Point Blank
I agree with you, merc replenishment rates should be raised
significantly, especially in regions and during times when they were
historically prevalent (eg italian wars etc), and replenishment rates
lowered for normal units, especially as you are using 6 month turns.
This should be very true of 'feudal' units such as feudal knights, which
were not 'trained' by the faction as such.
The above would fit in quite well with the way I simulate the feudal
system in my install. It is simple but probably a reasonable abstraction.
Ok, you will know all the following, but bear with me a moment: How do
we define feudal units, ie vassals? They have obligation to the lord for
a period of service each year/turn. The lord resides in the castle. He
gives the vassals tenured land (fiefs) in return for the service, that
is the cost to the lord. So how do we simulate this in M2TW?
-We have the lord and his castle already.
-We simulate the giving of lands by paying a one-time recruitment cost,
but in this case we could call it a tenure agreement.
-We simulate the ongoing obligation of the vassal by making it a free
upkeep unit at the castle, which is easy to do in the EDB/EDU.
-We keep the replacement rate and pool size of these units low.
-If the vassal/feudal unit ends the year away from castle, it has
clearly been in the lord's service that year/turn for a greater period
that its nominal obligation, and an upkeep cost of some variety must
then be paid.
Note that these units are recruited by the castle, not the barracks or
stables. By recruiting at the castle we are simulating the gathering of
nobles/landowners seeking tenure etc from the castle lord.