Just to preface I'd like to say that I have never modded Medieval Total War2 and don't have it yet. However i would like to contribute this idea and hope to help this along in any way if there is enough interest.
I was wondering if there are any interested in-making / helping-me-make a Yucatan : Total War about the early Mayans all the way down the influx of the Iztamna, and possibly the arrival of the Spanish. The great Mayan cities intrigued, warred, and traded with each other and their politics and history are amazing. I have been, for a long time, a big fan of the Mayans.
However extensive research will have to be done to get this done accurately and yet playable. I plan for this to take place JUST in the Yucatan peninsula... to really give us an indepth dive into the politics and wars of the Mayans. However I feel there'd be plenty to work with....
But this will be a LOT of work. A lot of the old politics are hard to trace and keeping the unit types interesting, numerous, and variable will be hard, but I'm sure it can be done.
My thoughts are that there'll be some unique things we can add to gameplay as well as tweaked old ones...
Sacrifice - the sacrifice of nobles or population can appease people... but too much can incite rebellion. Of course the Mayans never took sacrifice to the level the Aztecs did but they did have blood letting and decapitation (which was more preferred than cutting out the heart). But of course stelae, cenotes, ball courts, ritual platforms and temples can all assure the population's loyalty all the same.
Economic Pressure - the old Mayan city-states sat along overland trade routes, and quetzal, jade, obsidian, salt were all very important trading items. Refusing to trade with certain cities can hurt them, and force alliances to form in one way or another.
Overlordship - a lot of Mayan cities didn't destroy each other but instead lorded over weaker ones, forming large 'coalitions' but kept the cities all intact and semi-autonomous. This might be a more appealing route for people than total conquest as that would be very taxing on resources in a land full of independent factions.
Castle vs. City - like in the regular game, however not as stark a contrast perhaps. Cities were the cultural and political centers of the Mayan kingdoms, thus while the bulk of soldiery would be 'militia' from the villages, the nobles and dynasty's own guards are very effective in their own right. However, fortifications, which didn't begin to appear in large numbers till after the Classic Era (I think) would probably train more and better actual warriors and braves but as they are controlled by a Nacom (hereditary warchief) their top units are on par with the rare and powerful "royal-guard" types that can be trained in cities.
"Guilds" - I think guilds would be replaced by professions. Having Slave-traders, Quetzal traders, Cocoa Traders, Salt Traders, Metalworkers, and Mathematicians. Each would bring a different sort of prestige to your capital and larger towns. Metalworkers could give bonuses to nobles, etc. Mathematicians can help align with the celestial bodies better and give more morale on battles which take place at certain times. And the traders would bring different kinds of wealth.
Statues/Totems - The idols and images of the gods (like war gods) can be taken into battle to give your army a large boost in morale. But if it falls then the morale sinks deeply.
those aren't all my ideas and research-in-progress but if there's interest please, input and suggestions!
we need...
- researchers
- good skinners
- a mapper
- coder(s)
EDIT: we got a map!![]()




Reply With Quote











