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Thread: There will be a TLR:kingdoms?

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  1. #1

    Icon5 There will be a TLR:kingdoms?

    1) I'm wondering if the problem due to the limited number of cities for TLR could be solved with MTWII: kingdoms where is possible to build stone fortress in a region.

    So, for example, I could build a merchant city in Milan and a stone fortress where a need it: it's not a castle, but is better than nothing...

    2)The second question is: "There will be a TLR modification for MTWII: kingdoms?"

    waiting for 2.1...

    thank you Thorn!!!

    Marco

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: There will be a TLR:kingdoms?

    Definately. I'm very hopeful that Kingdoms will provide the needed tools for me to do better things.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #3

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    Simply, thank you!!!

    With a city region and a stone fort near mountain, rivers or bridges it would be very interesting to play...

  4. #4

    Default Re: There will be a TLR:kingdoms?

    Good news! I'm looking forward to this and a competition between TLR 2.1 and SS 4.1 (later with Kingdoms too). Either way, I win!

  5. #5

    Default Re: There will be a TLR:kingdoms?

    Quote Originally Posted by Santiago81 View Post
    1) I'm wondering if the problem due to the limited number of cities for TLR could be solved with MTWII: kingdoms where is possible to build stone fortress in a region.

    So, for example, I could build a merchant city in Milan and a stone fortress where a need it: it's not a castle, but is better than nothing...

    2)The second question is: "There will be a TLR modification for MTWII: kingdoms?"

    waiting for 2.1...

    thank you Thorn!!!

    Marco
    Well its not worth scripting as its coming in Kingdoms, but you can use a resource item as the new city/castle/town/village etc, which makes it worth an income when a character with the merchant tag is in it, and when ever a unit is built in that regions settlement, another pre set one ( or pre set gropup of unitys)is placed on that location, for instance in it was hyborian mod, build any units in the Gunderland region and gain a set unit of gunderland spearmen, or if its LOTR mod, build any unit in Barad Dur, and the 3 orc camps in the same region, all obtain a stock orc unit, all via script, or build any unit in Minas Tirith and obtain units in the 2 castles, 3 towns 1 minor city of that region, the advantage of this is that you can force the Ai to supply a better balance of troops types as its mostly done via scripts, so you force it to have lots of this or that unit regardless of what the hardcode tells it to build in the settlement, want a nazgul and bodyguard?, fine heres 6 orc units as well to stop the baloance from being all wrong of numbers of troops types.
    Last edited by Hanny; July 19, 2007 at 09:49 AM.

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