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    Default Event triggered walls mini-mod

    This mini "i almost don't dare to call it" mod allows you to specify at what date/turn in your campaign stone walls, large stone walls and huge stone walls as well as castles, fortresses and citadel upgrades become available. It works with three historic events.

    Files affected: please make a backup of these files before installing it in case you don't like it
    • DLV_ext\data\text\historic_events.txt
    • DLV_ext\data\world\maps\campaign\imperial_campaign\descr_events.txt
    • DLV_ext\data\world\maps\campaign\custom\NoGarrison_DLV_Campaign\descr_events.txt
    • DLV_ext\data\world\maps\campaign\custom\Vanillastyle_DLV_Campaign\descr_events.txt
    • DLV_ext\data\export_descr_buildings.txt
    It also adds some event.tgas deliberatly "borrowed" from existing Tokus Tgas but those don't do any harm even if you don't delete them after removing this mini-mod.

    Right now the date for the events is set for turn 1, 2 and 3. It is up to you to decide how much time you want for each period. To change the date open descr_events.txt in the according campaign folder and change the date of event period_1(2 or 3) to whatever suits you best. You can use existing dates like the gunpowder event or the world_is_round event as orientation. Basically the game starts at 1180 and 2 turns (1 year) are +1 to event date.

    Hopefully this will force the AI to build more economical structures prior to the usual "upgrade your cities as fast as possible even if you don't have a fricken market yet" run. To be honest I have no idea how this mod affects the AI behavior, I just had the idea tonight and have not tested it myself. As mentioned in another post you will probably have a lot more plagues and uprisings in the early periods as the cities grow as fast as in the non restricted campaign. Perhaps the growth rate in the descr_settlement_mechanics.xml needs to be adjusted aswell according to the dates you set the events to. If you want to change my very basic description texts to something with more medieval flavor open the historic_events.txt and write away happily.

    Here is the link to the download http://www.gigeshare.com/preview/dnf...55g6n1a885n8n/ (<--- it's a rar file, you need winrar or something similar to unrar it first)

    Like I said before, the art from the TGAs is from existing Tokus tgas, the mod is from repman and I have done nothing but edit a few files. Please let me know if anything does not work as intended, either with the download or the mod itself.

    Edit:Sorry I forgot, its for 3.2 + bugfix 1 and 2
    Last edited by Furin; July 25, 2007 at 11:11 PM.

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