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  1. #1
    Lusted's Avatar Look to the stars
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    Default Lands to Conquer 3.0 Bugs

    Please post any bugs you find with 3.0 here.
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  2. #2

    Default Re: Lands to Conquer 3.0 Bugs

    Bugs of....?what

  3. #3
    pajomife's Avatar Protector Domesticus
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    Default Re: Lands to Conquer 3.0 Bugs

    Quote Originally Posted by metenojo View Post
    Bugs of....?what
    http://www.twcenter.net/forums/showthread.php?t=110911

    Download.

  4. #4
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    Default Re: Lands to Conquer 3.0 Bugs

    Hmm.. when I run LTC, it gets to the splash screen and then after a little bit the game shuts off.

    This is the error in system.log
    16:34:53.953 [script.err] [error] Trigger parsing error in landstoconquer/data/export_descr_character_traits.txt, at line 17774, column 48 :
    ancillary description (intrepid_explorer) not recognised


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  5. #5
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    Default Re: Lands to Conquer 3.0 Bugs

    Noticed there is no export_vnvs.txt in the data/text folder?

    40 mins.. hmm

    back to slaying macedonians!

    Glad to have reported it so soon though. Carry on.


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  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0 Bugs

    Bollocks, give me 40 mins.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
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  7. #7
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0 Bugs

    Just forgot to include the latest version of some ancilliary tweaks in the version i was building, in the previous one i'd found the error(put the triggers in the wrong file) but didn't copy the fix over to the folder i build the installer from.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #8
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    Default Re: Lands to Conquer 3.0 Bugs

    Same thing has happened to me on two occasions. Its awful when you find these terrible mistakes right after uploading.

    When you upload it again it won't change the EDB right? I assume I can continue working on it?


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  9. #9
    pajomife's Avatar Protector Domesticus
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    Default Re: Lands to Conquer 3.0 Bugs

    Take a time , the Megaup and the file front are to slow to, so tomorrow is a good day...for me im gona sleep.

  10. #10
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0 Bugs

    No it won't affect that so you can mod away on that to your hearts content.
    Creator of:
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  11. #11
    ImKyleJames's Avatar Semisalis
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    Default Re: Lands to Conquer 3.0 Bugs

    Hehe

  12. #12

    Default Re: Lands to Conquer 3.0 Bugs

    dunnoif anyones has this im just over 200 turns into a hotseat campaign and in the last few turns the game has crashed "due the an unexpected error" it reloads ok although on 1 turn it took 3 reloads before it would continue which was a bit nerve racking. the only other mod i have installed in ltc is klinks garrison script but theres been no probs up untill now.

    what u reckon would cause this?

  13. #13
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0 Bugs

    Is that with 3.0?
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
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  14. #14
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    Default Re: Lands to Conquer 3.0 Bugs

    Is klink's garrison script made for LTC 3.0? If its an older version its probably not compatible.


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  15. #15

    Default Re: Lands to Conquer 3.0 Bugs

    yeah im using ltc 3.0 and klinks script on the first page of klinks thread which is listed as version 2.1. this mod doesnt add any towns or units so the script should be ok right?

    the timurids have recently arrived so that has something to do with it i dunno im just guessin. as i said its still running ok but these errors are a bit worrying

  16. #16

    Default Re: Lands to Conquer 3.0 Bugs

    I cannot start a new campaign.
    Whenever I load the game up, select singleplayer --> Grand Campaign, select a faction, and then when I click "Start", it just goes back to the Singleplayer menu..

    Edit: It's worth noting that I can uninstall 3.0, install 2.1, start a new campaign, uninstall 2.1, install 3.0 and then load the saved game, and it will work?
    Last edited by PerXX; July 19, 2007 at 12:06 PM.

  17. #17

    Icon5 Re: Lands to Conquer 3.0 Bugs

    In The Hotseat Mode when I launch it, it comes up just like the original M2TW and even has my saves do I need to change something!!!
    But Otherwise played for an hour on Singleplayer great!!!

  18. #18
    pajomife's Avatar Protector Domesticus
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    Default Re: Lands to Conquer 3.0 Bugs

    I note that AI needs a Land bridge between France and england , if we play with France we don't have much challenge,and the england don't rule the north of France?

  19. #19

    Default Re: Lands to Conquer 3.0 Bugs

    Quote Originally Posted by thosewhoalwayssleep View Post
    In The Hotseat Mode when I launch it, it comes up just like the original M2TW and even has my saves do I need to change something!!!
    I have the same problem, and have tried to debug this quite a bit with no success. Details:

    I had M2TW with 1.2 patch & LTC 2.3 installed, uninstalled LTC 2.3 then installed LTC 3.0. No hotseat, so reinstalled. Still no hotseat. Completely uninstalled M2TW. Reinstalled M2TW, 1.2 patch, then LTC 3.0. Still same result. Further:

    When I ran LTC 3.0 in "normal", non-hotseat mode, it generated a system.log.txt file which contains a number of warnings and script.err messages. However, I was successfully able to start a 100-years war campaign with no obvious errors in-game.

    When I ran LTC 3.0 in hotseat, it came up as vanilla M2TW and generates a system.log.txt file with errors.

    Looking in my installation directory, I noticed that there was no landstoconquerhotseat.cfg, so I ran the hotseatcfgfixer.bat to generate this file, then tried launching hotseat again. This time, It launches LTC, but I see no hotseat mode anywhere. This also generates a system.log.txt file with errors.

    Is anyone else having this problem? FYI, Lusted, I have saved the 3 system.log files from the above tests if you care to see them.

  20. #20
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0 Bugs

    yeah im using ltc 3.0 and klinks script on the first page of klinks thread which is listed as version 2.1. this mod doesnt add any towns or units so the script should be ok right?
    Yes it should be fine.

    Edit: It's worth noting that I can uninstall 3.0, install 2.1, start a new campaign, uninstall 2.1, install 3.0 and then load the saved game, and it will work?
    Are you sure you have installed LTC correclty over a clean install of M2TW patched to 1.2?

    In The Hotseat Mode when I launch it, it comes up just like the original M2TW and even has my saves do I need to change something!!!
    Sounds like the mod hasn't installed properly, try reinstalling.

    I note that AI needs a Land bridge between France and england , if we play with France we don't have much challenge,and the england don't rule the north of France?
    No at the beginning of the HYW campaign England only really held the area around Bordeaux. The English do tend to invade France from my tests, but i have considered the possibility of adding in a landbridge. This kind of stuff should go in the main LTC 3.0 thread as i am looking for feedback on the custom campaigns as i just haven't had the time to balance test them properly.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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