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Thread: I_NumOfGenerals

  1. #1

    Default I_NumOfGenerals

    Uhm...is this possible? cause I need such a trigger.
    Basically I plan to implement a faction wide rebellion system but after certain conditions re met, I need to test how many generals want to rebel. Depending o nthe amount, the rebellion might be more or less severe.


    Any help would be appreciated.

  2. #2
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: I_NumOfGenerals

    I havent found a way to make a single city rebel yet, much less make it happen in numbers. The provoke_rebellion command doesnt seem to work.

  3. #3

    Default Re: I_NumOfGenerals

    Well so far the best way to do it is to lower loaylty by 10 and hike up unrest by like 80%
    This will ensure an EVENTUAL rebellion...

  4. #4
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: I_NumOfGenerals

    Yeah but it can be prevented too, just lowering taxes will fix it lol

    One thing you CAN do is spawn a rebel army, or two or three, and tell it to attack a settlement.

  5. #5

    Default Re: I_NumOfGenerals

    Well that is beside the point...

    All I need to figure out is how to make a trigger that will measure the amount of generals with a certain trait.

  6. #6
    alpaca's Avatar Harbinger of saliva
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    Default Re: I_NumOfGenerals

    Use a CharacterTurnStart monitor that increases a counter and then check that counter.
    Then use FactionTurnEnd to reset the counter to 0

    No thing is everything. Every thing is nothing.

  7. #7

    Default Re: I_NumOfGenerals

    Thanks alpaca!

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