Results 1 to 6 of 6

Thread: Attrition Script

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Attrition Script

    Can anyone please help with coming up an Attrition Script. For example, if a unit is in friendly control province, the unit suffer no troop attrition. If a unit is in enemy or neutral province, the unit suffer %10 lost each turn, for example. Many thanks as I have no idea how to do this.

  2. #2

    Default Re: Attrition Script

    I too and interested in this interesting concept first brought forth in Age of Empires I believe. Specifically though, I am interested in having units recover losses in their own territory if possible, and instead of losing men in enemy territory having to pay X amount more.
    It should be the same concept (I hope) I don't want to hijack this thread in a whole different direction than the OP.

  3. #3

    Default Re: Attrition Script

    captain,

    no problem. The issue with RTW at the strategic level is there is no line of supplies which is the most critical aspect in waging a campaign in ancient time. An army cut off or unable to resupply, or retrain in this case, would no longer be a potent force after a few turn. And this also bring some rebalance to the siege situation. The force besieging a city should also suffer attrition, if not more than the besieged, as it has to forage for supplies in enemy territory. Whereas the beseiged should have stockpile supplies for such situation.

  4. #4
    Kushan's Avatar Artifex
    Join Date
    Nov 2004
    Location
    WA, USA
    Posts
    715

    Default Re: Attrition Script

    To my knowledge, and because I asked the same thing the other day, its impossible to script to have a unit "regenerate" or take losses. Looks like we have to come up with another way to represent attrition.

    Kushan
    Under the patronage of Silver Guard

  5. #5

    Default Re: Attrition Script

    For attrition couldn't you use the plague/disease script? And for regeneration couldn't one somehow fool the game into thinking you were retraining it?

  6. #6

    Default Re: Attrition Script

    Hidden attrition resource triggered by conquering a province? Just throwing ideas out...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •