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July 07, 2007, 03:37 AM
#1
Laetus
0 term recruitement
Hi
i have play bear bones the last few days and i find the mod is very good but
the 0 term recruitement is not so good it makes to big armes can i change this back to the old recruitement system
thank you for help
and sorry for my bad english
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October 10, 2007, 03:02 PM
#2
Civis
Re: 0 term recruitement
hiu, greeting from Colombia. my english is'nt perfect either.
i don't understand why u dont like the 0 time recruitment ( i love big armies)
but it's easilly changed. you need to modify the file export descr unit.txt wich u can find in the data folder.
once there find the line stat cost, for example:
type egyptian nile swordsman
dictionary egyptian_nile_swordsman ; Nile Swordsman
category infantry
class heavy
voice_type Light_1
soldier egyptian_peasant, 60, 0, 1.5
officer egyptian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 6, square
stat_health 1, 0
stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 0 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,1
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 2, -2, -2
stat_mental 10, normal, highly_trained
stat_charge_dist 60
stat_fire_delay 5000
stat_food 60, 300
stat_cost 0, 160, 120, 20, 30, 160
ownership egypt
the first number 0 in this case, is the number of turns it takes to recruit the unit, so change it to whatever u like. but remember to change it for ALL the units, to keep the game balanced...or make some experiments (but tell me the results)
hasta luego amigo.
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