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  1. #1
    pajomife's Avatar Protector Domesticus
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    Default Movement points incressed.

    This little script incress the movement points to the army's,now they reach to the next town.
    descr_character.tx

    And if you fill that the units are not natural movements in the battle field ( to fast ) this fill reduce it a bit :
    descr_battle_map_movement_modifiers.tx

    Paste in data file.
    Last edited by pajomife; July 21, 2007 at 07:36 AM.

  2. #2
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    Default Re: Movement points incressed.

    I've already done that, it will be in 1.5 of my addon.

    From testing, it REALLY helps the AI. No longer will their armies be in groups of 2 or 3 scattered about.


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  3. #3
    pajomife's Avatar Protector Domesticus
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    Default Re: Movement points incressed.

    Yes, now the AI can attack in any place, i don't no nothing about modding I do this incress of movement by trying , i'll be pleased if you improve the game with this and more stuff ,like TheDrakken: Traits\Ancilliary System ,Blood, Broads, and Bastards and City Title Ancillaries for all regions,i think Lusted do the mod and dont gonna spent much time improving it ,so if anyone ,you in this case ,could do it for him, we be pleased,this kind of campaign are fascinate,im little tired of gran campaigns starting in 1080.I wait for your mod

  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Movement points incressed.

    There will be a 3.1 that improves the balancing of the custom campaigns and possibly the other things but yes my time is now limited.
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  5. #5
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Movement points incressed.

    From my expirience if you add to much movement point game become siege fest

  6. #6
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    Default Re: Movement points incressed.

    Letting the AI siege my cities and then have my army attack theirs to relieve it, is better than my one army going around and destroying tons of small armies making it too easy.

    And to make it hard for myself, I say I have to wait two turns next to an enemy city(not sieging it) before laying siege, so they have time to get a garrison or relieve it.


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  7. #7
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Movement points incressed.

    This is the best way to easy beat AI.How many troops do you need to defeat full AI army in siege? 6-8 .I was playing as France and I take Florence poor AI Milan attack me every turn. Every 2nd battle was heroic. My family tree was full of legendary commanders (totally full my youngest had only 25). My other provinces were garded with full armies because in my last two games AI attacks with full stacks. So what is better (harder)? More movement points siege fest (you can defend with minimal armies) or less movement points and intercept enemy armies (Enemy armies do damage to economy).If I can move easy from city to city I just need garnisson to defend whole empire.

    P.S. Im talking about grand campaign.If you increse movement grand campaign will be siege fest.After you play all scenarios you will return to grand campaign so what than?
    Last edited by Sonny WiFiHr; July 19, 2007 at 08:33 PM.

  8. #8
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    Default Re: Movement points incressed.

    As I said, I make it hard with houserules.

    Letting the AI siege my cities and then have my army attack theirs to relieve it, is better than my one army going around and destroying tons of small armies making it too easy.
    I don't have to fight many siege battles, and when I do they are hard for me because I am attacking. I fight lots of field battles because I use mobile armies to relieve the sieges on my cities. If you allow yourself to fight defensive siege battles, then yes the game is very easy. And if you don't give time for the AI to garrison his cities, then yes the game is very easy.


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  9. #9
    pajomife's Avatar Protector Domesticus
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    Default Re: Movement points incressed.

    Lusted ....What about a Teutonic campaign in your 3.1?

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    Default Re: Movement points incressed.

    Well with the changes i've made to Guilds in 3.0 more movement points should not be needed as the Explorers Guild increases the chance of generals/fleets made in the settlement getting ancilliaries to improve their movement points, and the GM explorers guild provides global faction benefits.
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  11. #11

    Default Re: Movement points incressed.

    Quote Originally Posted by Lusted View Post
    Well with the changes i've made to Guilds in 3.0 more movement points should not be needed as the Explorers Guild increases the chance of generals/fleets made in the settlement getting ancilliaries to improve their movement points, and the GM explorers guild provides global faction benefits.
    Funny enough, in my current HYW campaign I get most of the guilds but not the Explores one :hm: One good thing is that I've been getting a huge variety of them unlike vanilla and other mods were we get only one kind
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  12. #12
    Lusted's Avatar Look to the stars
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    Default Re: Movement points incressed.

    Well in the smaller campaigns there isn't much to explore so yes you won't get the explorer guild as much.
    Creator of:
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  13. #13
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    Default Re: Movement points incressed.

    I got the explorer guild as venice in the italy campaign, cause I sent two merchants to sicily on a ship. Btw, merchants in sicily if you are venice or hungary at least, isn't bad income. They don't get nearly as much as timbuktu gold in grand campaign, but they were making about 150 per turn with only 1 skill.


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  14. #14
    pajomife's Avatar Protector Domesticus
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    Default Re: Movement points incressed.

    About the movement points again,i play england in 100 years war,and Scotland
    attacks me not in Derrick ,the city in the border but in York ,with this all mp we never know where AI attacks us.

    @ Sonny WiFiHr "From my expirience if you add to much movement point game become siege fest"

    And what are you doing to conquer any town ? Siege ?I now that AI are bad in the Siege attack ,use 1 ram 1 leater and 1 tower ,always. I never defend the walls ,just the gate, and all attackers come into the gates, but as i say above with more points you don't know where is the attack.If AI use more towers or siege weapon the game will be improved ,or the modders made a script ,like garrison script,but this script multiply by 2 or 3 the AI siege forces.

  15. #15

    Default Re: Movement points incressed.

    I believe that increasing the movement points allows the AI to build bigger armies... at the moment there are so many small stacks roaming the map and no real army to challenge our fully stacked armies... Garnier tell us when you release your 1.5 version 'cause I think that will help a lot

    @pajomife@iol.pt
    I believe you can use Kilnk's garrison script but only with the grand campaign... of course we can always customise it for every single campaign a think... however it requires loads of editing and file handling
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  16. #16
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    Default Re: Movement points incressed.

    Quote Originally Posted by jegui View Post
    I believe you can use Kilnk's garrison script but only with the grand campaign... of course we can always customise it for every single campaign a think... however it requires loads of editing and file handling
    I recommend the houserule of waiting 2 turns next to an enemy city before laying siege. They will then build a garrison, or fight a field battle to stop you. Both of which are good. And it makes the game harder.


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  17. #17

    Default Re: Movement points incressed.

    Can i use any garrison script from other mod?The Ai dont protect their citys i increase the move points the AI have largers armies but leave the towns with one or two units.

  18. #18
    Lusted's Avatar Look to the stars
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    Default Re: Movement points incressed.

    Lusted ....What about a Teutonic campaign in your 3.1?
    No point as Kingdoms will cover it better than i ever could.
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  19. #19
    ImKyleJames's Avatar Semisalis
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    Default Re: Movement points incressed.

    I see your point about the smaller stacks moving about trying ot combine. But there has to be a happy medium. Cause now, I can just see Armies coming into my city's territory and I have time to react and force a fun field battle. If they could move like crazy, wouldn't they just fly in whenver they wanted?

  20. #20
    pajomife's Avatar Protector Domesticus
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    Default Re: Movement points incressed.

    As you see in your movements points,you can reach to a limit ,you don't walk in all map.Ai is the same ,

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