
Originally Posted by
Kushan
The supply system shouldn't be applying to the AI. It should only be affecting the player. If you run into it again, could you please post a screenshot of the AI army with any supply traits.
I will be rewriting the rebel spawn script at some point. The reason beta 1 and 2 run so slow is because of how the garrison script checks for faction owner ship for every faction, every turn, and if it is under siege or not. Klink and GrnEyedDvl have both wrote very good garrison scripts that I will be using as a base for my new one. I hope to get around to rewriting it for v2.0 but if I dont I'll remove it and add it back in for v2.1.
Kushan