Results 1 to 5 of 5

Thread: Walls and siege

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Sonny WiFiHr's Avatar Campidoctor
    Join Date
    Dec 2006
    Location
    In Hell
    Posts
    1,544

    Default Walls and siege

    I think that walls should be stronger and/or non gunpowder siege engines weaker on att walls.Ballista should be inf killer unit (not siege engine) with longer range than longbow (or x-bow) and firing rate should be faster (not faster than bows).Catapult should have shorter range than longbow.Catapult is now ultimative killing machine for Generals and for awoiding that I move them up and down, left and right (very boring).Sieging army should be spawned far more from the walls and town centar (why to defend town center when all (most important) action is on the walls) should be erased in towns (when attacker take walls coundown begin and walls should be trigger for winning siege).Is to easy to retreat to center and win the battle. Defending the walls is piontless.Attacking army should be restricted to attack only one side of town.Casttles could have town center in most defended area (city not).This is my first suggestion if I remember more I will post them

  2. #2
    Space Voyager's Avatar Campidoctor
    Join Date
    Mar 2004
    Location
    Slovenia
    Posts
    1,665

    Default Re: Walls and siege

    We've had this discussion. Lusted opted against it because it would mean the AI might have very few succesfull city atacks.

    IMO it would be best if balista is simply removed from the game or made a non-siege unit. Which may not be possible because they push the damn thing in front of them.

  3. #3
    Turbo's Avatar Civitate
    Join Date
    Oct 2004
    Location
    New Jersey
    Posts
    2,152

    Default Re: Walls and siege

    I had to drastically increase the ram because the incompentent AI just mills around when it tries to take the walls. This is one of the worst flaws of MTW2. I have held off huge armies with just peasants on the walls once the ram burned. At least now defending against a gate breach is fun.
    Work of God

  4. #4
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: Walls and siege

    Thats one reason I removed firearrows in my addon. Now the AI equipment doesn't burn. (Nor does the player, but the player knew how to cope with it while the AI didn't).


    Retired moderator of TWC
    | Under the patronage of Atterdag

  5. #5

    Default Re: Walls and siege

    Quote Originally Posted by Garnier View Post
    Thats one reason I removed firearrows in my addon. Now the AI equipment doesn't burn. (Nor does the player, but the player knew how to cope with it while the AI didn't).
    Actually in LTC 3.0 it didn't matter how many fire arrows we threw at them they would not burn at all I had to sally out with my cavalry to slow down AI siege push... I haven't played a siege yet in 3.1 but I hope that still is the case
    Under the Patronage of Hadrian

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •