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  1. #1
    Swagger's Avatar Imperial Coffee-Runner
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    Icon1 New Traits Mod

    i was wondering "why dont i make new traits"...ok..let's do it..

    i check the examples of the original game to understand how should i make it...i made it and now here it is the result:

    -more than 100 new traits with respective description

    -Royal Hierarchy--> Count of this, Duke of that etc..

    -orders members--> from user of a religious order coat of arms such as:
    -teutonic coat of arms porter
    -templar coat of arms porter

    etc

    -ORDERS WAR HIERARCHY- (succesive{a general might start has an knight and finish as a Gran-Master)(not to say the higher the rank the best traits they recieve, and i can say they recieve a lot)

    -templar knight
    -Master of the templar Order
    -Gran Master of the Templar Order

    etc

    now my favourite and completly new: DESCENDENCY

    this means that if a general is a descedent of a general he will be influenced by it:
    this are the descendecy:
    -KING HAROLD
    -SALADIN
    -KING RICHARD THE LION HEART
    -DUKE WILLIAM THE CONQUEROR
    -CHARLES MAGNUM
    -GENGHIS KHAN

    each one with 3 types of descendency -> Direct, Adopted, Bastard ...the best the his descendecy the best bonuses he recieve..

    lets say you are lucky and you have a general that recieve the trait Genghis Khan Direct descendent

    he would win bonuses according to his father personality, in this case:
    +2 command
    +3 troop morale
    +2 hitpoints
    +3 authority
    +6 dread

    +2 command when fighting russia
    +2 command when fighting poland

    etc

    changes from 1 week ago (you are lucky i didnt published this soon):
    -Generals cant be no longer descendets of 2 or more generals
    -Replaced Charles Magnum instead of erik the Red
    -The descendency is no longer succesive (this means a general can start has direct descendent and finish has bastard)
    -Added Piety and chivalry in all Orders New Traits


    i have to finish one thing before publish...in a very few days it will available to download...

    comments, suggestions, tips welcome see messange below



    im open to suggestions send me a private messange saying new generals descedency and why should i add him...
    Last edited by Swagger; July 08, 2007 at 11:46 PM.
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  2. #2
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
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    Default New Traits Mod (available Soon)

    i was wondering "why dont i make new traits"...ok..let's do it..

    i check the examples of the original game to understand how should i make it...i made it and now here it is the result:

    -more than 100 new traits with respective description

    -Royal Hierarchy--> Count of this, Duke of that etc..

    -orders members--> from user of a religious order coat of arms such as:
    -teutonic coat of arms porter
    -templar coat of arms porter

    etc

    -ORDERS WAR HIERARCHY- (succesive{a general might start has an knight and finish as a Gran-Master)(not to say the higher the rank the best traits they recieve, and i can say they recieve a lot)

    -templar knight
    -Master of the templar Order
    -Gran Master of the Templar Order

    etc

    now my favourite and completly new: DESCENDENCY

    this means that if a general is a descedent of a general he will be influenced by it:
    this are the descendecy:
    -KING HAROLD
    -SALADIN
    -KING RICHARD THE LION HEART
    -DUKE WILLIAM THE CONQUEROR
    -CHARLES MAGNUM
    -GENGHIS KHAN

    each one with 3 types of descendency -> Direct, Adopted, Bastard ...the best the his descendecy the best bonuses he recieve..

    lets say you are lucky and you have a general that recieve the trait Genghis Khan Direct descendent

    he would win bonuses according to his father personality, in this case:
    +2 command
    +3 troop morale
    +2 hitpoints
    +3 authority
    +6 dread

    +2 command when fighting russia
    +2 command when fighting poland

    etc

    changes from 1 week ago (you are lucky i didnt published this soon):
    -Generals cant be no longer descendets of 2 or more generals
    -Replaced Charles Magnum instead of erik the Red
    -The descendency is no longer succesive (this means a general can start has direct descendent and finish has bastard)
    -Added Piety and chivalry in all Orders New Traits


    i have to finish one thing before publish...in a very few days it will available to download...

    comments, suggestions, tips welcome see messange below



    im open to suggestions send me a private messange saying new generals descedency and why should i add him...
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  3. #3
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: New Traits Mod (available Soon)

    Moved to mod threads...

  4. #4

    Default Re: New Traits Mod

    * There are already various mods that introduce titles, both kingdom-based and province-based. You should take a look. For the latter, there's a lot of coding (although it's fairly simple) because you need at least one trait/trigger for each province (more if you want different titles for Muslims).

    * To some extent, the game already allows children to inherit traits from their fathers and, by extension, grandfathers. If you want to intensify this, either increase the chances OR introduce new lines tied to "fathertrait =". This is fairly straightforward. Lots of traits already depend on the father's traits.

    * For crusading orders, just add trait/trigger so that the presence of a guild building gives some chance of any character becoming a member.
    Last edited by vindex246; July 10, 2007 at 12:32 AM.

  5. #5
    Johan217's Avatar Campidoctor
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    Default Re: New Traits Mod

    One minor comment: "Charles Magnum" seems a bit odd The correct name would be Charlemagne (more commonly used) or Carolus Magnus.

    Would it be possible to restrict the number of traits/ancillaries that is given to a character?

    The way it is now in M2TW, the character info screen gets cluttered rather quickly with all these traits, making it hard to make sense of it. Sometimes you also get traits that are contradictory. I find this actually disturbs the role playing aspect rather than enhances it. So in my opinion a mod that tones down the number of traits would be very welcome.

    Maybe a way to do it is to make more traits mutually exclusive, or to link more traits so that they are an evolution of the same basic trait rather than separate traits.
    Rock 'n' roll is the only religion that will never let you down

  6. #6

    Default Re: New Traits Mod

    Ancillaries are limited. No way to limit the number of traits. The only way to reduce the number of actual traits displayed is to lower the variety of traits and/or chance of acquiring them.

    I tend to agree that fewer traits are better. I have introduced new traits into my code, but when I come up with a trait idea I always ask myself, is there already a trait that can serve the same function? How many people would really have this trait, and do the acquisition chances reflect this?

    For contradictory traits, the solution is to have your anti-traits set up properly. Say you have a highly bellicose character. Any event that makes them peaceful should make them less warlike first. You shouldn't have one trait showing that they're warlike and another showing them mild as a dove.
    Last edited by vindex246; July 10, 2007 at 04:07 AM.

  7. #7
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: New Traits Mod (available Soon)

    Duplicate threads merged. Please do not create duplicate threads.

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