Probably artistic reasons only, I haven't noticed any inherent bonuses of camels vs horses.
To me, at the time when I was playing vanilla BI it seemed that shortly after the camels arrived in the melee the enemy cavalry broke even though they didn`t seem to have suffered enough casualties. But, of course, it could have been an impression and the loss of morale could have been caused by other factors.
Right... and checking now I`ve found the reason. In vanilla BI they do get frighten_mounted as opposed to vanilla RTW. Case solved I guess.
whats the max on lethality and speed
that i do.
I did all infantrytest with fs_medium_spearmen. All edu-stats similar.
Did a time-test.
With highly_trained. From exhausted to fresh: 10:38
With trained. From exhausted to fresh:13:51
Same unit.
There is only difference between highly and normal/untrained. No difference between normal-untrained.
thank you![]()
Thanks Aradan and all who have contributed to this guide.
An observation from my own edu-modding on RTW/BI.
Stat_heat penalty: Penalty ranges from 0 to 10. Only positive and even numbers count.
That is 0,2,4,6,8 and 10.
I used 3 units with same stats and skeleton.(spearmen). Also tested cavalry( two exact units).
That is what I thought also. But after testing I noticed no difference between 0 and -2(-4,-6 etc) in fatigue.I do not think that bit is true as the vanilla EDU uses odd, and negative numbers for heat penalties.
Well, negative heat penalties either mean that the unit gains a fatigue benefit in a desert climate, and/or, gains a fatigue penalty in winter climates. Have you tested both possibilities?
Also remember that the max could be 2 for the negatives, as that's the highest I've seen in the vanilla EDU.
As for the odd numbers, I really think they count, as if they don't lots of the heat penalties in the vanilla EDU are meaningless.
Okies, HERE is what we posted at the Org back then. IT doesn't mention anything about odd values, but I'm pretty sure it does make a difference. I just can't find the data atm.As you can see negative values do make a difference (the amount of difference depends greatly on the climate_heat of the map)
Fatigue is tied to the climate_heat of the battlemap. The results are the same although the difference is much smaller in winterterrain than in desertterrain.Well, negative heat penalties either mean that the unit gains a fatigue benefit in a desert climate, and/or, gains a fatigue penalty in winter climates.
Also. Training affects fatigue. A highly_trained unit tires less fast than a trained unit, all else equal. Although the difference is much smaller than the stat_heat numbers.
Edit: All test done on desertmap custom-battles.
Edit2: Atraps: Do a test. Take Nile spearmen and Pharao guards. Make sure they both have the "hardy" attribute and that they both are highly trained. Give Nile spears -2 in stat_heat(they have -1 I think) and Pharaos Guard 0. Use syrian flats-map. Set them of phalanx. Run them across the map.
Last edited by Athenogoras; December 05, 2008 at 10:16 AM.
Yes. Tests were done on desert map with stat_heat 10 only to amplify the difference. The difference is not so much(although there is a difference) when are getting exhausted as to how fast they recover.
PS I spent 30 minutes with a clock in my hand watching a screen. I actually checked my window so noone was watching. Its kind of tragic.
Do you think the general`s bodyguards should get the same moral as the corresponding regular troops(companion cavalry for example) or should they get lower? I`m saying lower because I`m thinking it might help them stay alive longer by not being too cunning, but I`m not sure if this has any real effect on their behavior. Any idea?