
Originally Posted by
Saturn
What files would one edit to change tax and farm income etc? Is population growth editable without going into the map flies? Or do I even need to adjust them at all for 1.0 timescale? Im just wondering what most people do after they change the timescale and which files do what.
You want this file - descr_settlement_mechanics.xml.
Yeah, I'd probably lower the income if you halved the time-scale.
But just play around with it - its your mod, right?
Edit - these lines control income btw:
Code:
<factor name="SIF_FARMS">
<pip_modifier value="0.7"/>
</factor>
<factor name="SIF_TAXES">
<pip_modifier value="0.8"/>
<castle_modifier value="0.8"/>
</factor>
<factor name="SIF_MINING">
<pip_modifier value="0.5"/>
</factor>
<factor name="SIF_TRADE">
<pip_modifier value="0.8"/>
<castle_modifier value="0.75"/>
</factor>
<factor name="SIF_BUILDINGS">
<pip_modifier value="0.25"/>
</factor>
<factor name="SIF_ADMIN">
<pip_modifier value="0.5"/>
</factor>
<factor name="SIF_WAGES">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_UPKEEP">
<pip_modifier value="0.5"/>
</factor>
<factor name="SIF_CORRUPTION">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_ENTERTAINMENT">
<pip_modifier value="0.5"/>
</factor>
<factor name="SIF_DEVASTATION">
<pip_modifier value="1.5"/>
</factor>
</factor_modifiers>