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  1. #1
    Edelward's Avatar Vicarius
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    Apr 2007
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    Foreign student of yoga in India
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    Default Some questions-suggestions

    First,congrats to mod's creators.You are certainly people rich on creative,constructive and original ideas.
    My questions are playing Khwarezid I think that their buildings providing law bonuses could have some higher ones.Given the huge distances between their cities they certainly are not like Engand or Germany and are severally punished by corruption.
    I've thought that Khwaresid is Persian-like culture ,but generals have Turkic names.
    Last I have payed for theologician guild -but it says 'amplifying orthodox convertion '-something .Does it help to faction in question ?
    Fitz Salnarville, Duke William's favourite knyghte,
    To noble Edelwarde his life dyd yielde;
    Withe hys tylte launce hee stroke with thilk a myghte,
    The Norman's bowels steemde upon the feeld.
    Old Salnarville beheld hys son lie ded, 235
    Against Erie Edelward his bowe-strynge drewe;
    But Harold at one blowe made tweine his head;
    He dy'd before the poignant arrowe flew.
    So was the hope of all the issue gone,
    And in one battle fell the sire and son
    .

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: Some questions-suggestions

    They do have turkic names because there weren't many names available. We use the names provided by the Character Names Project. They were working on some Timurid names that may be appropriate.

    I need to fix the Theoligian's Guild. It should help anyway.

    The distance issue is an issue those factions have to deal with. But in my opinion, it is a valid difficulty. We don't want everyone to be equally strong. Some factions are easier than others.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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