I guess that somebody already got this idea before, but I was thinking about adding a building called "Royal Estate" or something which would represent the establishment of royal control in a previous vassal province. A very simple feudal system mechanism. The building would be very expensive (which would represent the efforts needed from the crown) and take long time to construct. It would also lower the happiness in the province (to represent the opposition from the vassals losing their lands to the king) and only be available in high era and onwards. My idea is that provinces without this building (ie provinces ruled by vassals) would be useless financially, but when controlled by the crown (with building contructed), they would generate money as they do in vanilla. This means that large empires don't have to be richer that smaller, since the smaller ones could be more centralized (more "royal estates") and the bigger ones more feudalism oriented (less "royal estates").
The list below is how I want the building to work in the game, and I'm wondering if any experienced modder could tell me if these things below are possible and is so, how they can be done. You don't have to explain to much, since I know a little about modding (I've been adding factions and units), just what files should be edited and how.
I want the building to kind of "lock up" income from the province, meaning that before the building is built, the province will not earn money from farms, markets etc. Is this possible.
I also want the building to be destroyed when the province is conquered, so that the conqueror can't benefit from the efforts made by the previous owner. I noticed that holy buildings always gets destroyed if conquered by another faith, can I do the same with this building but making it destroyed regardless of faith.
Alternatively, I may create one building of this kind for each faction, so that you don't have to rebuild this building when you retake your province. I wonder, in that case, if it's possible to make a building that only works with a specific building (so that HRE can't benefit from a French Royal Estate, thus they have to contruct one of their own).
My final question is if it is possible to create a new resource, like gold, that's invisible. And when you construct this building (that would in this case work like a mine) a symbol appears (a crown or something) just like mining towers appear on top of gold recources when you contruct mines.
I would be very happy if you could help me with this idea, thank you.![]()




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