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Thread: [Dead] The conquests of Trajan 1.2 full

  1. #1
    dre123's Avatar Miles
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    Icon2 [Dead] The conquests of Trajan 1.2 full

    Check out The conquests of Trajan mod for RTW 1.5 It includes historical starting locations, edited faction names, a map that extends all the way to India, Historical characters and much more.


    A 4tpy script is now avaliable in the RTW mods download section - this script was specifically designed for this mod so do not use any other scripts.


    The Conquests of Trajan 1.2 full
    http://www.twcenter.net/forums/downl...o=file&id=1535


    The conquests of Trajan 4tpy script
    http://www.twcenter.net/forums/downl...o=file&id=1538
    Last edited by dre123; July 27, 2007 at 08:14 AM. Reason: extend 4tpy

  2. #2

    Default Re: The conquests of Trajan 1.2 full

    Sounds good...

  3. #3

    Default Re: The conquests of Trajan 1.2 full

    I tried it and its good expect it has too little cities and is too short.... But good work!

    Leonidas
    "Hoti to kratisto" - Alexander of Macedon

  4. #4

    Default Re: The conquests of Trajan 1.2 full

    What map does this mod use?

  5. #5

    Default Re: The conquests of Trajan 1.2 full

    I dont know excatly...... little bigger then Vanilla, half of Arabia and little expnded in east but there are only 5-6 factions ( scythia, berbers, romans, .....) Romans are only playable.

    Mod is good but I don't like that that there are too little cities ex: Roma is only in Italy etc.

    Leonidas
    "Hoti to kratisto" - Alexander of Macedon

  6. #6

    Default Re: The conquests of Trajan 1.2 full

    Thank Leonidas, one thing i wasd worried about was the micromanagement of cities with the empire being that large. I guess i will give a try and see for myself.

  7. #7

    Default Re: The conquests of Trajan 1.2 full

    make copy of your rtw folder

    Leonidas
    "Hoti to kratisto" - Alexander of Macedon

  8. #8
    King of Kings's Avatar Tiro
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    Default Re: The conquests of Trajan 1.2 full

    It doesnt work for me. I put the data folder in the RTW folder then load up RTW and it crashes straight away.

  9. #9

    Default Re: The conquests of Trajan 1.2 full

    Quote Originally Posted by King of Kings View Post
    It doesnt work for me. I put the data folder in the RTW folder then load up RTW and it crashes straight away.
    Worked fine for me, did you delete the descr.mercanaries and decr events file from the imperial campaign folder?
    Last edited by Whiskeyjack; July 27, 2007 at 07:05 PM. Reason: brainfart

  10. #10
    King of Kings's Avatar Tiro
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    Default Re: The conquests of Trajan 1.2 full

    yep do i have 2 download 1.0 and 1.1 first?

  11. #11

    Default Re: The conquests of Trajan 1.2 full

    No need to download previous versions just the one linked in the original post, did you have a clean install of rome patched to 1.5 before installing.

  12. #12
    dre123's Avatar Miles
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    Default New Alexander Mod

    I am going to create a new mod for Alexander Total War - it will be set on and vanilla size map and will extend all the way to India - it will use a 6tpy script and much more. It will be released some time very soon (within seven days or less) even though I have not started work on it yet.



    dre123 the creator of The Conquests of Trajan


    The Conquests of Trajan 1.2
    http://www.twcenter.net/forums/downl...o=file&id=1535

    The Conquests of Trajan 4tpy script
    http://www.twcenter.net/forums/downl...o=file&id=1538
    Last edited by dre123; July 30, 2007 at 05:03 AM. Reason: expand

  13. #13

    Default Re: New Alexander Mod

    The idea is great .Will it be based on the expansion ? What I most disliked in it were the crap persian -marsian units in green .
    But you have to be very careful .The best realistic persian units I've seen so far are the ones from "Rise of Persia" . I suggest you use some of them with their permission of course .
    Also I was most annoyed when I took all the persian cities after the decive battle with only one general guarding them like nothing .And the looting of the capital was a crap .Besides if no ingame geographical references appear like in Europa Barbarorum ,it will be also boring .
    EUROPA SEMPER CAPUT MUNDI

  14. #14
    dre123's Avatar Miles
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    Default Re: New Alexander Mod

    I will try to get some new skins and add a garisson script



    dre123 - creator of The Conquests of Tajan

    The Conquests of Trajan 1.2
    http://www.twcenter.net/forums/downl...o=file&id=1535

    The Conquests of Trajan 4tpy script
    http://www.twcenter.net/forums/downl...o=file&id=1538
    Last edited by dre123; July 30, 2007 at 06:06 AM.

  15. #15

    Default Re: New Alexander Mod

    What's a garrison script ?
    EUROPA SEMPER CAPUT MUNDI

  16. #16
    dre123's Avatar Miles
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    Default Re: New Alexander Mod

    Say if you attack and assault a city and It only has like 2 units defending it the garrisson script will add eg 5 units so the enemy will have 7 units defending the city however I do not know if this is just for Medieval 2 Total War



    dre123 - creator of The Conquests of Tajan

    The Conquests of Trajan 1.2
    http://www.twcenter.net/forums/downl...o=file&id=1535

    The Conquests of Trajan 4tpy script
    http://www.twcenter.net/forums/downl...o=file&id=1538
    Last edited by dre123; July 30, 2007 at 06:06 AM.

  17. #17
    Trajan's Avatar Capodecina
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    Default Re: The conquests of Trajan 1.2 full

    One thread will do fine dre123.

  18. #18
    Turkeys!'s Avatar Praepositus
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    Default Re: The conquests of Trajan 1.2 full

    4pty download dosent work. I Click download and it says ERROR: File not found.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  19. #19
    dre123's Avatar Miles
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    Default Re: The conquests of Trajan 1.2 full

    where did you extract it - tell me the exact folder

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