Hi,
First i want to thank the EB team for such a great mod thenppl this is a modified by me export_descr_unit.txt file that makes a few changes to the EB battle system, these changes in my point of view were really help get a more balanced gameplay, for a list of the changes :
No more phalanx's, the units that used the phalanx formation now use a similar formation but imo much better gameplay since i think the phalanx formation is broken and it was getting on my nerves, now they are much more competent and the phalanx units became much better.
spartan hoplites were upgraded a bit but also the cost of the unit, if they were the most famous warriors of that time they should be represented by that. note : they are better but balanced not to the point of ruining gameplay.
casse chariots were also upgraded, they are better but imo still a bit useless... i dont have more ideas to make them better. nonetheless they are a bit usefull now. the change i make was pointed out by an EB team member in these forums, i just used he's fix and even up'ed them a bit more.
skirmishers were added 1 more point of attack to make them a little tiny bit better, nothing fantastic.
slingers got range reduced so that archers play a more important role, slingers are more powerful then archers but have less range. they are more balanced now since archers can take them out before they grind your heavy inf., slingers were really overpowered. think of it, if slingers were better then archers then as the ages came slings would be the ranged weapon of choice by the middle ages not the bow. plus i hate slingers...
all skirmisher units got renamed to missile units so the AI will make more balanced armies as the AI was considering skimishers as infantry.
this was pointed out by someone in the forums wich i cant remember the name srybut the credits of this go to him.
makedonian peraspidai were upgraded a little bit, they are elites but they didnt fight much like elites so i up'ed them a bit 1 or 2 points here and there nothing 2 much.
Those are the changes, but the real gameplay improvement i think i made was the change in the phalanx's, now the koinon hellenon are playableand very fun faction, before the change i thought they were boring and weak.
and i think thats it, thank you for reading a i hope u enjoy the changes, all construtive feedback is apreciated.
1 more thing i really liked if anyone from the EB team tried my file and give a feedback, even if only for the phalanx changes i think its worth it because it helps alot the gameplay even if with some historical sacrifice.
Thank you all
WCrusader




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