Results 1 to 2 of 2

Thread: Elephant Units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Elephant Units

    I have never experienced the true might of the timurids either because i just didn't get far enough into the game or i was playing a mod that takes the elephants out and i believe this mod is one of them. Does it take the difficulty/fun away from the timurids by taking their elephants away .....or is it much more of a nightmare that i can't get rid of lol.
    And if they are fun to play with in the campaign then would i be able to add them back in? I'm pretty sure there is a good reason took them out though??

  2. #2
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Elephant Units

    Well i originally took them out because of the Timurid elephant CTD bug, but they should be in 2.3, if they aren't they will definitely be in 3.0
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •