So, I've long been a TW player, but there are a bunch of questions which I've never managed to definitively answer. Since I've been playing SS4.0 for my last two campaigns, I thought I would ask in this forum in case the mod changed the answers. Hopefully this is okay. So, here we go:
1) When should one use Guard with different types of melee troops?
2) Why would one use Town militia, when spearman are more numerous, have better stats, and cost the same?
3) Is it better to burn out or to fade away?
4) What does the Armor Piercing ability do, exactly? I know it is good against armor, obviously, but how much armor? What's up with that?
5) Have become overly concerned with my reputation, leading me to stop spying, assassination, chasing down routers, executing prisoners and every other fun thing? Oh, I got this one: Yes. Yes I have. On the other hand, my allies have yet to betray me. On the third hand, my allies get in the way of my expansion.
6) What controls authority? Sometimes my faction leader has one authority, which tallies with his traits, but his son will have an eight authority with no apparent explanation.
7) Y'know when it says +1 morale or -2 morale? What is the base value for morale? Ever since my generals have become complete incompetants I have been trying to determine what the effect of all these negatives are, but I haven't really noticed any difference. So, is base morale, like, 10? Or what?
Okay, well, there are more, but that's plenty to get started with. Thanks in advance, and thank you King Kong and supporters for enhancing this game. You please me.




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