Page 8 of 19 FirstFirst 123456789101112131415161718 ... LastLast
Results 141 to 160 of 399

Thread: 4.1 Bugs

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: 4.1 Bugs

    Of course you post yours at the same time I edit my original post

    Byg's Grim Reality Forums
    En mancansa del caval trotta anca el musso

  2. #2

    Default Re: 4.1 Bugs

    lol - I've just realized I had baghdad favoured by egypt when it should be the turks.

    @nerazzurri - What do you mean by renaming the map.rwm file. Just give it any old name and it will replace it next time you run the game?

    @delra - fixed.

    What about Astrakhan? Turks or Kiev?

  3. #3

    Default Re: 4.1 Bugs

    Quote Originally Posted by Parzival View Post
    @nerazzurri - What do you mean by renaming the map.rwm file. Just give it any old name and it will replace it next time you run the game?
    Well I renamed it to map.rwm.old, but any name will suffice. Basically it's just in case the game has an issue rebuilding it in which case you restore the original.

    Byg's Grim Reality Forums
    En mancansa del caval trotta anca el musso

  4. #4

    Default Re: 4.1 Bugs

    Quote Originally Posted by nerazzurri View Post
    Well I renamed it to map.rwm.old, but any name will suffice. Basically it's just in case the game has an issue rebuilding it in which case you restore the original.
    Ok thanks.

    No wonder England are running rampant in my Kievan campaign. This little fix should slow down their plans for world domination

  5. #5

    Default Re: 4.1 Bugs

    Hi KK, Just this morning I installed SS for the first time and I'm very impressed . Now I'm wondering why I didnt found out earlier.

    After reading all the features I installed 4.0 and updated it to 4.1. I started to play as England. To my supprise King Henry got the trait "blantantly overconfident" which made him loose 6 command points. Now I read that the overconfidence and dishonour traits have been disabled?! How is it possible it has appeared?

    Can you tell me how to fix it? I've got no experience yet with changing the files of MTW2...

    Thanks, Future

  6. #6

    Default Re: 4.1 Bugs

    Quote Originally Posted by Future74 View Post
    After reading all the features I installed 4.0 and updated it to 4.1. I started to play as England. To my supprise King Henry got the trait "blantantly overconfident" which made him loose 6 command points. Now I read that the overconfidence and dishonour traits have been disabled?! How is it possible it has appeared?
    Same issue here with 4.1. Playing Moors, my Sultan had been conquering Spain gaining 7 command stars. Now hes at 1 star.

    Is this a bad installation issue or just a bug? any help appreciated

    Other than that, fantastic mod.

  7. #7

    Default Re: 4.1 Bugs

    double post sorry.
    Last edited by Jimmeh; August 18, 2007 at 11:36 PM. Reason: double post

  8. #8

    Default Re: 4.1 Bugs

    This is the first bug I found so far:


    Denmark gives me an offer from England...

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: 4.1 Bugs

    Quote Originally Posted by ImeImeIme View Post
    This is the first bug I found so far:

    Denmark gives me an offer from England...
    This is the most reported bug I think. It is fixed by installing Neruzzi's fix and then 4.1. The fix is here http://www.twcenter.net/forums/showthread.php?t=110476

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #10

    Default Re: 4.1 Bugs

    I would like to add to my previous bug "report" that crash occurs when Scotland's army of King, Family Member, 2 x Highland nobles moves to engage my army of Family member, 2 x Armoured Sergeants, 2 X Longbow, 2 x Light Men at arms, 2 x Billmen & 1 x Galloglaich.

    So any suggestions what to try? If my save works for somebody could somebody auto resolve that battle and save it after it?

  11. #11

    Default Re: 4.1 Bugs

    Quote Originally Posted by Caesar Clivus View Post
    This is the most reported bug I think. It is fixed by installing Neruzzi's fix and then 4.1. The fix is here http://www.twcenter.net/forums/showthread.php?t=110476
    Sweet, thanks man!

  12. #12

    Default Re: 4.1 Bugs

    I've updated the version on my site. There are a few differences from yours:-

    Dublin (England), Munster (England), Pamplona (Spain) and Baghdad (Turks) are all changed due to historical control.

    I've set Astrakhan to Mongols, since they're the only faction I can find that definitely controlled it at some point and I figured it might actually encourage them to settle down rather than roam around aimlessly as they seem to whenever I see them.

    I've set Thebes to Egypt rather than Moors as well.

    Byg's Grim Reality Forums
    En mancansa del caval trotta anca el musso

  13. #13

    Default Re: 4.1 Bugs

    I've edited mine accordingly.

    Edit: I could be wrong but I have a feeling it only effects the disposition of the populace toward the faction occupying the settlement. i.e if a region favours a particular faction, that faction will have less problems with unrest if they occupy the region.
    Last edited by Parzival; August 18, 2007 at 08:53 AM.

  14. #14

    Default Re: 4.1 Bugs

    Yeah basically if the faction occupying the settlement isn't the favoured faction the settlement is 15% more unhappy (10% for castles - well 7.5% but it get rounded up). This shows as Unrest in the Public Order section of the Settlement Details scroll. Obviously for cities this means that quite often you can sustain a higher tax rate in your core settlements (which of course for England meant everywhere previously ).

    Byg's Grim Reality Forums
    En mancansa del caval trotta anca el musso

  15. #15

    Default Re: 4.1 Bugs

    .
    Last edited by Subudu; August 19, 2007 at 05:52 AM. Reason: problem solved

  16. #16

    Default Re: 4.1 Bugs

    hi !

    i've installed v4.0 + 4.1 patch when i've start my templars camp. but this shows up the wrong banners =X the saxon one...dragon with white background...

    Common sense removed due being Disruptive.

  17. #17
    Chola_Kingdom's Avatar Senator
    Join Date
    Mar 2007
    Location
    Mississauga
    Posts
    1,304

    Default Re: 4.1 Bugs

    Quote Originally Posted by Ataegina View Post
    hi !

    i've installed v4.0 + 4.1 patch when i've start my templars camp. but this shows up the wrong banners =X the saxon one...dragon with white background...
    that's interesting. because you installed the second mod, or edited. if you have confusion find out it in the medieval 2 main folder /data/banners section.
    i think your other mod or something have been accidentally over write it there i think

    here is the file for you delete the folder called banners from
    c:\Program Files\SEGA\Medieval II Total War\data
    download this zip file and unpack it in the same place [data folder]
    c:\Program Files\SEGA\Medieval II Total War\data
    Last edited by Chola_Kingdom; August 18, 2007 at 09:41 PM.

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  18. #18

    Default Re: 4.1 Bugs

    well i've always used 2 mods at same time and this never happen but i guess this have happen after i've used the unpacker of mtw2 O_o
    Common sense removed due being Disruptive.

  19. #19
    Chola_Kingdom's Avatar Senator
    Join Date
    Mar 2007
    Location
    Mississauga
    Posts
    1,304

    Default Re: 4.1 Bugs

    Quote Originally Posted by Ataegina View Post
    well i've always used 2 mods at same time and this never happen but i guess this have happen after i've used the unpacker of mtw2 O_o
    yep

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  20. #20

    Default Re: 4.1 Bugs

    I think that cost of Turkish horse Archers, or their stats are messed up:

    Turkish Horse Archers:

    A : 3 (m 3)
    D : 2
    C : 4

    Cost : 560

    Turcomans

    A : 4 (m 4)
    D: 6
    C: 4

    Cost : 470

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •