Hello fellow players,
following our talks in the Super powers thread, and thanks to feedback and suggestions from the community, I have developed a
Superpowers fix 2.1
A mini-mod aimed at avoiding the emergence of super powers and helping smaller factions to survive.
The idea behind this is very simple. Every faction depends on its income to field armies and build protections; as soon as this income depends simply on the cities, a faction with double territory will approximatively have double military power. The first factions that gain advantages tend naturally to grow stronger and eat their smaller enemies. Corruption mitigates this a bit, but it's not an optimal solution, bacause it has only a linear effect.
We will fix this behavior by introducing a decreasing returns concept for income: in short, income will not only depend on number of cities, but every faction will be provided a fixed income too (this income is 10000, variable income is slightly decreased). This will help smaller factions stand up against larger ones.
Furthermore, when a AI faction extends too much its income will receive a severe blow. In this way we are sure AI factions will never move too much from their original holdings.
The following chart will make clear what the fix does:
Basically, for low number of cities income is increased, in order to help small factions and make more of a challenge for human player. But after a certain treshold (different for each faction) income drops severely and further conquests are impossible -> no more superpowers.
Instructions:
1- Decompress the attached "Superpowers fix2.1.zip" file and move its content in your "Rome - Total War\Data\" directory. 3 files will be overwritten, make backup copies if you wish.
2- Load your campaign (the fix is savegame compatible) or begin a new one; be careful to start the garrison script every time you load (the fixed income is provided by some code added to the script).
3- Enjoy.
Version 2.1 makes the fixed income available for Senate, slaves and Scipii, plus other minor tunings.
Instructions to merge this fix with tai4ji2x's Scripted Rebellions Add-on.
Help me to test this. What you could do:
The mod works fine but we should fine-tune it for best gameplay. I would much appreciate your feedback on it.
Btw, the Senate was given a fixed income too, now if you start the civil war you are going to regret it!
Many thanks to lt1956, GaussSoldier, tai4ji2x and other helpful players for useful suggestions and support.



















