Next version discussion starts on page 9
Well, I thought I'd go ahead and get this mod out there. KK hasn't been around in a couple of days, and I'm assuming (and praying) he won't mind if I release this.
I've playtested it for a few hours and it "seems" ok, but please remember I'm a one man team (for now) trying to balance my life with my love of this game, so there may be a few issues here or there. 
Report them in this thread.
Here's the readme once again:
AOR MOD Readme
Version 1.0
Compatable with SS Mod 4.1
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How to Install:
Back up your files first (just in case - or you can reinstall 4.0 and 4.1) The following are replaced:
export_descr_unit
export_descr_buildings
export_units
axport_descr_ancillaries
settlement_mechanics
descr_character
vnvs
character_traits
battle_models
descr_regions
UnRAR to your main Medieval Folder, and say yes to copy/overwrite prompts
Delete the map.rmw file located in M2TW/Stainless_Steel_Mod/data/world/maps/base
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Release Notes:
There are three main areas of recruitment; Muslim, Orthodox, and Christian
The Muslim region includes Iberia, North Africa, Egpyt, the Middle East, Turkey, Russian Steppes and the Balkans
The Christian zone includes the British Isles, all of Southern, Western and Northern Europe, and parts of the Balkans and Eastern Europe.
The Orthdox area includes the Balkans, Turkey, parts of the Middle East, Russia and the Russian Steppes.
Within each of these areas, your faction can recruit its own units, based on religion. As an example England can recruit English units as long as they remain in Christian territory. They will not be able to recruit national units in Orthodox or Muslim regions until the higher level barracks are built.
When your faction spreads beyond it's own borders into enemy territory, you will be able to recruit some of that faction's units, as well as your own. When your faction goes beyond it's religious borders, you will only be able to recruit AoR units (depending on the settlement level you occupy)
If you find yourself in a different religious territory, you will eventually be able to build your national units once you have constructed the higher level barracks.
In total, there will be an additional 100+ units available for you to recruit (to see the full list, please review the export_descr_buildings file)
The skins are primarily the Rebel textures (Some I couldn't change - but I may in a future release).
Character movement points have been increased.
Population growth has been reduced.
Included Allu X's Retinue Transfer file
Don't be alarmed if you can't build any units at the lower barracks levels in occupied territory - it's intentional!
Supply and Overconfidence Traits have been completely removed.
All correct unit cards are in-game
Most unit-info cards are in-game (please report any that are missing - this was not a priority for me)
Your feedback is important - I am willling to implement more units and alter the AoR, but you have to let me know what you want (as long as it's reasonable)
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Known Issues:
The gunpoweder trigger is a little funky - let me know if you find you can build firearms units too early
Missing unit info - not crucial to the game, but 'll try and get them all n for future releases.
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AoR Units
Cavalry
Militia
Infantry
Archers
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Thanks to KK for making such a great mod in the first place.
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DOWNLOADS
V1.0:
http://files.filefront.com/Stainless.../fileinfo.html
V1.01 (Attached to post as data.zip):
Unizp to your M2TW/Stainless_Steel_Mod folder. Say yes to overwrite prompts.
Please delete the map.rmw file after applying this fix.
- Janissary Musketeers and Archers added
V1.03 (Attached to post as export_descr_unit.zip):
- Added Point Blank's RC 1.3a adjustments.
- Thanks to Point Blank for converting their latest version of Real Combat to this mod!
Download/Install Real Combat 1.3a, located herehttp://www.twcenter.net/forums/showthread.php?t=115991
Once this is finished, unzip the export_descr_unitR file attached to this post and copy/paste the EDU file into Medieval 2\Stainless_Steel_Mod\data
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OPTIONAL DOWNLOADS
- AoR Era mod now added 24AUG2007 - not available for two turns per year as of yet. This is compatable with SS 4.1 and RC1.3.
Era Readme
- Two years per turn files have been adjusted and added to this post. Download and follow the instructions to paste them to the correct folders
- Projectile fix also added - corrects trajectory for archer units. Copy to your M2TW/SSMOD/Data folder - THIS IS ONLY NEEDED IF USING SS with RC1.2