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Thread: Longer Battles!?

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  1. #1

    Default Longer Battles!?

    please tell me there will not be longer battles in the next version. It seems like every mod I play lately is making the defense incredibly high on all units and it takes forever to finish battles. Battles aren't fun anymore that way because im waiting around for it to end ...getting food/drinks, counting dots on ceiling waiitng for the friggan battle to end lol. I think how you had the battles in the current version you have out now is perfect.
    If your going to make battles longer...please not too much longer or maybe 2 versions?

  2. #2
    Arksa's Avatar Centenarius
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    Default Re: Longer Battles!?

    the battles where your charge and the enemy flag's instantly flashing white is much more lame.

  3. #3

    Default Re: Longer Battles!?

    Well reguardless of how high the defense of the infantry is, they still run when you charge at them with cavalry. That's not the issue, with most mods i've played and they make the battles longer...it seems like the infantry are just standing there smacking each other around forever and maybe 2 guys die. That makes cavalry and missle units incredibly powerful and besieging a city/castle a nightmare.

    I don't know for a fact if the battles will be made longer in the next version of this mod but I could have sworn I read that they would be somewhere. I think they are fine how they are now...just please don't go over the top like most other mods and i'm sitting here for an hour on 1 battle...I just don't have that kind of time.

  4. #4
    Space Voyager's Avatar Campidoctor
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    Default Re: Longer Battles!?

    I find the battles too short to simulate reality at all. You can always speed up the time!

  5. #5
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    Default Re: Longer Battles!?

    I agree that its better for the guys to die as fast as in vanilla, maybe slightly slower, but definitely not whatever that mod is, the realcombat maybe, where it takes forever. I played one battle with that mod, and then I went right back to LTC. I just left it there for 45 minutes while three units hacked away at each other. May be realistic, but its no fun to play a campaign where you spend 90% of the time waiting for the battles to end.


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  6. #6

    Default Re: Longer Battles!?

    exactly. I'm not looking for a battle simulator, i'm looking for a fun strategy game and when the battles get like that ...it becomes more of a chore than something that I usually look forward to.
    Anyone know for sure if lusted is planning anything like this for his new version?

  7. #7
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Longer Battles!?

    Try playing on hard (rather than vh) battle difficulty level. It does not have that huge effect on morale and stamina (leading to very fast battles on vh), so it's harder to beat AI with single charge for example. AI does more regrouping from routing too. Also AI does not appear any smarter on vh imo considering battle tactics
    That's what I noticed from my practice.

    As for melee length, you need to change this line in battle_config methinks:
    <melee-hit-rate>1.75</melee-hit-rate>
    It's the default number right there, try lowering it to 1.5, 1.25 and test if results please you. Beware though I've noticed that lowering it affects cavalry charges (less devastating/effective)

    And my best suggestion would be try DarthMod 4b
    “Great empires are not maintained by timidity.” ― Tacitus

  8. #8

    Default Re: Longer Battles!?

    Well I think that battles in LTC 2.3 are fine as is and i always play on H campaign and VH battle so i don't know how it goes any other way but it's perfect how it is in my opinion. I'm just asking if any1 knows if lusted plans on making the battles longer....seems like all mods are doing that these days.

    I tried Darthmod a little and the ai was very smart but there was something about the mod that just didn't seem as good as ltc in my opinion. The Road to jerusalem mod is a mod that i used to like but they made the battles wayyyyyy toooooo lonnggggggggg lol.

  9. #9
    Uandwhosearmy's Avatar Miles
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    Default Re: Longer Battles!?

    Quote Originally Posted by Grand Duke Vytautas View Post
    Try playing on hard (rather than vh) battle difficulty level. It does not have that huge effect on morale and stamina (leading to very fast battles on vh), so it's harder to beat AI with single charge for example. AI does more regrouping from routing too. Also AI does not appear any smarter on vh imo considering battle tactics
    That's what I noticed from my practice.

    As for melee length, you need to change this line in battle_config methinks:

    It's the default number right there, try lowering it to 1.5, 1.25 and test if results please you. Beware though I've noticed that lowering it affects cavalry charges (less devastating/effective)

    And my best suggestion would be try DarthMod 4b
    I don't follow.. There is no morale bonus for the AI on very hard. That was RTW. In M2TW the AI implements better tactics, they don't get any bonuses as far as I know.

  10. #10
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Longer Battles!?

    Quote Originally Posted by Uandwhosearmy View Post
    I don't follow.. There is no morale bonus for the AI on very hard. That was RTW. In M2TW the AI implements better tactics, they don't get any bonuses as far as I know.
    You misunderstood me, I did not say that AI has morale, attack or combat bonuses on very hard, rather both AI and player has low morale and stamina on very hard (it aplies to both, no one has any bonuses whatsoever)

    And I knew that M2TW AI would not have any combat bonuses since the developer diary/blog long before MTW was released, I'm just saying try hard level and you'll see that player and AI don't rout so fast and battle isn't over in seconds
    “Great empires are not maintained by timidity.” ― Tacitus

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