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Thread: Rebelling cities in 6.4

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  1. #1
    Darius_D's Avatar Tiro
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    Default Rebelling cities in 6.4

    Viewing several times beginning of the campaign I could see very often that AI armies have problem of loyalty in some of their cities, and quickly lose them for Slave rebels.
    For example Carthage loosing Taras in Italy or Greek Cities loosing Messana in Sicily, both very quickly. I could also see big loyalty problems for Seleucids from the start.

    Please could someone tell in which file it is possible to adjust this loyalty tolerance.

    Second question - I don't like after Roman lose loyalty control in just-conquered city to Roman rebels and not to previous owner (like Gauls or Carthage).
    In which file can I change it?

    thank you

  2. #2

    Default Re: Rebelling cities in 6.4

    I suppose u could remove the roman rebels from the available factions in the strat file.
    You could edit the character traits file, search for loyalty traits, or edit a ancilliary to give a loyalty bonus to ur generals.

  3. #3
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    Default Re: Rebelling cities in 6.4

    Quote Originally Posted by Darius_D View Post
    Viewing several times beginning of the campaign I could see very often that AI armies have problem of loyalty in some of their cities, and quickly lose them for Slave rebels.
    For example Carthage loosing Taras in Italy or Greek Cities loosing Messana in Sicily, both very quickly. I could also see big loyalty problems for Seleucids from the start.

    Please could someone tell in which file it is possible to adjust this loyalty tolerance.

    Second question - I don't like after Roman lose loyalty control in just-conquered city to Roman rebels and not to previous owner (like Gauls or Carthage).
    In which file can I change it?

    thank you
    In answer to 2nd question:
    That's because your general rebelled against rome, trying to gain power. His troops are with him, and they are still roman. If its unrest or such in the city, when it rebels it will become normal rebel I thought.. not roman rebel.


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  4. #4

    Default Re: Rebelling cities in 6.4

    Quote Originally Posted by Garnier View Post
    In answer to 2nd question:
    That's because your general rebelled against rome, trying to gain power. His troops are with him, and they are still roman. If its unrest or such in the city, when it rebels it will become normal rebel I thought.. not roman rebel.
    Even cities without governor become Roman Rebels. I have witnessed that several times. They cannot become normal rebels, because every faction can have only one shadow faction. For the Julii the shadow faction is the Scipii, for everyone else is the slave.
    Loyalist revolts (when previous owner takes over) never occured in my campaign, I don't know if they can happen or if that was modded out.
    Last edited by Teodosio; July 17, 2007 at 08:44 AM.


  5. #5
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    Default Re: Rebelling cities in 6.4

    Oh right. Well thats the way its supposed to be anyway.

    But in 6.4 I've had my unhappy settlements get bribed a few times. I never had that happen before.


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  6. #6

    Default Re: Rebelling cities in 6.4

    Quote Originally Posted by Teodosio View Post
    Even cities without governor become Roman Rebels. I have witnessed that several times. They cannot become normal rebels, because every faction can have only one shadow faction. For the Julii the shadow faction is the Scipii, for everyone else is the slave.
    Loyalist revolts (when previous owner takes over) never occured in my campaign, I don't know if they can happen or if that was modded out.
    Ok... I always abandon my Sicilian city at the begining of the game and it always switches to standard rebels (slaves) when the garrison + general leaves... however sometimes I get Civil Revolts and my governors switch to Roman Rebels... How is that possible :hm:
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  7. #7

    Default Re: Rebelling cities in 6.4

    Quote Originally Posted by jegui View Post
    Ok... I always abandon my Sicilian city at the begining of the game and it always switches to standard rebels (slaves) when the garrison + general leaves... however sometimes I get Civil Revolts and my governors switch to Roman Rebels... How is that possible :hm:
    That is a particular case. That city infact starts with Carthaginian culture (you can see in settlement details scroll that you get the culture penalty), so I cannot tell what happens when it rebels. It can go to the rebels as you witnessed; it could go to Roman Rebels; it could even go to Carthaginians as much as I know.


  8. #8
    Darius_D's Avatar Tiro
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    Default Re: Rebelling cities in 6.4

    Quote Originally Posted by Teodosio View Post
    Even cities without governor become Roman Rebels. I have witnessed that several times. They cannot become normal rebels, because every faction can have only one shadow faction. For the Julii the shadow faction is the Scipii, for everyone else is the slave.
    Loyalist revolts (when previous owner takes over) never occured in my campaign, I don't know if they can happen or if that was modded out.
    Maybe not really, if you play Romans and allow Gauls to take let's say Genua, after some turns there will be loyalist revolt - Roman garrison will take over city, they are usually hastati with big stats for weapon quality. This can happen like 2 times for the same city, but when again, the rebels are no more loyalist but normal rebel slaves. With Carthage in Italy I had similar experience.
    And if I remember well, in vanilla there were also revolts of original owner loyalists but with the time being they converted into normal rebel slaves.

    In loyalty system in SPQR I like rebelling generals with their legions, but for cities I would opt for previous owner, for example if I do invasion but must leave the concuered city unguarded because of difficulties, I prefer that city is taken back by defenders, but if Roman rebels revolt it is like penalty for defenders, because their town is still lost.

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