The concept of realism came up in another thread so I started a new one. Now I’m a former tabletop wargamer and a military history enthusiast (though my knowledge of dates and times is very very limitied) so this is an important point for me.
I know there’s a lot of people say that the vanilla version of RTW isn’t realistic but I think realism in an electronic game can only take you so far. And I think the vanilla version is realistic enough while preserving playability. Here’s why:
1.) For this time period we are very limited by what we actually know about history. For example it's impossible to tell how a Macedonian pikeman matches up against a Roman legionnaire. There was maybe only a couple of battles where they met and there are way too many other factors that come into play (ie: morale, terrain, weariness of armies from the campaign, socio-politic factors etc.). For this reason it’s impossible to know the relative strengths of units, we can only guess.
2.) Furthermore historians only have a rough idea of the make up of armies of that time. They can only infer the outcomes from ancient historians who based their accounts on word-of-mouth accounts of actual events. So without going into it too much, we can only ever hope for the SEMBLANCE of realism. I think it's a fallacy to try and pretend one mod is more realistic than another because we are so limited in what we actually know.
3.) Now I've looked at the unit lists for the EB mod and the problem that I see is that they provide too much unit variety. What I mean is that by providing all the factions with a lot of variety it becomes difficult to distinguish between them. All the hellenic factions, for example, look the same. Furthermore this allows you to fight any style you want with a hellenic faction, because you can have an entire army of heavy cavalry and what not, this makes the game actually less "realistic". I personally think it's a good idea to limit the number of troops that certain factions get so that there is distinction among them and we can have discussions on the advantages and disadvantages of each one.
4.) A lot of people also mention that the game is imbalanced amongst the factions. Well history was certainly not balanced, not by a long shot. A general would typically only initiate a battle in which he thought had an advantage (or out of desperation, this is a general statement please don’t focus on it too much). To me it’s also interesting to fight battles at a disadvantage, this is what war is all about.
5.) Finally, there is a always a balance that you have to strike between realism and playability, the real battles of the era had armies 50,000 – 100,000 people and battles would last an entire day. I don’t have the computer power nor the time to recreate that. The game also added things like wardogs and gladiators, and I don’t mind this as much, it’s just for fun and that’s what were here for anyway.
So in conclusion, yes the game isn’t the most realistic representation of the era. But I think it does a fairly good job while balancing playability. My question is what would be a realistic representation of the era that would still be playable? Does giving the romans 10 different types of legionnaires, or the greeks 20 different types of hoplites and heavy cavalry really make the game more realistic? And how could we ever verify it with our incomplete historic records? In fact what exactly is realism? We can only ever hope for a fun strategic game and the semblance of historicity. I know I’ll prolly get beat up for this but my internet-self can handle it.




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