I've been doing a little brainstorming with Cherry about this, and have decided to try and add the 'Nomad' culture to RS. I found an excellent tutorial on Wikipedia, and have been studying how EB did it in my immense amount of spare time (*cough*choke*). It actually looks like it may be easier than I thought.
What would be nice about doing this is that I could then limit the city size for the Sarmatians to just 'city'.....not allowing any large or huge cities or buildings..... Graphically speaking, I wouldn't be able to change much aside from some of the building cards and the descriptions. But it would definitely allow more leeway in describing the nomadic way of life, as well as tailoring their culture and settings in a way that makes them more realistic....and kindof evens the playing field.
What I will do once this is done....or at at least 'in the process'....is move the Sarmatian unit structure down the chain of buildings so they get their best units earlier. The current recruitment system doesn't really reflect their culture very well (or at all). And, their have been ideas floating around on TWC about how to configure a 'horse culture' faction that take our ideas a little further. These include having more 'infantry-like' horsemen, cavalry and infantry that have the same numbers and the same costs. Thus, an infantry unit of theirs would be a dismounted cavalry unit (like Tone has been doing), with the same number of warriors and cost. This ensures that the AI will recruit both in some combination, because their will be no appreciable difference between them cost or stat-wise. It will also ensure that they have very small amounts of infantry, because the cav units will only have 30-35 units, and so will the infantry. The idea is to have them be more cavalry oriented, but not to make it so easy for the player by providing huge amounts of cavalry that can just swarm an opponent.






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