Results 1 to 11 of 11

Thread: LTC 3.0 unit balance question

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Primicerius
    Join Date
    Jun 2005
    Location
    EST
    Posts
    3,176

    Icon11 LTC 3.0 unit balance question

    Just wondered which factions have been thoroughly rebalanced and which ones have been paid less attention to?

    Take Venice, for example:

    Venitian heavy infantry (VHI) is available from an earlier barracks building than dismounted men at arms (DMA); VHI has way better stats than DMA; VHI is cheaper; VHI has cheaper upkeep.

    I would understand the stats and costs balance if VHI were available from a higher level barracks building than DMA (effectively making them a later unit), but no the way it is implemented now.

  2. #2
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: LTC 3.0 unit balance question

    Venitian heavy infantry (VHI) is available from an earlier barracks building than dismounted men at arms (DMA); VHI has way better stats than DMA; VHI is cheaper; VHI has cheaper upkeep.
    VHI has better stats, and costs 700 to MAA 430 to reflect this. They are not cheaper than MAA. Given the fact MAA are the cheaper less effective Italian equivalent of DCK, they appear at the same level as them.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3
    Primicerius
    Join Date
    Jun 2005
    Location
    EST
    Posts
    3,176

    Default Re: LTC 3.0 unit balance question

    to me, the main cost of the unit is not the purchase price, but the upkeep. the upkeep of DMA is much higher than upkeep of VHI.

    anyway, is your point that you are just introducing a redundant unit at the top of the technology tree for venitians?

  4. #4
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: LTC 3.0 unit balance question

    Quote Originally Posted by Slaists View Post
    to me, the main cost of the unit is not the purchase price, but the upkeep. the upkeep of DMA is much higher than upkeep of VHI.
    Yes of course the big cost is the upkeep.

    Does the AI take upkeep into account though? If not, you could make better units cheaper to purchase, but have more upkeep.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  5. #5
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: LTC 3.0 unit balance question

    to me, the main cost of the unit is not the purchase price, but the upkeep. the upkeep of DMA is much higher than upkeep of VHI.
    Depends what your using the unit for.

    anyway, is your point that you are just introducing a redundant unit at the top of the technology tree for venitians?
    No, more like a cheaper version of the DCK other factions get. It would be a bit silly Italian factions getting DMAA when other factions get DFK.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #6
    Primicerius
    Join Date
    Jun 2005
    Location
    EST
    Posts
    3,176

    Default Re: LTC 3.0 unit balance question

    but what's the point of the "cheaper" DCK's (in the form of DMA) if the earlier unit venetians get is way better... both in attack (in straight attack value + having armor piercing attribute) and defense... and available from an earlier barracks builging... is there any, I mean ANY, niche advantage that DMA's have over VHI other than cheaper recruiting cost, which gets annuled in ... like... 3.5 turns... (225 upkeep for DMA versus 150 upkeep for VHI for 430 recruitting cost for DMA versus 700 recruting cost for VHI)?

  7. #7
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: LTC 3.0 unit balance question

    Seriously, if the upkeep is the same, the unit can hardly be called cheaper.

    And yes I agree that something should be done about this. But it would take a lot of work to balance the costs of all units. IIRC, spear militia have less upkeep than sergeant spearmen, despite being the same in every way except having free upkeep in cities. That's just ridiculous.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  8. #8
    Sonny WiFiHr's Avatar Campidoctor
    Join Date
    Dec 2006
    Location
    In Hell
    Posts
    1,544

    Default Re: LTC 3.0 unit balance question

    But sergeant spearmen is better than spear militia stats don't show difference but descr_unit show. If I find some time I will balance unit costs but don't be suprised if units with same stats will have different cost/upkeep (different mount ,stamina training all hidden staff).Unit price can be easy changed and don't afect current campaign.

  9. #9
    pajomife's Avatar Protector Domesticus
    Join Date
    Aug 2005
    Location
    In home
    Posts
    4,701

    Default Re: LTC 3.0 unit balance question

    Lusted, formations apart ,the big differences between your and darths files are:
    -The darths soldiers fight until the last man when meele.Yours, even the elite units retreat before lose 2/3 of the troops.
    -Yours missiles units have a better behavior ,they simple don't start to run in front of their army , walk in formation, and stops at a relactive secure distance to fight.
    -Your cavalry charge ,darths,charge, stops at middle ,charge again,stops ,another charge...well a big mess .
    I open a xml editor and try to converge yours files ,but i don't understand to much,i just ask you or anybody ,is what lines should i change to give "more courage " to your army?
    Other BIG ISSUE ,the major one ,is the phalanx formations speed ,the AI
    voulge militia arrive at battle when the battle are finished ,can we speed they?Or remove the phalanges formations?

  10. #10
    Sonny WiFiHr's Avatar Campidoctor
    Join Date
    Dec 2006
    Location
    In Hell
    Posts
    1,544

    Default Re: LTC 3.0 unit balance question

    Soldiers fight to the last man only if morale is off. You can change it in cfg file morale = 0

  11. #11
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: LTC 3.0 unit balance question

    but what's the point of the "cheaper" DCK's (in the form of DMA) if the earlier unit venetians get is way better... both in attack (in straight attack value + having armor piercing attribute) and defense... and available from an earlier barracks builging... is there any, I mean ANY, niche advantage that DMA's have over VHI other than cheaper recruiting cost, which gets annuled in ... like... 3.5 turns... (225 upkeep for DMA versus 150 upkeep for VHI for 430 recruitting cost for DMA versus 700 recruting cost for VHI)?
    Well that's what they are in my mod, cheaper DCK for when you are low on cash and need good quality troops. Im not changing them.

    -The darths soldiers fight until the last man when meele.Yours, even the elite units retreat before lose 2/3 of the troops.
    I don't want battles lasting hours, im not having all soldiers fight to the death, that's incredibly boring.

    Other BIG ISSUE ,the major one ,is the phalanx formations speed ,the AI
    voulge militia arrive at battle when the battle are finished ,can we speed they?Or remove the phalanges formations?
    You cannot spped them up and i am not removing the formation.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •