Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 69

Thread: Hardcore Micromod for SS 4.0

  1. #41
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    In my opinion this mods offers more and better experience than the RC mod!

  2. #42

    Default Re: Hardcore Micromod for SS 4.0

    Hmm to be honest its comparing chalk and cheese

    All RC does is rebalances the existing units, it doesn't add anything new, whereas this modifies the building structure and amends the campaign game significantly
    30 Mis-spellings of Shaeffer and counting!

  3. #43
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    Quote Originally Posted by shaeffer View Post
    Hmm to be honest its comparing chalk and cheese

    All RC does is rebalances the existing units, it doesn't add anything new, whereas this modifies the building structure and amends the campaign game significantly

    Oh OK oops my mistake so I can have this mod and RC together right?

  4. #44

    Default Re: Hardcore Micromod for SS 4.0

    Hmmm...well I have not tried that...but I'm quite sure its possible. Look at the first few posts.
    If I am not mistaken shaeffer did it already.

  5. #45

    Default Re: Hardcore Micromod for SS 4.0

    Well...after some additional testing I have decided to increase Pike unit effectiveness against Cavalry.

    A consolidated solution to the overpower of cavarly will be included in version 1.6.


    The attached file is a modified EDU. Just slap into your data folder.

  6. #46
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    So in the SS Data Folder and yes for Overwrite?

  7. #47

    Default Re: Hardcore Micromod for SS 4.0

    Correct.

  8. #48
    Ludicus's Avatar Comes Limitis
    Citizen

    Join Date
    Sep 2006
    Posts
    13,082

    Default Re: Hardcore Micromod for SS 4.0

    Well...after some additional testing I have decided to increase Pike unit effectiveness against Cavalry.
    Well done,I was waiting for it.Good work

  9. #49
    Chola_Kingdom's Avatar Senator
    Join Date
    Mar 2007
    Location
    Mississauga
    Posts
    1,304

    Default Re: Hardcore Micromod for SS 4.0

    wrong unit england cannons change in to some sort of rebaults check it out mate
    please check the all units again mate thanks

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  10. #50

    Default Re: Hardcore Micromod for SS 4.0

    @Chola_Kingdom

    Err...can you be more specific? I have not found any problems with England's siege units?

  11. #51
    Chola_Kingdom's Avatar Senator
    Join Date
    Mar 2007
    Location
    Mississauga
    Posts
    1,304

    Default Re: Hardcore Micromod for SS 4.0

    Quote Originally Posted by ME2_junky View Post
    @Chola_Kingdom

    Err...can you be more specific? I have not found any problems with England's siege units?
    my fault it's the old bug not yours
    i saved the custom battle with english (cannon related unit) cannon, when i went to see the replay it showed rebaults i got confused sorry for the trouble mate

    EDIT: No wait.. the projectile have to do some tweaks mate because while basilisk ,cannon are firing it (recoil) bounces and kills the two units of the cannon, or basilisk each firing turns. this is impossible to bare it.
    Last edited by Chola_Kingdom; July 27, 2007 at 01:02 AM.

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  12. #52

    Default Re: Hardcore Micromod for SS 4.0

    Update: for those that did not know, there seems to be a problem wit hthe settings for the basislisk explosive shot. I have set the shot radius too high and the crew that stand near the cannon get killed on recoil.
    To fix this I tried to play with the animation file to move the crew farther away from the muzzle when the cannon fires...since that didnt work I reduced the Radius of the projectile from 2.0 to 0.8.

    Note that this happens only with the basilisk explosive shot. If you (reached that time and still didnt beat the game) have this porblem, you need the fix.

    Fixed file included, into the data folder as usual.
    Last edited by ME2_junky; July 27, 2007 at 09:18 AM.

  13. #53

    Default Re: Hardcore Micromod for SS 4.0

    Welp...I have included a little something here...If you care to have it...

    Hardcore Micromod 1.52 for SS 4.0

    P.S.

    the signature link will bring you to this thread.

  14. #54

    Default Re: Hardcore Micromod for SS 4.0

    Sorry about this guys...but the Knight Orders event HAS been causing CTD just at 1174...

    This is because in the historic events file I have written "titles" instead of "title"... these sort of things happen.
    But IF your game is tuck, have no fear, the attached file WILL solve the problem.

    If you are really lazy...just re-download version 1.52 in about 5 minutes from this post.

    The file goes into -> ..\Stainless_Steel_Mod\data\text

  15. #55
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    Thank for you patching th mod,your Awesome!

  16. #56

    Default Re: Hardcore Micromod for SS 4.0

    Well...after quite a bit of downloads I would not want alot of people to be unhappy...and then direct their mounting unhappiness in the form of anger at me

    In any case, I play my own mod & I would really be upset if it crashed like that

    So thanks goes to you & everyone that downloaded.



    P.S.


    By the stats on my website its over 300 downalods?? So I guess people have downloaded twice or three times for the fixes, so at least 100 people...where are all these people? they must be the quiet types

  17. #57
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    ALMAO Yea true .any way keep it up men. Rock on!

  18. #58
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    WTF it say i posted 84 posts ,while 20 mins ago it said 105 weird.

  19. #59
    Chola_Kingdom's Avatar Senator
    Join Date
    Mar 2007
    Location
    Mississauga
    Posts
    1,304

    Default Re: Hardcore Micromod for SS 4.0

    Quote Originally Posted by republic_bohemia View Post
    WTF it say i posted 84 posts ,while 20 mins ago it said 105 weird.
    i think many have been removed by the moderators due to the spamming double posts so...

    do not post double post mate
    if you really want to increase your post you go to thema devia
    not here
    Last edited by Chola_Kingdom; July 27, 2007 at 07:16 PM.

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  20. #60
    republic_bohemia's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Sarasota county,Florida
    Posts
    518

    Default Re: Hardcore Micromod for SS 4.0

    Ok I understand,I was just curious why thats all.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •