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  1. #1
    Ferrus's Avatar Decanus
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    Default Using 4 turns per year. Wanna try too?

    Am currently playtesting 4tpy and it doesnt seem to do anything weird for xgm at the moment. If you wanna try too, goto here:

    http://forums.totalwar.org/vb/showthread.php?t=52168

    and download the script generator.

    The characters age after an actual year has passed. Got no errors or ctds though need to play abit longer. And Instead of using the export_descr_advice.txt Myrddraal provided I altered the relevant texts from XGM since it wasnt too hard though be careful you dont edit the wrong ones.

    use crtl+f and find this line in export_descr_advice.txt (Remember to make a backup of this)
    "AdviceThread Help_Game_Options_Scroll_Thread"

    And replace with the following text.

    ;------------------------------------------
    AdviceThread Help_Game_Options_Scroll_Thread
    GameArea Campaign

    Item Help_Game_Options_Scroll_Text_01
    Uninhibitable
    Verbosity 0
    Threshold 1
    Attitude Normal
    Presentation Default
    Title Help_Game_Options_Scroll_Text_01_Title
    Script scripts\show_me\descr_script.txt
    Text Help_Game_Options_Scroll_Text_01_Text1


    Remember to place the script in the xgm\data\scripts\show_me and NOT in the Rome or BI data folder

    When generating the script, make sure the start yr is -280, although i dunno what the end yr for XGM is, I placed it at 400AD.

    Instructions - How to use:

    This script must be run manually after every time you load the game or start a new game. To run the script, press escape so that the campaign menu appears. Press the question mark in the top right hand corner. Press the Show me how button on the advisor.

    Play away Remember, you must activate it on every load.
    Well then enjoy, Time for some four seasons bloody realism. Yay


    Edit: Oh yeah, if you forgot to run the script after reloading, and played for several turns, you can run the script again BUT your character will still have aged the amounts of turns you played so his age wont revert back even though the time and seasons would.
    Last edited by Ferrus; August 05, 2007 at 02:44 AM.
    The wise win before they fight, while the ignorant fight to win - Zhuge
    Aut viam inveniam aut faciam - I will either find a way or make one
    Do you know why most men die before their wives do? Because they want to!

  2. #2

    Default Re: Using 4 turns per year. Wanna try too?

    On the subject of editing files can anybody tell me how to stop swimming units? It really annoys me as they cannot cross bridges and the battles are not as fun.

  3. #3
    Ferrus's Avatar Decanus
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    Default Re: Using 4 turns per year. Wanna try too?

    If i remember correctly, goto export_descr_unit.txt(located in the xgm data folder) and open it with notepad.

    look for the unit you want to remove swim, for example i will use this

    type barb peltast gaul
    dictionary barb_peltast_gaul ; Skirmisher Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_peltast_gaul, 40, 0, 0.9
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_swim
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 4, javelin, 60, 6, thrown, archery, piercing, spear, 25 ,0.9
    stat_pri_attr thrown ap
    stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr no
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, low, untrained
    stat_charge_dist 180
    stat_fire_delay -50000
    stat_food 60, 300
    stat_cost 1, 420, 210, 30, 60, 420
    ownership gauls
    On the attribute line all you have to do is remove "can_swim"

    then it should look like this now

    type barb peltast gaul
    dictionary barb_peltast_gaul ; Skirmisher Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_peltast_gaul, 40, 0, 0.9
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 4, javelin, 60, 6, thrown, archery, piercing, spear, 25 ,0.9
    stat_pri_attr thrown ap
    stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr no
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, low, untrained
    stat_charge_dist 180
    stat_fire_delay -50000
    stat_food 60, 300
    stat_cost 1, 420, 210, 30, 60, 420
    ownership gauls
    And thats pretty much it.
    The wise win before they fight, while the ignorant fight to win - Zhuge
    Aut viam inveniam aut faciam - I will either find a way or make one
    Do you know why most men die before their wives do? Because they want to!

  4. #4

    Default Re: Using 4 turns per year. Wanna try too?

    Thanks a great help

  5. #5
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Using 4 turns per year. Wanna try too?

    4tpy would be quite a problem with XGM growth rates as you would get marius circa 280BC...
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  6. #6
    DimeBagHo's Avatar Praeses
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    Default Re: Using 4 turns per year. Wanna try too?

    Quote Originally Posted by Zarax View Post
    4tpy would be quite a problem with XGM growth rates as you would get marius circa 280BC...
    No kidding. A 4 year per turn mod might be more realistic.

  7. #7
    Ferrus's Avatar Decanus
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    Default Re: Using 4 turns per year. Wanna try too?

    HAhaha, now that you mentioned it, i didnt realise that would happen. but seefing it would be 280bc =p And screw the romans, I am playin this mod for the greeks, macedonian and basically every other faction bar the romans. Historic accuracy for the Romans can go get crush by a Macedonian phalanx
    The wise win before they fight, while the ignorant fight to win - Zhuge
    Aut viam inveniam aut faciam - I will either find a way or make one
    Do you know why most men die before their wives do? Because they want to!

  8. #8
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Using 4 turns per year. Wanna try too?

    I guess you like facing overpowered legionaries early, anyways coupling this with the slow mod could more or less rebalance things...
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  9. #9
    Ferrus's Avatar Decanus
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    Default Re: Using 4 turns per year. Wanna try too?

    I was under the impression that to achieve Marian reforms the Romans have to achieve a set of goals first and wasnt tied to the timeline? Yup found it.

    "To trigger the Marian Reforms the Romans need an Imperial Palace in an Italian city OTHER then Rome. If you saw some Legionaries already then the reforms have been triggered."

    So I am assuming when you meant by early that it would happen when Gaius Marius wasnt even born at the time =p
    The wise win before they fight, while the ignorant fight to win - Zhuge
    Aut viam inveniam aut faciam - I will either find a way or make one
    Do you know why most men die before their wives do? Because they want to!

  10. #10
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Using 4 turns per year. Wanna try too?

    With 4 turns per year at XGM standard growth rates you would see the reforms happening around 260BC in average, take or leave 2 years.
    Considering that in XGM legionaries get lorica segmentata we are making them appear around 250 years early...
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  11. #11
    RedFox's Avatar When it's done.™
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    Default Re: Using 4 turns per year. Wanna try too?

    we are making them appear around 250 years early...
    Rather unintentionally as a matter of fact.

    I suggest doing the following: Leave only one "italy" region (which triggers the reforms), in Diadochi I made it Croton. Then I made it a really low level settlement, with around 1600-1800 populace, then reduced the farming rates quite a bit in that region. The result should be a steady 0.5% growth, or a negative one, nevertheless, it slows down the Reforms, no idea on the date though.

  12. #12
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Using 4 turns per year. Wanna try too?

    Yes, the problem then it would be that it screws up the AOR...
    EDIT:
    Actually, it gives me an idea...
    We could rename the italian AOR and use the italy resource tied to the other factions capitals.
    This way marius would be triggered when somebody else reached the size to recruit elites, giving a more effective challenge to rome...
    Last edited by Zarax; August 06, 2007 at 09:11 AM.
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  13. #13
    DimeBagHo's Avatar Praeses
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    Default Re: Using 4 turns per year. Wanna try too?

    Quote Originally Posted by Zarax View Post
    We could rename the italian AOR and use the italy resource tied to the other factions capitals. This way marius would be triggered when somebody else reached the size to recruit elites, giving a more effective challenge to rome...
    I don't think it will work if a non-Roman faction builds the Imperial Palace. Might be worth testing though. I think RedFox's method is probably best, though I would be more inclined to use one of the Gallic settlements in northern Italy. As for timing I think we should aim for about 100 turns into the game on the faster version, and perhaps 200 on the slower version.

  14. #14
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Using 4 turns per year. Wanna try too?

    You're right, I forgot about the roman faction requirement, although it still would work as the romans would have to conquer that city and develop it to get the reforms...
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  15. #15
    RedFox's Avatar When it's done.™
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    Default Re: Using 4 turns per year. Wanna try too?

    You guys should also consider that a player might at first exterminate the settlement... tough luck if he's playing with Rome
    It should be possible to hamper the growth of the settlement with a background script, but I figure that's out of the question.

    P.S. - Didn't you guys already do the resource trick? I remember seeing "italia" as the AoR resource, instead of "italy".

  16. #16

    Default Re: Using 4 turns per year. Wanna try too?

    Can you just set it to a specific date? Say 120bc

  17. #17
    RedFox's Avatar When it's done.™
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    Default Re: Using 4 turns per year. Wanna try too?

    With a background script we could, but unfortunately Zarax and Dime don't like the idea.

    We could use the 4 turns per year script to make a 1 turn 1 year script, which IMHO would be a lot better, considering how many years it would take to actually finish the game.

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