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  1. #1

    Default Career Governer Traits

    The new career system does not seem to be working for me. While I get lots of traits with my career generals my goveners seem only able to pick up the poor taxer to sloppy taxer to tax farmer trait. The only benifit they gain is from the initial choice to be a governer and that is it. Can anyone else develop a great governer?

  2. #2

    Default Re: Career Governer Traits

    Indeed, the idea is good. Yet, the benefits of being designated as a "Governor" don't seem to be that great.

  3. #3

    Default Re: Career Governer Traits

    All of my generals, no matter if gouvernor or carrer general, get only combat traits. I haven't had any economic trait yet and I've played a lot. It's impossible to control towns with those crappy generals...

  4. #4
    gubbs's Avatar Tiro
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    Default Re: Career Governer Traits

    Quote Originally Posted by PendragonLoT View Post
    All of my generals, no matter if gouvernor or carrer general, get only combat traits. I haven't had any economic trait yet and I've played a lot. It's impossible to control towns with those crappy generals...
    Yeah this is annoying me too.

    I only ever get offered 'career generals' as husbands too.

    90% of aristos were beurocrats. The 'soldiers' were rare indeed historically!

  5. #5
    bandicoot's Avatar Biarchus
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    Default Re: Career Governer Traits

    @gubbs

    I've actually seen both governors and generals so am wondering if you've just had bad luck

    @Belgae/Zappa
    Is there an actual means of changing some settings to get the results you discussed or changing the triggers to the way you've suggested/intended?

  6. #6

    Default Re: Career Governer Traits

    I would think that Governor's should be more prone to adapt positive Government traits, but still able to develop poor government traits.

    This doesn't seem to be the case.

    If you do High tax rate or so, Pendragon, you should see your governor's develop tax traits etc...

    Basically there is a 5% chance after every turn to obtain a positive or negative trait. So, you just gotta be patient.

  7. #7
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: Career Governer Traits

    Generals or Governors only give a one-time flat bonus. Having generals and governors aqcuire other traits at different rates is possible, but it would require a complete rewrite of the whole VnV file and all corresponding text files and that would probably take a couple of weeks work.

    I don't know if this is still in the DLV trait file, but there's a trigger that causes the poor taxman trait to develop when taxes are set to 'normal'. I have disagreed with this setting from the beginning as normal taxes are... normal.. I fixed this setting earlier sub-mods, but it may not have been copied into the DLV 3.2

  8. #8

    Default Re: Career Governer Traits

    nope, it is still set to normal...

    It is very wierd if you read the VNV triggers: normal taxes give you bad-taxman trait, high taxes the dread trait

    Also, governor gets bed traits for staying in town, just the job he's supposed to do...

    Changes made in my game and suggested for future versions:

    1. Several triggers for bad traits (drink, girls, ...) excluded for characters with career-governor trait. Increased the odds for career_generals to get them
    2. In tax-triggers changed the "bad taxman" trait to only be triggered if taxes are "low" instead of "normal"
    3. Triggered some positive traits (inspiring speaker --> + Law) if the governor succeeds in taxing above normal, but still keep the people "content".
    4. Increased (mostly doubled) some odds to get good governing traits for career_governors, so they actually get them... An originally coded chance of 3% per turn means you statistically have to wait 15 years be sure to raise one level in a certain trait...
    Last edited by Belgae; July 27, 2007 at 10:21 AM.
    Horum Omnium Fortissimi Sunt Belgae


  9. #9

    Default Re: Career Governer Traits

    Quote Originally Posted by Belgae View Post
    nope, it is still set to normal...

    It is very wierd if you read the VNV triggers: normal taxes give you bad-taxman trait, high taxes the dread trait

    Also, governor gets bed traits for staying in town, just the job he's supposed to do...

    Changes made in my game and suggested for future versions:

    1. Several triggers for bad traits (drink, girls, ...) excluded for characters with career-governor trait. Increased the odds for career_generals to get them
    2. In tax-triggers changed the "bad taxman" trait to only be triggered if taxes are "low" instead of "normal"
    3. Triggered some positive traits (inspiring speaker --> + Law) if the governor succeeds in taxing above normal, but still keep the people "content".
    4. Increased (mostly doubled) some odds to get good governing traits for career_governors, so they actually get them... An originally coded chance of 3% per turn means you statistically have to wait 15 years be sure to raise one level in a certain trait...
    it would be great to include this to Zappa's submod. Can we expect an update?

  10. #10

    Default Re: Career Governer Traits

    Ive seen some other comment on this stating that the trait system setting as of now is in conflict with the economic system. Its expensive to move around generals though you get bad traits for staying in cities... etc.

    Anyways, i think this is a major value issues and probably reflect geographical and political differences in M2TW players. In my opinion the low tax trait automatically isn't good, in fact it can be seen as bad for many reasons. This is my value decision. We also know that people in different countries value both high and low taxes as "the best".

    I generally prefer the cities to stand on Normal when population growth/balance/income is most important (and as of now i then get lots of bad tax-man traits). The optimal and best setting a general then can keep, over long periods of time, is normal.


    Soooo, when are the politicians entering M2TW? Diplomats complemented with politicians (they should be deployable in battles with no armor or weaponry).
    Last edited by Kalle Boll; July 31, 2007 at 08:54 AM.

  11. #11

    Default Re: Career Governer Traits

    Hey,

    BTW I really love DLV!

    The two things that bother me slightly is the battle ai (though there are at least 4-5 other interesting options to choose from) and the career governer traits.

    I really like Belgae idea in this thread and wonder if anyone has a "fix" for this for download? Or was it included in bugfix 03. Ive done many "tests" and really havent started my capaign again since bugfix 02.. ..i want a long game with better governor traits (all my governers had 30% tax penalty last time).

    cheers




  12. #12

    Default Re: Career Governer Traits

    Bandicoot,

    the triggers discussed here had a rework in 4.0 based on the changes I suggested. So they are already included.
    In the Student-bugfixes there are some tweaks of the career-triggers as well, as I was seeing to much governors getting the "good taxman" too much, too fast due to a triple trigger, with one at chance 10 or something...
    Horum Omnium Fortissimi Sunt Belgae


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