This thread was born out of a discussion I had recently with a few friends. Periodically we congregate at someones house and play some mp against each other with modded versions of rtw, however on saturday we ended playing vanilla out of a sense of nostalgia(i will admit i was against this idea). After a few games to reclimatise we all ended up using what i would call "cheap" or exploit armies, which if you have ever played online you will probably be familiar with. This prompted many snorts of derision around the table and it wasn't long before we where slagging off the vanilla gaming experience.
It was at this point however that one of my friends commented that although vanilla has its problems its was certainly not beyond saving and once the initial surprise wore off we realised that this may well be true and subsequently spent much of the afternoon discussing this over a few beers.
Here are the problems and possible solutions that we came up with:
1: Kill rate, morale and movement speed- we felt that kill rate and movement speed are to fast(slightly) and morale too low(again only slightly)
Solution- change kill chance to 80-90%, increas emorale by 2-4 points and lower move speed slightly.
2. Chariot archers-the problem with these guys is that they are cheaper than many "elite" archers while being significantly better, and there is not a strong enough counter to them as they are effective vs cavalry & cantabarian circle gives them defence vs missiles.
Suggsted solution-increase in cost, possibly combined with loss of cantabarian circle.
3. Archers or more specifically non elite archers-the problem with these is that they are head and shoulders above other missile troops at basically the same cost added to which they are to strong for their cost, for example you can have three regular archer units for less than 1 elite archer.
Suggested solution-double cost and in addition make it more expensive to upgrade weapons.
4. Romans-Urban cohorts and praetorian cavalry and to a lesser degree praetorian cohort. These units are blatantly op and in my opinion are a hangover from the singleplayers attempt to be noob friendly.
Solution-remove urbans and pratorian cav and forget they ever existed, increase cost of praetorian cohort.
5. Long pike vs spear phalanx-hoplites seems to be better than longpike units and walk through long pikes which is a bit odd.
Solution-possibly make same stat wise as long pike units or change spear attribute to light_spear so they have less "push".
6. Non phalanx spearmen(e.g libyans, triarii)-not very useful, they vanish in an instant vs swords and there are better counters vs cavalry.
Solution-increase to 60 men unit size possibly combined with a small defence increase, they would still lose vs swords but may gain some usefulness as a defensive or pinning unit in addition to their anti cav status.
7. Melee Cavalry-not dramatically op but probably underpriced in most cases.
8. horse archers-again not dramatically overpowered but could do with price increase, also it was felt they should have less range than foot archers and remove cantabarian circle, they should be a unit that rewards skill, not the click of a button.
9. Elephants-some of us felt that they were a problem others didn't-inconclusive.
10. There where a couple of other minor points but they were lost in a beery haze, will update if i remember.
For any of you who made it this far i would like to say this is not an attempt to "bash" vanilla, though i have been critic of vanilla in the past this discussion did make me look at vanilla differently and i am interested in others opinions on this.
So hypothetically if CA announced that they were going to release a mp rebalance patch(i can dream) and these were the planned changes, which points would you agree or disagree with?
P.S Apologies for being a bit long winded![]()




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