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Thread: Freelancer (not available for major mods)

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  1. #1

  2. #2

    Default Re: Freelancer (not available for major mods)

    Would you be available to right a small script for a big mod? i.e. It would be understood that you could/would leave after your task was completed (and properly credited for that work, obviously).



  3. #3

    Default Re: Freelancer (not available for major mods)

    yes that would be correct also, my scope would need to be less time consuming as i have no desire to be a permanent member of any mod team at the moment.
    If a task needs to be done I will assess the time needed to complete it and ask that my name be in your credits. If in the future i am needed to modify my work because of some change to the mod please understand that i may refuse.

    Other than the above I don't really have any other terms.

    A little note to all, my skills are wider than scripting and are available at request.

  4. #4

    Default Re: Freelancer (not available for major mods)

    sorry i just stumbled on this so here you go.

    Name; Chris

    Preferred Mods;
    (Roman, Medieval, Fantasy, anything really)

    Any previous experience;
    (in the sig) plus I have constantly made personal mods that are inappropriate or too insignificant to release.

    Skills and qualifications;
    3ds max (noob) , photoshop (step under pro - still learning),unqualified historic research (basically history buff who can't get enough wikipedia ect and read books by Laurence Gardner ect)
    skills at all modable elements of both RTW & still experimenting with some M2TW files. basically give me a task and i can probably complete it.

    Availability;
    (small projects, not available to join mod teams yet)

  5. #5
    Socal_infidel's Avatar PDER Piper
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    Jan 2007
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    Default Re: Freelancer (not available for major mods)

    SLK can add mapping to his list of already impressive skills, too!

    He's agreed to work on resizing a map for Medieval II for me.

    Cheers!

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