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Thread: 0 term recruitement

  1. #1

    Default 0 term recruitement

    Hi

    i have play bear bones the last few days and i find the mod is very good but
    the 0 term recruitement is not so good it makes to big armes can i change this back to the old recruitement system

    thank you for help
    and sorry for my bad english

  2. #2

    Default Re: 0 term recruitement

    hiu, greeting from Colombia. my english is'nt perfect either.
    i don't understand why u dont like the 0 time recruitment ( i love big armies)
    but it's easilly changed. you need to modify the file export descr unit.txt wich u can find in the data folder.

    once there find the line stat cost, for example:
    type egyptian nile swordsman
    dictionary egyptian_nile_swordsman ; Nile Swordsman
    category infantry
    class heavy
    voice_type Light_1
    soldier egyptian_peasant, 60, 0, 1.5
    officer egyptian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 6, square
    stat_health 1, 0
    stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 0 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 2, -2, -2
    stat_mental 10, normal, highly_trained
    stat_charge_dist 60
    stat_fire_delay 5000
    stat_food 60, 300
    stat_cost 0, 160, 120, 20, 30, 160
    ownership egypt

    the first number 0 in this case, is the number of turns it takes to recruit the unit, so change it to whatever u like. but remember to change it for ALL the units, to keep the game balanced...or make some experiments (but tell me the results)
    hasta luego amigo.

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