should make for lots of bridge battles for whoever holds Marseille.
- Made road possible for Venice to their port, Zara and Zagreb.
Change log version 1.2
- Slightly enlarged the Asprokastran region and added a river crossing to enable direct traffic to Kyiv and Zhytomyr.
Change log version 1.1
- Enlarged the region of Olmutz slightly to allow for roads to eliminate 'cul de sac'.
Change log version 1.0
- Relocated the ports of London and Nikaia to avoid blocking of the Channnel and Bosporus respectively.
- Relocated the port of Skovde to allow for proper funtioning (blocking was not possible).
- Relocated the port of Tripoli to allow for proper functioning (could not be entered). This has not been tested and feed back will be appreciated.
- Changed the map_feature and map_ground_type files to allow for roads between Sinope, Nikaia and Trapezous.
- Enlarged the region of Tanja slightly to allow for road from Tanja to Ouahran.
- Enlarged the region of Pisa slightly to allow for road from Pisa to Genova.
CREDITS:
-gigantus for taking the time to clean up the map and report and fix numerous other bugs! Including revising the resource placement! Big help!
-izanagi11 for taking the time to report bugs and provide an export_descr_buildings file without the tabs!
-Lusted and Palamedes for their latest unit balancing!
-Everyone else who took the time to report bugs and/or post their feedback/suggestions! Thanks!






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