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  1. #1

    Default problems with revolts

    does anyone else find that every revolt results in a)a massive gold chevron enemy force and b) ridiculous amount of horse archers. Had noticed it especially when playing Bactria and while i understand it may be done to make the old exterimnate for money and lower populations exploit untenable it has also put me in a stupid position where towns with a high population expansion rate can only be kept by constantly spreading disease. Is there any way to stop the annoying rebel stacks of horse archers appearing in revolts?

  2. #2

    Default Re: problems with revolts

    Are you playing with the Revolt CTD hotfix installed?

  3. #3

    Default Re: problems with revolts

    no, i thought that was to only stop game crashing. My problem is more with the type of units that appear after revolts not crashing.
    An example would be in the indian cities i conquered with bactria. Due to a high population fertility it is difficult to keep them from revolting thus i am forced to keep them plauged. If i do not they rebel and i am left facing a full stack of mongolian horse archers all three chevroned and fully armoured. Being in the middle of a war with selecuids i have to just forget about these former lands for many many turns, having little that can cope with such an army immediatley. Would this be solved by the hotfix?

  4. #4

    Default Re: problems with revolts

    I know what you mean, Pura for example has a base farming level of 5 (or was it 7), gets 9% growth bonus from food imports (all the grain ressources). This results in a population growth rate of 12.5% (the max?). Even if you do not use the 4tpy script it is impossible to build a)the auxiliary buildings b)sewers c)markets needed to build the governor structures in time before the city rebels.

    I am currently trying to figure out a setting that slows down the growth rate to a controllable level, lowering the farming base level and removing the grain ressources step by step. Alternatively you can add law boni to some structures in edb but doing only that without tweaking the food flood will result in monster cities.

  5. #5

    Default Re: problems with revolts

    i could deal with the population,usally squalor will start a plague that i can spread. My big gripe is the composition of enemy rebel armys that appear being so strong in areas with good horse archers,making it impossible to exterminate the cities down to size, thus retaking the city from the rebelsand cutting down population.
    Instead i end up pruning population with disease. As it is there doesn't seem to be any happy way to deal with the population rate of certain areas with high base growth rates,the indian cities just aren't worth the hassle as well as some of the armenian cities (from memory) that due to the added culture penalty will rebel eventually. Basically im just a bit miffed that rebel armies that appear when a city rebels are just far too strong and that certain places aren't worth taking.

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