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Thread: Editing unit recruitment time

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  1. #1

    Default Editing unit recruitment time

    As the title says it, I want to know if this is possible. Like, editing how many turns you have to wait for a certain unit to be completed, as well as others in queue. If this is possible, which txt file needs editing? I've tried looking for some txt files but can't seem to find any.

  2. #2

    Default Re: Editing unit recruitment time

    Look at the export_descr_unit.txt file in your data folder. Each unit entry has several lines:

    type barb chieftain cavalry scythian
    dictionary rtr_sarmatian_bodyguard_early
    category cavalry
    class heavy
    voice_type General_1
    soldier sarmatian_noble_cavalry, 8, 0, 6
    mount heavy horse
    mount_effect horse +1, camel -1, elephant -40
    attributes sea_faring,hide_forest,general_unit,hardy
    formation 1.5, 4, 3, 6, 4,square
    stat_health 2, 0
    stat_pri 7, 10, arrow, 130, 30, missile, archery, piercing, none, 25 , 1
    stat_pri_attr prec,thrown
    stat_sec 22, 28, no, 0, 0, melee, blade, piercing, spear, 25 , 0.8
    stat_sec_attr no
    stat_pri_armour 14, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 7
    stat_ground -6, 0, -6, 4
    stat_mental 15, low, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 3, 486, 0, 65, 91, 486
    ownership scythia

    In stat_cost, the first cypher is the number of turns that it takes to recruit the unit.

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