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Thread: Need Help! This is for those who created a mod with a New Campaign Map

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  1. #1
    Dragon Tex's Avatar Foederatus
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    Apr 2007
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    Icon5 Need Help! This is for those who created a mod with a New Campaign Map

    I am having issues with a CTD on my mod. I created a new campaign map of just the British Isle for the "Saxons Redemption" mod I created. There were a few people who said I should do this since it really focuses around one faction.

    My issue is that while playing it to make sure everything is ok, I get the CTD once I end my turn. I can play anywhere from 2 to 10 turns before it happens and my log file doesn't really tell me anything except that it encountered a problems and needs to shut down. I can go back in and load it back up (autosave) and have no issues for a few more turns then it happens again.

    I have uploaded it so someone might have an idea of why it's CTD. I think more than one pair of eyes would help, plus I'm sure someone else has had the same problem. I was thinking it might have something to do with the rebels spawning from a suggestion Gundug said, but I didn't edit that file, so I went back in and put everything else back to the way it was because I had completely taken out all the Islams Factions and the Pope, thinking that might be a problem as well.

    Now please, this is a work in progress and I know the map needs a little touchup, still trying to figure that one out, but all in all, the map looks good. All the other factions are not complete as well, need to do some recolors and that and work on the stories and what not. Working on my own on this one. But my issue is right now I'm trying to keep it from CTD.

    Any help would be appreciated!

    http://files.filefront.com/Saxons+Re.../fileinfo.html

  2. #2

    Default Re: Need Help! This is for those who created a mod with a New Campaign Map

    I'm not a modder, so I can't confirm anything or even use the proper language to discuss this

    ...but, I'm pretty sure a similar issue was caused by rebels being referred to in the map files but not in their own files.

    It sounds like you've already tried to fix this; but it's all I can think of at the moment
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