I heard complaints about the battle mechanics in 3.2, so i open a discussion and a public poll about the future DLV Battle AI:
Voting makes only sense if you have tested the different possibilities in field and siege battles with DLV !!
And please report your battle experiences !
Vote !
1. Actual DLV 3.2: uses Darth battle AI, except for projectiles and not all parameters in the export_descr_unit.txt are adapted as : mass settings,...
2. DLV future uses fullblown Darth battle AI as in the submod of oldguardian
http://www.twcenter.net/forums/showthread.php?t=108937
3. Switch to Real Combat with Grandviz BattleAI 1.1
4. Mixed and adapted as in DLV 3.1 or DLV 3.2 beta: because of time constraints of testing i can not develop this very deeply so.....
5. Go back to vanilla Battle AI
Complaints regarding 3.2:
Concerning Darth Mod
After two campaign battles I've set aside this mod because of horrendous battle AI. They are dumber than a rich white man taking a back alley with 2grand in his wallet. Here’s the setup Danes vs Slaves on H/VH battle
First the spear militia got rocked in the first battle by my general with the general losing 3 men and the militia 150 - this is mainly due to the fact that 85% of the militia never raised their weapons to attack - they just stood tall as can be waiting to get bushwhacked. The fact that they want to charge through to the flanks is a cool idea, but it's very unrealistic. If you have an entire unit in front of you then nobody is going to try to suicide through to some archers in the rear. I won both battles because of this. They stopped attacking my spearman and instead walked briskly through them after the archers. Obviously my spearman slaughtered them as they passed since they again didn’t raise their weapons. That is until the enemy all got through my spearmen and for some reason when I told my spearmen to chase them down (the enemy was walking remember) they would run until just behind them and wouldn’t engage. I’d have to manually run them into the enemy spearmen formation and then click attack over and over until they were destroyed. Half the fun is the actual campaign and half is the battles. And 50% of the game is now, at least to me, unplayable. Just one man's opinion.
I have played Darth's 14b and read somewhere that you said you were implementing certain aspects of it. His plays better from the experiences I've had with it. During the battles I haven't seen the AI act as dumb (ignoring minor problems). I'm wondering if you cut out more than the projectiles like it says from the 3.2 description because I'm not sure why on the same difficulty and battles the AI behaves so dumb on DLV.
Is anyone having trouble with battle mechanics, units doing strange things, pathfinding, old vanilla like seige problems and spears not killing calvary? Something seemed to have changed drastically from 3.1 to 3.2 regarding unit battle. Is there something in 3.2 that wasnt in 3.1? I like the addition of new auxilliaries and factions, and everything else but the battle mechnics are increasingly frustrating compaired to 3.1.
repman





Reply With Quote













