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Thread: Stainless Steel 4.1 Released!

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  1. #1
    Turtules's Avatar Campidoctor
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    Default Re: Stainless Steel 4.0 Released!

    what he said ^

  2. #2

    Default Re: Stainless Steel 4.0 Released!

    Hi inhuman One,

    Well as nerazzurri already said, you can play at original game length and with original building times.
    You just have to use those file in the folder nerazzurri mentioned.
    However, I will release the new patch soon and there I will make a more exact guide for this...


    Hi Antiquis and Eufarius,

    This is related to a bug in Darth Mod and you can fix it manually through downloading his newest "magic fix 4" and by replacing the SS files with them (except export_descr_units!.. and if you use RC: except descr_projectiles!)
    Otherwise, you could wait for the new patch I mentioned above...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  3. #3
    Inhuman One's Avatar Comes Limitis
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    Default Re: Stainless Steel 4.0 Released!

    well actually I am fine with the longer campaign, I just think that the build times are not realistic, they werent in vanilla either though.

    I dont need everything as quickly as possible but I simply want it to take a realistic amount of time. I know that cathedrals and such took many years to build, but I doubt that an expansion of the barracks would take long since the main building is already there. Upgrading a city or a fortress could take longer though since that is a lot of work.

    Its just rediculous that adding another tower to the barracks can take many years while a large stone wall around the city is done in half that time.

    Settlement growth could be slowed down a bit further for game balance perhaps, and maybe recruitment could be altered a bit, some units could be made available at earlier levels of cities and castles and perhaps more new units could be added to the factions that have nothing decent in lower level cities and castles.

    Furthermore I would like to make a skin request for future versions, I am personly very annoyed with the looks of musketeers and arquebusiers. They wear no armor at all, not even leather. They only get a metal helmet when upgraded. I am rather certain that in that period of time, gunpowder infantry would wear a little more armor. At least when upgraded.

    And another thing, I know it was fasionable in those times but soldiers that fight on their socks which are both a different color look rather weird.

  4. #4
    Inhuman One's Avatar Comes Limitis
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    Default Re: Stainless Steel 4.0 Released!

    well actually I am fine with the longer campaign, I just think that the build times are not realistic, they werent in vanilla either though.

    I dont need everything as quickly as possible but I simply want it to take a realistic amount of time. I know that cathedrals and such took many years to build, but I doubt that an expansion of the barracks would take long since the main building is already there. Upgrading a city or a fortress could take longer though since that is a lot of work.

    Its just rediculous that adding another tower to the barracks can take many years while a large stone wall around the city is done in half that time.

    Settlement growth could be slowed down a bit further for game balance perhaps, and maybe recruitment could be altered a bit, some units could be made available at earlier levels of cities and castles and perhaps more new units could be added to the factions that have nothing decent in lower level cities and castles.

    Furthermore I would like to make a skin request for future versions, I am personly very annoyed with the looks of musketeers and arquebusiers. They wear no armor at all, not even leather. They only get a metal helmet when upgraded. I am rather certain that in that period of time, gunpowder infantry would wear a little more armor. At least when upgraded.

    And another thing, I know it was fasionable in those times but soldiers that fight on their socks which are both a different color look rather weird.

  5. #5

    Default Re: Stainless Steel 4.0 Released!

    First off..welcome to the forums

    And what you've mentioned is an error in the coding for that trait. If you open up the export_descr_character_traits.txt file and find the 'Reputation Destroyed' trait, you'll notice the Threshold is 1, same as the first level of the trait, 'DANGER'. Simply change this threshold to 2 and the trait will correctly trigger as a warning, and only progress to Reputation Destroyed if you sally out against the besiegers.

  6. #6

    Default Re: Stainless Steel 4.0 Released!

    Quote Originally Posted by DrunkNIrishMan View Post
    First off..welcome to the forums

    And what you've mentioned is an error in the coding for that trait. If you open up the export_descr_character_traits.txt file and find the 'Reputation Destroyed' trait, you'll notice the Threshold is 1, same as the first level of the trait, 'DANGER'. Simply change this threshold to 2 and the trait will correctly trigger as a warning, and only progress to Reputation Destroyed if you sally out against the besiegers.
    Thanks for the tip. That still doesn't seem to work though. I get the "DANGER" trait on the first turn of the siege, but even if I sally out and defeat it immediately, it still gets turned into the "Reputation Destroyed" trait. As a result every time I see an enemy army coming I have to evacuate any generals to another city, since the enemy seems to have a knack for sidestepping any armies I have in their path and attacking the city directly.

  7. #7

    Default Re: Stainless Steel 4.0 Released!

    That is what should happen. If you sally out, you'll get the Reputation Destroyed trait. This is because the AI can't cope with a player sallying out, and is easy to destroy. If you lift the siege with a second army (causing a field battle), the DANGER trait will go away.

    So if you don't want Rep Destroyed....don't sally

  8. #8

    Default Re: Stainless Steel 4.0 Released!

    Just started playing and noticed that my reputation kept going down, despite the fact I was playing on M/VH.

    Was there a change made to the reputation system? I usually keep to sacking and ransoming so my reputation shouldn't take a hit.

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 4.0 Released!

    I thought sacking a settlement has always lowered your rep?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #10

    Default Re: Stainless Steel 4.0 Released!

    Occupy - Raise rep
    Sack - Neutral
    Exterminate - Lowers rep

    At least from what I have seen in Vanilla.

  11. #11
    gary's Avatar Domesticus
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    Default Re: Stainless Steel 4.1 Released!

    Just started a new game Byzantine played custom battle using guard pike and Aquabus... The Muskets have bowman sound when firing it is very faint but still a bug. The Pike textures seem a little mixed with some of the helmets having what looks like chain mail stuck to the side? i have gave them amour upgrade in custom battle. does any one else get this??
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
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    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 4.1 Released!

    You dont have to apply the hotfix after installing 4.1. The hotfix was for 4.0. Not sure if that would be the exact cause of your problem but try just installing 4.0 and then the 4.1 patch. Good luck!

    And welcome to the forums
    Last edited by Caesar Clivus; August 05, 2007 at 09:27 AM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13
    Almogaver's Avatar Senator
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    Default Re: Stainless Steel 4.1 Released!

    In the features section it's said that there is a historical character names list for aragon... well, the list has little to no resemblance to historical charater names... especially the bynames... well, all of them. It's completely wrong...
    --------------Arengada--------------


  14. #14

    Default Re: Stainless Steel 4.1 Released!

    Thank for this answer !
    I tell you later if that ok.

  15. #15

    Default Re: Stainless Steel 4.1 Released!

    I have to post here. SS4.1 is absolutely fantastic! I haven't encountered any real bugs or game breaking things and it brought me back to M2TW and SS alike.

    And what I consider greatest improvment is the combat. Before in ANY mod or battle mechanics I used some "strategies" which gave me always easy victory. But now those strategies don't fool AI anymore! It flanks, use cavalry at devastating effect etc. Units do what they are supposed to and things are just that - REAL :-) I really love it. After a little messy 4.0 it's wonderful now.

    So big thanks to you King Kong Awesome work.

  16. #16
    Chola_Kingdom's Avatar Senator
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    Default Re: Stainless Steel 4.1 Released!

    Quote Originally Posted by Resurrection View Post
    I have to post here. SS4.1 is absolutely fantastic! I haven't encountered any real bugs or game breaking things and it brought me back to M2TW and SS alike.

    And what I consider greatest improvment is the combat. Before in ANY mod or battle mechanics I used some "strategies" which gave me always easy victory. But now those strategies don't fool AI anymore! It flanks, use cavalry at devastating effect etc. Units do what they are supposed to and things are just that - REAL :-) I really love it. After a little messy 4.0 it's wonderful now.

    So big thanks to you King Kong Awesome work.
    same and 100% agree with you
    now a days my generals Loose the battle so easily because of the enemy army behaviors.

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
    Stainless steel compatible Cinema editorial : Guide
    Viscount In TWC

  17. #17

    Default Re: Stainless Steel 4.1 Released!

    Hi Resurrection,
    Quote Originally Posted by Resurrection View Post
    I have to post here. SS4.1 is absolutely fantastic! I haven't encountered any real bugs or game breaking things and it brought me back to M2TW and SS alike.

    And what I consider greatest improvment is the combat. Before in ANY mod or battle mechanics I used some "strategies" which gave me always easy victory. But now those strategies don't fool AI anymore! It flanks, use cavalry at devastating effect etc. Units do what they are supposed to and things are just that - REAL :-) I really love it. After a little messy 4.0 it's wonderful now.

    So big thanks to you King Kong Awesome work.
    Very nice to hear this from you!
    especially after your criticism (not that I wouldn't appreciate it) before!
    You know, as the one who directed me to twc, your feedback is always very appreciated!
    Cheers!

    @Chola:Thanks, too!

    Hi proelium comittere,
    Very, very good mod. I played as Milan and I was defeated by the Byzantines and the Holy Roman Empire. I played on vh/vh and I played all Total War Games. But in this campaign, the enemy buildy so vast and terrible armies, fought in battle so steady...Funny!
    I like this difficulty, but...winnig would be nice :wink:

    Is vh/vh recommed for this mod? A hard Battle AI and a Very hard campaign AI is okay, too?
    Thanks!
    And well, I started this mod because I wanted to loose this game one time finally! Really!
    So, your report sounds very good to me and my recommendation is always vh(h)/vh. This makes the most fun for me.....

    @Quark
    Thanks for your assisstance!
    Last edited by King Kong; August 10, 2007 at 09:54 AM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  18. #18

    Default Re: Stainless Steel 4.1 Released!

    Someone was just asking for impressions of MTW2 on another forum, and I said, ehh, it looks good, but it lacks some of the depth I enjoyed in the earlier titles. Someone else said, check out Stainless Steel. So here I've come, and boy am I excited!

    I haven't given your mod a whirl yet, but it certainly looks enticing. Good job on the clean layout of your FAQ and downloads page, btw.

  19. #19

    Default Re: Stainless Steel 4.1 Released!

    first of all, thanks a ton for the outstanding modification, you should link pay-pal or something so those of us that know and appreciate how hard the work is to mod all this. That said ahhhhhhhhhhhhh I just spent a month basically tweaking 4.0 to more or less what you've done with 4.1 and three days later, bam you've done it for me, lol @ me. Good call removing the overconfidence and dishonor traits, way to unbalanced if you ask me, arrogance shouldn't bring you from Patton to a private, I can understand the hit but it was kind of severe, and I changed the values in char-traits file from -3 to -1 at the first level but when I started my new game I was still taking the 3 star hit, so I just removed the entire confidence traits and triggers, never got my three stars back, but I was happy it wasn't going to happen again. If it can be tweaked down it could work, except the dishonor trait, tactically sound moves actually costing you??? Also I do hope getting command stars does become a bit easier, my new King basically conquered the Moores, converted them to Christianity, secured nearly every Mediterranean Island, and he doesn't even have one command star, the man practically built an empire from the two starting Argonian provinces. Thanks for adding them btw the Iberian peninsula is on the front lines of the religious wars which where so central to everything during the period, it was a great game experience wheeling and dealing with Portugal and Castile Leon while concquering and converting the Moores. The difficulty in making great characters I feel it has to do with all the new traits, which are great in thier own right, don't get me wrong, but their are so many bad ones, and tweaked to high it makes it seem very difficult to get those great generals you need to keep your forces fighting just one moment longer to break heathen enemy... :-) Which is why I tweaked down alot of the moral hits modded in as well, I kept them, just tweaked them down, reason being, I had a general, and 8 units of heavily armored swordsmen who'd all but conquered the moores capitol except two general units left in the town square, I ordered my troops to surround them which they did, and then every last unit charged the last two units, but with all the moral hits modded in, I looked away for a second to light a cig, and my entire army routed in that moment it took to light up. So my 300 men are now fleeing from 15 men left in the bodyguard units and they held the city, well what was left of it after the bombardment I gave it, hehehehe, as 1500 lay dead all around them, after that I had to tweak down the moral values. Well I'm going to stop here, I love your mod, I know I only brought up the 'issues' but 99.5% of this is pure gold. Thank you.

  20. #20

    Default Re: Stainless Steel 4.1 Released!

    - NEW Events when a princess comes of age or when a monarch dies; many different portraits of beautiful and less beautiful princesses :wink:
    Are there new portraits for all the family members in the game, or just the princesses?

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