Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Thread: Defending Cities from Sieges

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Marto's Avatar Semisalis
    Join Date
    Jan 2007
    Location
    Earth
    Posts
    439

    Icon5 Defending Cities from Sieges

    The AI invariably uses Catapults or Trebuchet to attack your walls after a few years into the game, so how do you effectively stop them from smashing their way in?

    Usually you can't get cavalry out as far as their siege weapons to destroy them as they're surrounded by the rest of their large army who counter first.

    Even with rams and towers it's really random that you manage to burn them down before they reach you - even with hundreds of archers.

    Seems inevitable that their assault on your walls will work - at least until your counter attack anyway. (I accept you usually win at this point though)

    Any hints or tips, or what units you have for garrisons at borders?

    Cheers
    It is only the dead who have seen the end of war.

    Plato


  2. #2
    kelvintyk's Avatar Primicerius
    Join Date
    Mar 2007
    Location
    Singapore
    Posts
    3,140

    Default Re: Defending Cities from Sieges

    I build forts at choke points to prevent anyone from without military access from marching into my lands.
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  3. #3

    Default Re: Defending Cities from Sieges

    You pretty much summed it up, I try to keep a decent amount of cavalry in my cities/castles, especially the ones near the borders so can sortie and have a good chance to destroy the siege weapons. You may be sacrificing the cavalry, but it could buy the win. Also, be careful about getting back into the gates as the gate closing AI is fickle at times and you might have a trooper or two still outside as the enemy chases your retreating men/charges the gates which leaves them open. I would like direct control of the gates, that would be nice, and if they need to be closed with a few men outside so be it, increase my dread if you must...

  4. #4
    DrBeast's Avatar Biarchus
    Join Date
    Nov 2006
    Location
    Somewhere Out In Space
    Posts
    684

    Default Re: Defending Cities from Sieges

    A few trebuchets of your own might also help. Good luck placing them, however!
    *DrBeast practices self-restrain and won't throw a hissy-fit at CA for not fixing this!

  5. #5

    Default Re: Defending Cities from Sieges

    Well, in the situation you describe I always do one of the following: -

    1. If I have anything capable of sallying I send it out to take out the Ai artillery, (unless the enemy army is so large they would have no chance), then withdraw ASAP. Cavalry is best for this task.

    2. If I cannot sally (or the Ai army is too powerful), I withdraw practically my whole army from the walls to the town centre. You loose the benefit of the towers and height advantage on walls for archers, but at the end of the day all the Ai needs to hole your walls/take out your towers is 2-3 artillery units.

    3. There is a third way (which isn't that effective really). I send just outside my gates a couple of ballista which are quite apt for taking out enemy artillery. once the Ai assaults the walls I make them scarper

  6. #6
    Marto's Avatar Semisalis
    Join Date
    Jan 2007
    Location
    Earth
    Posts
    439

    Default Re: Defending Cities from Sieges

    JSGX3

    "I would like direct control of the gates, that would be nice, and if they need to be closed with a few men outside so be it, increase my dread if you must..."

    Brilliant. You're getting some rep for that.

    Dr. Beast

    Yes that was a point I left out. It's a nightmare trying to place siege weapons inside to fire out...
    It is only the dead who have seen the end of war.

    Plato


  7. #7

    Default Re: Defending Cities from Sieges

    At some point or another, one must admit when their walls are doomed. At this point, draw your men back into the city streets and await the enemy troops. Trying to destroy the siege weapons with a frontal assault will usually result in getting a solid kick to the nether regions.

  8. #8
    Marto's Avatar Semisalis
    Join Date
    Jan 2007
    Location
    Earth
    Posts
    439

    Default Re: Defending Cities from Sieges

    Hence the comment:

    "...you can't get cavalry out as far as their siege weapons to destroy them as they're surrounded by the rest of their large army who counter first..."
    It is only the dead who have seen the end of war.

    Plato


  9. #9

    Default Re: Defending Cities from Sieges

    If its early on in the game I may try to sally out and take out their seige with calvary. Sometimes that isnt practrical and I dont like sacrificing an entire unit unless I know the job will get done. Usually my cities/castles mainstay are archers for the walls. Then I use spearmen and swordsmen in the wall breaches. I keep a Caraccio standard behind them. I'll put them in schlitrom formation in the breach with dismounted knights behind them, and calvary behind them. Against a faction like the Danes you need some strong melee units for the breaches because they like to rush Norse Axemen and those guys are devastating mixed with calvary. Early on in the campaign its probably much different but along the same basic principles. Ive been late in my campaign for awhile now so I have upgraded units and its all routine. I always have enough defense on a border territory to fend off a full stack. So far the Moors are the only ones who are really dangerous with seige in this campaign.

    Also if an enemy spy opens your gates what I do is que all my units to where I want them and start the battle. The enemy will split up and try and flank on both sides and do a frontal assault. By the time the main frontal assault is almost over you're ready to retreat to the town square if you need too. Im Milan at the moment and the crossbowmen probably make defending a bit easier as well as the carracio standard. Plus the Genoese crossbowmen have good defense and good melee so if I absolutely have to I can take them off the wall and put them into the breach. All my cities already have cannon towers.

    Just try and close those wall breaches with men and force them through the smallest openings. If they cant get around your men they will have to suffer from a head on assault. Ive beaten two full stacks back several times. But I have been on this Milan campaign for awhile and frankly I forget how to play with other factions. My economy doesnt make huge numbers because I keep a lot of miltary in my cities. Usually no less than half full at all times, and possibly full if its been a point of contention with an enemy. I did get devastated by a Crusade called against Rome though. And if I were to choose auto resolve no doubt I would lose the defending battle.

    Plus ive been lucky to fend off the Danes. They're relentless in my campaign. Except my general is a night fighter and I can cut off their reinforcement stacks surrounding Antwerp constantly. They just have a assembly line of men running to Antwerp, and the city next to it are constantly being seiged. Having that night fighter trait has saved the city several times because if there are several armies surrounding your city you can sally out at night and cut off the reinforcement armies. Devstate the smallest one and send it packing. Its crucial if they're wave attacking you, and it allows you to knock off the seiger so you can atleast retrain three units before the next turn.
    Last edited by Mountain_Commander; July 10, 2007 at 11:56 AM.


  10. #10
    Mythre's Avatar Jack of all trades,
    Join Date
    Jun 2007
    Location
    Colorado, USA
    Posts
    7,678

    Default Re: Defending Cities from Sieges

    Later in game if your faction has them... mortars... if not... you can always go out the gate with ballista or some other type of art... seems to work ok...
    A wise man in times of peace prepares for war. -Horace
    GSTK: King Geoffry Wilson III - 35















    A wise man in times of peace prepares for war. -Horace
    In war, numbers alone confer no advantage. Do not advance relying on sheer military power. - Sun Tzu
    "Those who cannot remember the past are condemned to repeat it." -Santayana

  11. #11
    Marto's Avatar Semisalis
    Join Date
    Jan 2007
    Location
    Earth
    Posts
    439

    Default Re: Defending Cities from Sieges

    Cheers for the advice Mountain_Commander. Useful info there (+rep)
    It is only the dead who have seen the end of war.

    Plato


  12. #12

    Default Re: Defending Cities from Sieges

    I use Trebuchets to counter attack them. Even if it doesn't work, making them run into rotting cow carcasses isn't bad either
    The pleasure about a dream is that it's a fantasy. If it ever came real then it wasn't a dream.

  13. #13

    Default Re: Defending Cities from Sieges

    Your welcome. Maybe there's something in there that can help.


  14. #14

    Default Re: Defending Cities from Sieges

    wheel your own artillery outside. you often lose them pretty quickly but, its worth it if you can take out their siege weapons.

    also suicide heavy cav attacks sometimes work.

  15. #15

    Default Re: Defending Cities from Sieges

    Byzantine Guard archers can withstand any siege!



    BYZANTIUM WILL LIVE AGAIN!!!!!!!!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    "Rhetoric is the art of controlling the minds of men"
    Plato

  16. #16

    Default Re: Defending Cities from Sieges

    Quote Originally Posted by Marto View Post
    The AI invariably uses Catapults or Trebuchet to attack your walls after a few years into the game, so how do you effectively stop them from smashing their way in?

    Usually you can't get cavalry out as far as their siege weapons to destroy them as they're surrounded by the rest of their large army who counter first.

    Even with rams and towers it's really random that you manage to burn them down before they reach you - even with hundreds of archers.

    Seems inevitable that their assault on your walls will work - at least until your counter attack anyway. (I accept you usually win at this point though)

    Any hints or tips, or what units you have for garrisons at borders?

    Cheers
    1) Light cavalry that's cheap (border horses, scouts) make excellent "go attack the artillery units" because usually the enemy has to pull artillery forward at least a tiny bit. When they don't have artillery or you kill their unit off, resort to #2
    2) Aim all archers at the unit carrying the ram without fire. In certain weather, and it may just be my observation which has no rot in the game, the siege weapons will never catch on fire. To combat this you place your archers along the walls or behind them in places that allow them to fire on the ram all the way into the gate. Three units of peasant archers firing from above and to the sides of the ram can, from maximum range into the gate, take out 70 of 75 men and you need six to man a ram, nine for a ladder.... I don't know the number for a tower.
    3) Provided that this does not work I recommend the following positioning of units as best as you are able around any holes in your walls. Obviously this settlement was attacked without artillery, but if it were I'd set it up with one unit to each hole and leftover units would be placed for containment:


    It looks like a hawk with no head, or a scorpion with no tail.
    Quote Originally Posted by pat the magnificent View Post
    wheel your own artillery outside. you often lose them pretty quickly but, its worth it if you can take out their siege weapons.

    also suicide heavy cav attacks sometimes work.
    I found plugging the hole with men and then wheeling your artillery into the holes works better 'cause you don't lose them very quickly and they fire on infantry as well as they come in. Ideally I like having a trebuchet in the city near the front lines.
    Last edited by mightyfenrir; July 10, 2007 at 01:21 PM.


    Join me at dinooftheweek.blogspot.com



  17. #17

    Default Re: Defending Cities from Sieges

    ^The typical strategy that kills the AI. siege battles aren't fun due to awful AI in vanilla.

    Anyhoo, light cavalry are very good at killing artillery.

    CC
    "I mean, look at this. *Gestures towards machinery* It's obviously designed to rip people's arms off.

    What's the difference between a pirate and a ninja? A ninja is right behind you.

    What's the best time to give a ninja a hug. DON'T.

  18. #18

    Default Re: Defending Cities from Sieges

    Quote Originally Posted by Captain Crimson View Post
    ^The typical strategy that kills the AI. siege battles aren't fun due to awful AI in vanilla.

    Anyhoo, light cavalry are very good at killing artillery.

    CC
    Apparently it works in most of the mods too 'cause I've used it in LTC and Stainless Steel haha... stupid AI. That battle up there was on hard and I didn't lose very many men at all actually. I used that same arrow strategy against the Mongols on a larger city and when they didn't have any angle on the ram I sent them after the general. Two Trebizond archer units in that battle, along with the towers, accounted for 89% of the kills. They had something like 175 kills a piece.


    Join me at dinooftheweek.blogspot.com



  19. #19
    Marto's Avatar Semisalis
    Join Date
    Jan 2007
    Location
    Earth
    Posts
    439

    Default Re: Defending Cities from Sieges

    "....1) Light cavalry that's cheap (border horses, scouts) make excellent "go attack the artillery units" because usually the enemy has to pull artillery forward at least a tiny bit. When they don't have artillery or you kill their unit off, resort to #2
    2) Aim all archers at the unit carrying the ram without fire. In certain weather, and it may just be my observation which has no rot in the game, the siege weapons will never catch on fire. To combat this you place your archers along the walls or behind them in places that allow them to fire on the ram all the way into the gate. Three units of peasant archers firing from above and to the sides of the ram can, from maximum range into the gate, take out 70 of 75 men and you need six to man a ram, nine for a ladder.... I don't know the number for a tower.
    3) Provided that this does not work I recommend the following positioning of units as best as you are able around any holes in your walls. Obviously this settlement was attacked without artillery, but if it were I'd set it up with one unit to each hole and leftover units would be placed for containment:...."


    Thanks for the above info (+rep). I didn't know about that archer/ ram thing. I am usually English so I'd have thought Longbows and Yeomans should be able to do that job pretty well if any archer unit can.

    Also, I never really find a use for light cavalry as I usually want multi-purpose medium/ hevay cav in my armies, so now I'll try to use light cav to kill enemy artillery - and won't weep their inevitable loss....

    Your 3) is usually what I resort to anyway as they always get about 2/3 holes in my walls (including gate) so it's a slug-fest to see who wins at the walls. And I usually nervously win.

    Cheers
    It is only the dead who have seen the end of war.

    Plato


  20. #20
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Defending Cities from Sieges

    With Sieges if enough troops you can sally forth and cut down their armies by wheeling out say ballista from the sides and archers from behind. The AI in mine is dumb so they don't react except missile and artillery troops if around. I have butchered whole units just using ballista to pick of archers then side fire their infantry. Ballista impale several units that way. Archers attack their unshielded rear adding to casualties..Longbows I use(England). And you can sally forth 1/turn so even if you run out of ammo and they still there exiting still leaves you in control. *_*

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •