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  1. #1

    Default Debut of By the Sword!

    IMPORTANT
    If you downloaded a copy of this mod before 7/27/07, it will not work properly, due to a misalignment between the .bat file and the mod folder. Please download from the link immediately below. Thanks for your patience.

    After months of work, my personal mod is ready to go!



    Filefront link:
    Get it here!

    installation instructions:
    1) unzip all the contents into your Medieval II Total War folder (NOT your data folder)
    2) Use the .bat file to start the game. For ease of use, feel free to make a shortcut to the .bat file to place on the desktop.

    By the Sword is a mod that seeks to make the basic vanilla game a more enjoyable experience by implementing several new features but without making any dramatic changes overall. It is primarily intended for the gamer who "wants more" from the original game, and hence does not introduce any new factions or new units (this doesn't count the original game's "hidden" units, several of which are included in the mod).

    Specific features:

    1) Slower, more enjoyable game experience. No longer will you rush to Chivalric knights within the first 50 turns. In an average game, you should be using each unit presented to you when it becomes available. Additionally, the corruption mechanic has been ramped up to discourage early blitzing - you will need competent characters and better infrastructure to expand your empire drastically. Several "hidden" units are available for use (Dismounted Gothic Knights, etc.). Each faction has 2-3 objectives to take by the end of the game, and only requires 30 territories rather than the obscene 45 (by this point, most give up). Trust me, it's not a cakewalk to get there.

    2) Better recruitment system. Units are now only available from walls in very rare circumstances (conquistadors, Aztec units, papal special units). Otherwise, you must build the barracks-type building to gain each level of new unit. Further, you must have the proper type of blacksmith in town to recruit units with that level of armor. All "mass-levied" units now come in maximum size (including archers), and all "elite" units now come in smaller sizes with higher stats. Elites are still an excellent choice for bolstering the commoners and assaulting castle walls, but making an army of nothing but is expensive, difficult, and potentially fatal. Navies and war machines generate more slowly to discourage AI overproduction of such units. Militia units are also generated more slowly than castle units. If one wishes to create an army base on militia (the Italians, for example), it's still possible in the later game but will need supplementing from castles. This change has not, in my experience, hampered the Italian factions in the campaign game.

    3) Better traits system. Traits and anti-traits work properly much more often (still imperfect, but previously-common problems are rare now). Furthermore, traits and ancillaries that were rarely-seen are now available under the right circumstances. One of the most easily-noticed repercussions of these changes is that governors in cities with taverns do not instantly become horrible irresponsible drunkards.

    4) Loyalty and Authority more important. A high-authority leader will inspire loyalty amongst his generals, especially those closer to the capital. A low-authority leader will see support slipping away from generals too far from the capital. A high loyalty general will be resistant to impulses to become corrupt, but a low loyalty general will begin to exhibit these trends, especially very low-loyalty ones. Keep low-loyalty generals near the capital so your king can keep an eye on them, and send higher-loyalty generals out onto the fringes of your empire.

    5) Improved battlefield and strategic AI. The AI invades more competently and also with better armies. While the AI still cannot match the player in terms of creating perfectly balanced armies, gone are the days of militia + siege engine armies. AIs will rarely go to war stupidly, and will ask for peace when it's obvious that they are losing. Less factions get excommunicated for acting stupidly.

    6) Units tweaked to guarantee that they are balanced as well as useful for their time period. You should always want to upgrade your old buildings to access new units. Siege weapons are now more useful, and have a better (but not great) chance to hit units. They're still less reliable than regular infantry archers, but no longer is it foolish to haul siege weapons along with your army. Cavalry charges are more deadly as well.

    7) Tweaks to the campaign map and starting configurations - traditionally weak factions (like Scotland, the Byzantines, Moors, and Russia) pose more of a challenge now. Furthermore, several settlements have had their type changed from castle to city (or vice versa) depending on typical player preference, but also to give the AI an advantage in using well-placed settlements. It should be uncommon for the player to wish to change settlement type, as each is now ideally selected.

    Download and enjoy!
    Last edited by Snipafist; July 27, 2007 at 05:06 PM.

  2. #2
    Socal_infidel's Avatar PDER Piper
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    Default Re: Debut of By the Sword!

    Finally! Congrats on the release, Snipafist! Be sure to still hang out in the Mod Workshop!

  3. #3

    Default Re: Debut of By the Sword!

    No worries, I'm always up for helping beginners and learning some new tricks, myself...

  4. #4

    Default Re: Debut of By the Sword!

    + rep

    I am downloading right now and tell you what I think of it later if I get the chance.

  5. #5
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Debut of By the Sword!

    Great job, Snipafist +rep
    eager to try your changes
    Last edited by Grand Duke Vytautas; July 26, 2007 at 02:37 PM.
    “Great empires are not maintained by timidity.” ― Tacitus

  6. #6

    Default Re: Debut of By the Sword!

    Small update: a big thanks to kevincompton for the banner. It wins points for being delightfully old school. Thanks!

  7. #7
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Debut of By the Sword!

    From your modding I like campaign AI best, now it really pays attention to garrisons and defending frontline, rarely attacks with small stacks and don't make odd stupid things like in vanilla 1.2.
    For me personally AI is even greater than UAI, cause it has that agressive/backstab attitude and spirit now just like in good old MTW. You never know when you get knife in your back.
    So campaign AI has become quite tough and improved now (not like puny dumb vanilla AI) and I'm enjoying this challenge
    Txs again
    Last edited by Grand Duke Vytautas; July 26, 2007 at 02:32 PM.
    “Great empires are not maintained by timidity.” ― Tacitus

  8. #8

    Default Re: Debut of By the Sword!

    Thanks. I've done my best to improve the AI, as I think that's the rate-limiting factor in a lot of the M2TW challenge. An AI, even given amazing units, will still be easily defeated if it doesn't know how to use them. Glad to see that you like it.

  9. #9

    Default Re: Debut of By the Sword!

    I can't wait to try it out! As soon as I get home I'm installing it.

  10. #10

    Default Re: Debut of By the Sword!

    I cannot seem to launch this!! I installed to my root folder and i have a by the sword folder where the bat is, if i click it it does nothing.

  11. #11

    Default Re: Debut of By the Sword!

    Hi, Snapafist

    I noticed that in your mod you have included many battle files. Over in the SS forum we are trying to test which is the best battle ai using battle_config.xml, config_ai_battle.xml, descr_formations.txt and descr_formations_ai.txt. At the moment we have Darth vs GrandViz vs Lusted.

    Would you mind if I loaded up your files and added them to the list?

    Best of luck with the mod

    PS: I will try and get around to play it when I have finished doing my own traits file and one SS campaign (I seem to spend far more time modding/learning than actually playing lately).

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  12. #12

    Default Re: Debut of By the Sword!

    Quote Originally Posted by Quark View Post
    Hi, Snapafist

    I noticed that in your mod you have included many battle files. Over in the SS forum we are trying to test which is the best battle ai using battle_config.xml, config_ai_battle.xml, descr_formations.txt and descr_formations_ai.txt. At the moment we have Darth vs GrandViz vs Lusted.

    Would you mind if I loaded up your files and added them to the list?

    Best of luck with the mod

    PS: I will try and get around to play it when I have finished doing my own traits file and one SS campaign (I seem to spend far more time modding/learning than actually playing lately).
    Thanks for the interest. Go ahead and throw mine into the mix, if you like. I don't think I've done as extensive testing as the others in this regard, but I'd be honored if you gave it a shot. Most of the changes are homebrewed, but the battle_config file past the initial accuracy balancing is heavily based on GrandVis's most recent effort (though not an exact duplicate).

  13. #13

    Default Re: Debut of By the Sword!

    Quote Originally Posted by kevincompton View Post
    I cannot seem to launch this!! I installed to my root folder and i have a by the sword folder where the bat is, if i click it it does nothing.
    Really? How bizarre. Have you fixed it yet, or is it still a problem? Judging from the Duke's response, it seems as though the .bat file is working properly. Did you install it to the main folder? Anybody else out there experiencing this problem?
    Last edited by Snipafist; July 27, 2007 at 08:21 AM.

  14. #14

    Default Re: Debut of By the Sword!

    Snipafist, its a problem with your linking for the bat, I think, I tried noodling with it but not being a modder i couldn't get it to work so i simply copied your data folder into my LTC folder (sorry lusted) and it worked perfect.

    Now heres what happened, after a few turns ( I LOVE THE SYSTEM FOR RECRUITMENT, so much cooler that i have to work up for knights) of building my empire, the moors came in FULL FORcE and sieged both Leon and Toledo at the same time, then assaulted the next turn, they had huge armies. I repelled them both by the skin of my teeth. If they had siege equipment i would have been a goner. One city had my faction leader, the other my prince, would have lost the game. I'd imagine given more time if they do indeed recruit the stronger units, they'll be even tougher.

    Definitely the most aggressive campaign I've played since the patch. And a very smart move by the AI, smartest I've seen yet. I'd say your campaign AI is the best I've used for sure.

  15. #15
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Debut of By the Sword!

    Quote Originally Posted by kevincompton View Post
    Definitely the most aggressive campaign I've played since the patch. And a very smart move by the AI, smartest I've seen yet. I'd say your campaign AI is the best I've used for sure.
    QFT. Indeed AI is agressively smart (not like in unmodded vanilla when it was uber-stupid-agressive: blockades port and does nothing) and actually make huge invasions and defend quite well it's borders. I'm having tough time as English duking it out against the French atm.
    Also one cool thing I noticed is that smaller AI factions unite against superpowers and don't let them become even more powerful, which is very cool and realistic
    Best camp AI I've played against here too!
    “Great empires are not maintained by timidity.” ― Tacitus

  16. #16

    Default Re: Debut of By the Sword!

    Thanks for the kind words thus far, both kevincompton and Grand Duke Vytautas. I'm concerned about the .bat file setup, however. I was concerned I might have done something wrong there, but my experience with preference and .bat files is quite limited. Grand Duke, did you experience any problems? I don't want potential users to find that they can't actually run the mod.

  17. #17
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Debut of By the Sword!

    Quote Originally Posted by Snipafist View Post
    Grand Duke, did you experience any problems? I don't want potential users to find that they can't actually run the mod.
    Actually I just use only your descr_campaign_ai_db file and in EDB some of your modifications, so don't know if the whole mod loads
    “Great empires are not maintained by timidity.” ― Tacitus

  18. #18
    Paul d's Avatar Praepositus
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    Default Re: Debut of By the Sword!

    why are cav charges more deadly? they can already kill a whole unit in 1 charge.

  19. #19

    Default Re: Debut of By the Sword!

    Quote Originally Posted by Paul d View Post
    why are cav charges more deadly? they can already kill a whole unit in 1 charge.
    The mass of cavalry has been boosted a little (with later cavalry units getting larger bonuses - completely barded mounts are heavier than regular warhorses with cloth tunics), making them more deadly. In 1.2, their mass had been decreased pretty significantly. I think you'll find that within the context of the mod it works out just fine - cav who jump the gun and dive headfirst into enemy units without much of a plan will usually get eaten alive by masses of spearmen.

    Regarding the mod problems, I've been doing some testing and it's true that the mod does not load properly. I've discovered the problem and I'm loading up a brand-new version of By the Sword with this problem resolved. The correct file is now available through the link at the top of the first post. No other changes have been performed.

  20. #20

    Default Re: Debut of By the Sword!

    Ok I've tried this mod for a few hours already and its very fun and I like it a lot.

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