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July 25, 2007, 08:03 PM
#1
I_NumOfGenerals
Uhm...is this possible? cause I need such a trigger.
Basically I plan to implement a faction wide rebellion system but after certain conditions re met, I need to test how many generals want to rebel. Depending o nthe amount, the rebellion might be more or less severe.
Any help would be appreciated.
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July 25, 2007, 08:11 PM
#2
Re: I_NumOfGenerals
I havent found a way to make a single city rebel yet, much less make it happen in numbers. The provoke_rebellion command doesnt seem to work.
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July 25, 2007, 08:34 PM
#3
Re: I_NumOfGenerals
Well so far the best way to do it is to lower loaylty by 10 and hike up unrest by like 80%
This will ensure an EVENTUAL rebellion...
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July 25, 2007, 08:56 PM
#4
Re: I_NumOfGenerals
Yeah but it can be prevented too, just lowering taxes will fix it lol
One thing you CAN do is spawn a rebel army, or two or three, and tell it to attack a settlement.
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July 26, 2007, 07:03 AM
#5
Re: I_NumOfGenerals
Well that is beside the point...
All I need to figure out is how to make a trigger that will measure the amount of generals with a certain trait.
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July 26, 2007, 07:23 AM
#6
Re: I_NumOfGenerals
Use a CharacterTurnStart monitor that increases a counter and then check that counter.
Then use FactionTurnEnd to reset the counter to 0
No thing is everything. Every thing is nothing.
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July 26, 2007, 08:54 AM
#7
Re: I_NumOfGenerals
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