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  1. #1
    pajomife's Avatar Protector Domesticus
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    Default Improved AI data-best off

    I merge Darths and Lusted files ,in the .xml files i change it to converge those two big modders ideas ,i play a lot of custom battles ,and i think i get a prefect combination of two philosophies.
    To compare it you must play the same custom battle ,choosing the same enemy armies,for example :1 general ,3 arch ,5 normal inf ,4 elite inf. , in your forces you place it , in your way .You play hard ,very hard cheating , see the movements and the result .Then you install my files , fight the same battle ,chose same enemy with some troops,your army must be equal to,and you place your army like you do in the first battle.

    This files improve the movement points in the custom campaign and boost the enemy armies numbers to.

    To remove the phalanges to voulguier,interest only if you play england in 100 years war,the guys use to arrive when the battle is over now they follow the French army.
    The : export_descr_unit.txt file to replace in landstoconquer Data.



    If anybody spent time trying it , please any feedback.

    All credits goes to Darth and Lusted.

    The file Just place in your MTW2 root and say yes,you may back up your files to.
    Last edited by pajomife; July 21, 2007 at 10:04 AM.

  2. #2

    Default Re: Improved AI data-best off

    Lets take a look

  3. #3
    AMMsterz's Avatar Libertus
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    Icon14 Re: Improved AI data-best off

    Wazaaa!!!

    Just downloaded your files and tested your work through two custom battles and I must say that the tests have yielded positive results, ma'e, well done! I've tried a couple of battles using Lusted's AI as well as GrandViZ's UBAI 1.1, all on very hard difficulty, and by far your tweaks into Lusted's and Darth's works have been absolutely fantastic. With Lusted's AI, I've experienced a couple of movement probs but still better than that of vanilla's; UBAI tests on The Long Road Mod ended with one heroic victory and one clear victory; your one has ended with one average victory and one clear victory -- best results so far... all on very hard difficulty... I guess I find this recommendable for other Lands to Conquer fans

    For others to have an outside view on what
    pajomife has come up with, I've uploaded to replays downloadable below:

    Just copy the downloaded files into the "replays" folder of the "landstoconquer" and load the replay in the LTC v3.0 mod e.g.:

    C:\Program Files\SEGA\Medieval II Total War\landstoconquer\replays

    Peaceage and cheerz
    pajomife for sharing what you've done

    Merely a humble advocate of the positively developed mod, "The Fouth Age Total War." ...
    as well as a peaceful proponent of the exhaustedly developing mod, "Broken Crescent."


  4. #4
    pajomife's Avatar Protector Domesticus
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    Default Re: Improved AI data-best off

    Well...., it isn't exactly the same battle ,but you have a good idea ,i never thought presenting the changes in this way.
    I fell that the game are much better now , i don't like a Lusted single line ,but i dislike to the Darth confusion to , i think "my"* files are in the middle , as i say i note big differences in the xml files and by trying i change it, maybe those files could be more improved ,but i don't have much patience
    Glad you like

    *Credits to Darth and Lusted.

  5. #5
    ImKyleJames's Avatar Semisalis
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    Default Re: Improved AI data-best off

    Only movement problem I hate is sometimes in Cities my men refuse to move properly. Either they just get stuck half on and half off the walls, or they reach a corner in the town they just can't turn. Phooey! Thankfully though, I usually find a way to free them, but not always.

  6. #6
    pajomife's Avatar Protector Domesticus
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    Default Re: Improved AI data-best off

    I think this is a problem ,that CA must solve.And why keep mens in walls,the Ai always enter through the gate.
    By the way , i note in Lusted Ai that the siege troops ,when we try to out ,are to far and not reacting to much.even the cavalry don't make any move until we are upside .I note some times that when Ai are in defensive stance they don't turn around.We can flank ,attack from back, what ever we want to do.

  7. #7

    Default Re: Improved AI data-best off

    And the enemies stay ,to far from the walls.

  8. #8
    pajomife's Avatar Protector Domesticus
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    Default Re: Improved AI data-best off

    This files boosts the AI armies numbers and improve the
    AI in battle , its harder ,but with no cheating.

  9. #9

    Default Re: Improved AI data-best off

    Tens o mail á vista.

  10. #10
    pajomife's Avatar Protector Domesticus
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    Default Re: Improved AI data-best off

    Antes isso do que o cu.Tanks for the feed back.Tal como o nome indica.

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