The dynamics of unit size interest me at the moment as I now realise that its not simply scaleable and relative. A couple of things that i can think of straight away are.
1. Onagers lose power as the unit size goes up, i.e one shot from them, fire or otherwise, will not do as much damage as a % of unit size. This potentially could make a massive difference to units like eles. One flaming shot at a small unit and they will rout, on normal- quite often rout, on large - sometimes, and on huge, rarely.
2. A unit that is within range of a missle unit, or any unit that has a form of missles will not (in theory) be hit by as many missles, relatively speaking, due to shear size and spread. i.e you attack a unit of urbans with a unit of horse and you will get hit by 2 or 3 units of urbans as they are close enough (within range) to throw them. On large, or maybe more aptly, huge, the units will not be close enough due to shear physical spread/size. So in theory you will get hit by less of those nasty pillums, as a percentage anyway.
3. Once again due to size, the spread of an entire army will mean that horse and/or other flanking units will have a harder time getting around the side or back of your army. Not sure, but im guessing that this would make these units less effective the larger the unit size?
Anyway, im sure there are many more subtle differences that unit size will make and im interested to hear what you all think.
Oman




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