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Thread: Macedonia, Thrace and Seleucid are too weak in SPQR.

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  1. #1

    Default Macedonia, Thrace and Seleucid are too weak in SPQR.

    In my game the gaint Seleucid was eliminated by Pontus in 15 years. If I had not kicked Greek out of Balkan before 190BC, Macedonia would disappear also. Then, Thrace was gone in around 190BC, I do not even know who did the job. Since I raided and let two German cities revolt as "Roman Rebel barriers", Germans signed a truce with me and went south to fight against Dacia and Macedonia around 185BC. I expected that they would hold Germen for a while and planned to deal with them after they have wakened each other and Gaul is conquered. But Germen did such a good job as only two Macedonian cities left in 180BC.

    I dont know whether I did sth wrong in the game causing such an unexpected situation.

    As I got tired of the nuisance Gaul, I sent my best 4 legions to fight an open war against Gaul and hoped to solve the problem once for all in 183BC. Yet I noticed that Macedonia was dying so quickly and I have not seen a single soldier skin of it, I was forced to raise two new imperial legions to fight Germen and hoped it would save it from elimination. Then I ended up with fighting Germen at two frontiers-- one in Gaul and the other in Balkan.

    The dying Gaul now has endless relief armies from Germania. I once planned to destroy Gaul in 3 years (it had 11 cities at the beginning of the open war), now 3 years passed, it is still holding 3 cities in 179BC.

    I by now have a feeling that certain civilizations in SPQR are too strong and aggressive. Apparently, I will not have chance to see the great art works done upon Seleucid and Thrace armies. I as well do not know if Macedonia could survive from the raids of Germen with my supports. If I see Macedonia could not stand a chance in the following turns, I would have to slit its throat by my own hands before Germen could, although I once expected a long and tough war with Macedonia.

    For this great mod, such a flaw can not block its glory. But I really felt a deep woe as an idealist.

    Any comments are welcomed.
    Last edited by luoguy; July 22, 2007 at 02:56 AM.

  2. #2
    GaussSoldier's Avatar Tiro
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    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    The factions you mentioned in your title are always the first to go. Seleucia is surrounded by aggressive factions so it will eventually fall. Macedon shares borders with the Greeks and soon the Germans, both very expansive factions. Thrace is not liked by anyone so it goes down quick.

    If you want to stop some of you favorite factions from being gobbled up, you could download Teodosio's Superpower fix here. It balances smaller factions with aggressive nations by giving income bonuses based on how much territory they have. Under 5 cities gets the faction the bonus and over 10 cities gets them a penalty. With this fix you might get that long tough war with Macedon, although it doesn't guarantee that ALL remaining factions will survive. Some of the expansionist nations will insist on invading despite the big penalty they get.


  3. #3

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Keep in mind that the fix is still being tested and its not on its final version, although it's had great results so far.

  4. #4

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    I found there are gameplay issues with the superpower addon, there is still alot of bugs and work to figure out, its far from being recommended at its current stage, only people that want to beta test should use it as it changes the feel of the game alot right now and to be honest doesnt feel like SPQR.

    As for those factions you are New, before Macedon Gobbled up everything, they had to be tonned down to allow people to fight the greeks everyone cant survive without some sort of side effects, nations will fall. RTR, EB etc all factions disappear its the settings in the Ca RTW engine. Complaining over a faction dying is silly as its part of the way they designed the hardcoded game.

    Personally to me Thrace is similar to pontus and dacia, who cares if they are gone, Seleucid is just another greek faction, macedon is a shame but its either them or greece, sometimes you get lucky and both survive but as you seen RTW is highly random in diplomacy.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  5. #5

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by lt1956 View Post
    I found there are gameplay issues with the superpower addon, there is still alot of bugs and work to figure out, its far from being recommended at its current stage, only people that want to beta test should use it as it changes the feel of the game alot right now and to be honest doesnt feel like SPQR.
    If you experienced bugs or issues please report them, I would be happy to improve the fix!
    Btw that thing we talked about slaves and rebels is coming in next version as you adviced, it's alredy almost done really, I am just being busy with the praetorians...


  6. #6

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by Teodosio View Post
    If you experienced bugs or issues please report them, I would be happy to improve the fix!
    Btw that thing we talked about slaves and rebels is coming in next version as you adviced, it's alredy almost done really, I am just being busy with the praetorians...
    Did you include the "scripted rebellion addons" in yours? I am really looking forward to confronting Spartacus and nailing him.
    Last edited by luoguy; July 22, 2007 at 07:05 PM.

  7. #7

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by luoguy View Post
    Did you include the "scripted rebellion addons" in yours? I am really looking forward to confronting Spartacus and nailing him.
    They are not united, but in the "superpowers fix" thread (my signature) there are instructions to merge the two fixes.
    Btw we are looking forward to unite them in a near future.
    Quote Originally Posted by lt1956 View Post
    Teodosio, you should finish up the Trade mod, I find that to be more important as not everyone cares about the super factions but the ports could be better.
    Don't worry, as I promised it will come, it will expand at the same pace of my campaign.
    The problem is that last week I only conquered 2 cities in Greece!


  8. #8

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by lt1956 View Post
    I found there are gameplay issues with the superpower addon, there is still alot of bugs and work to figure out, its far from being recommended at its current stage, only people that want to beta test should use it as it changes the feel of the game alot right now and to be honest doesnt feel like SPQR.

    As for those factions you are New, before Macedon Gobbled up everything, they had to be tonned down to allow people to fight the greeks everyone cant survive without some sort of side effects, nations will fall. RTR, EB etc all factions disappear its the settings in the Ca RTW engine. Complaining over a faction dying is silly as its part of the way they designed the hardcoded game.

    Personally to me Thrace is similar to pontus and dacia, who cares if they are gone, Seleucid is just another greek faction, macedon is a shame but its either them or greece, sometimes you get lucky and both survive but as you seen RTW is highly random in diplomacy.
    I always consider that SPQR is the best RTW mod I ever played. The only purpose I murmured here is to expect it to be better. And I respect Lt and your team all the way and really want to experience every dedicated works you have done.

    If you said what I complainted is the very way SPQR designed to, I am ok with it. You are the boss here anyway. The funs I am having with SPQR are already enough for me.

    BTW, I did not mean to be SILLY here, and I am sorry.
    Last edited by luoguy; July 22, 2007 at 07:04 PM.

  9. #9
    GaussSoldier's Avatar Tiro
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    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by luoguy View Post
    BTW, I did not mean to be silly here, and I am sorry.
    Don't think that you're question was silly in any way. Whatever questions you have, we're happy to help with. Don't fell discouraged.


  10. #10

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Teodosio, you should finish up the Trade mod, I find that to be more important as not everyone cares about the super factions but the ports could be better.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  11. #11

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Then hurry, you preatorian thing sounds interesting, but can I suggest you also do a senate office trait system.

  12. #12
    GaussSoldier's Avatar Tiro
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    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by Alatar View Post
    Then hurry, you preatorian thing sounds interesting, but can I suggest you also do a senate office trait system.
    He's only human!


  13. #13

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    I found the game very interesting. The sodiers skins are good but a little complain fot the campaign. Why the senate already start with after marius armies and thats make it very unrealistic. Also much for the towns in the campaign are supposed to be already cities such as Athens, Tyros and other greek, roman and eastern cities. And even money are to few to start with. Even the diplomacy is even fake. Everybody is an ally then the Romans are alone with no allies. Some things need to be change.

  14. #14
    GaussSoldier's Avatar Tiro
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    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Welcome to the mod Davidos, I'll try and explain the things you have problems with.

    The Senate starts with super legions because the AI is not smart enough to upgrade after the Marius Reforms. If you remember in RTW Vanilla, the senate was easy to beat because their armies were all premarius. Plus, unlike Vanilla, the legions make starting the civil war a vital decision not to be made lightly.

    When I started this mod, I blitzed and found that most of the historically major cities, were still using wooden walls. With that in mind, the campaign is set to the pace at which you're supposed to play. If you go at that pace, then those cities should have stone walls and be fully developed by the time you reach them.

    Focusing on yourself through your economy will allow your income to soar as you keep playing. A quick tip: build mines in Arettium and Rhegion and that should get you started.

    As the romans, you're destined to conquer everything. Eventually you will be at war with everyone. Alliances are not very useful as they will break down. It's best to just establish trade routes and worry only about yourself.

    Someone may be able to explain it better but I hope that helped.


  15. #15

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    Quote Originally Posted by Davidos View Post
    I found the game very interesting. The sodiers skins are good but a little complain fot the campaign. Why the senate already start with after marius armies and thats make it very unrealistic. Also much for the towns in the campaign are supposed to be already cities such as Athens, Tyros and other greek, roman and eastern cities. And even money are to few to start with. Even the diplomacy is even fake. Everybody is an ally then the Romans are alone with no allies. Some things need to be change.
    SPQR was built with a particular style of gameplay in mind. The fact that the senate armies are post-marius doesn't bother me at all because you're not supposed to engage them until you have reached the marian reforms anyway.

    Diplomacy imo is exactly as it should be. only good enough to buy trade rights and map info. plus i love the fact that the costs of agents are huge. As the roman player, you're not interested in making friends, and historically speaking, pretty much of all of Rome's alliances were with nations that they planned to take over or already had taken over. besides the vanilla style diplomacy was terribly flawed to begin with anyway. i don't know anyone who really misses it.

    and the amount of money the player starts with and the size of cities are just made like that to balance the game. Gameplay first, realism second. and its not exactly difficult to start the cash flow. give the game a few turns and you'll start having trouble on keeping the the bank account under 100000 for the duration of your campaign.

  16. #16

    Default Re: Macedonia, Thrace and Seleucid are too weak in SPQR.

    SPQR was never a realism mod.

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