I am an average player but I do like challenge & game more closer to reality. So should I try BGRIV ? The new financial system seems to be very interesting. Though I don't like to be frustrated too much by very hard difficulties.![]()
I am an average player but I do like challenge & game more closer to reality. So should I try BGRIV ? The new financial system seems to be very interesting. Though I don't like to be frustrated too much by very hard difficulties.![]()
Ah, tough isn't it? No one thing will do it, but keep in mind that unlike vanilla you wont have money to throw around and you will have to think ahead quite a bit.
Try to garrison where possible with free upkeep units.
When you take an army into the field get them from a to b fast to minimise forage damage and to keep supply consumption low.
Work out a plan for any invasion or conquest so as to minimise costs.
Disband high upkeep mercenaries as soon as you can do without them.
If in the "right to knight restricted" phase or later introduce the scutage tax, as long as your generals wont go broke because of it.
With hindsight it might have been better not to join a crusade until building up some cash.
Don't take on any new family members for a while, if possible, as their purse comes out of the economy.
Try to get peace with neighbours so trade income increases, perhaps sell Cairo or trade it for temporary peace if at war with any neigbours. You are not really big enough yet to afford it.
Last edited by Byg; April 12, 2010 at 12:48 PM.
All of my units are garrisoned
I have'nt hired any merceneries.Disband high upkeep mercenaries as soon as you can do without them.
OK ! Next time I'll be more careful.With hindsight it might have been better not to join a crusade until building up some cash.
I only have 4 family members. I don't think that is too much.Don't take on any new family members for a while, if possible, as their purse comes out of the economy.
But the problem is that Egypt is not willing to make peace. They once offered me to become their vassal. That is totally unacceptable. And I am at war with Moors as well. I'll try to make peace with them.Try to get peace with neighbours so trade income increases, perhaps sell Cairo or trade it for temporary peace if at war with any neigbours. You are not really big enough yet to afford it.
And can you explain a bit how to increase taxes on the nobles to keep myself out of debt ?
Well, as I said, you should consider selling your Egytian holdings, maybe swapping for asettlement nearer home even. I would have accepted the vassalship for some money as well. Then use the money to build up your economy, unless of course you think you are capable of taking on Egypt and expanding until you make profit. I don't know how good you are.
The nobles taxes are explained in this link, under the heading Taxing Nobles.
I just want to ask one more thing. Can I manually issue punishment or is it automatic & in what sense does the nobles disobey the faction leader ?
Punishments are decided by your leader. Some laws and subsequent punishments are based upon his character. A noble may disobey an order and orders are issued by the leader. All current orders are displayed in the leader's traits. Aside from disobeying orders generals may also be caught and punished for corruption. You may notice a noble's purse sometimes increasing at the faction's expense. This is due to his character and circumstances.
which version for vanilla kingdoms?
You have to adapt it to use with mods or vanilla campaigns (kingdoms only) because the code needs to vary depending on the settlements and units present in your game.
I don't support this because I don't have it with Kingdoms myself.
I don't think you have to do a lot of the kingdoms preparation stuff if you have already modded and thus unpacked files etc. Not sure.
General info
BGRIII
BGRIV_E
Oh and i just found this, which we must have done and forgotten. It appears to be ready made BGRIII files for kindoms.
Last edited by Byg; February 20, 2011 at 09:45 AM.
thanks byg.i ll check them
I am planning on playing with SS v6.4 and I have chosen to play with Byg v 2. I have some questions. I am assuming that resupply and/or foraging is done automatically when units are in a territory? I am confused about the supply ships...can any ship be a supply ship and where does this ship have to be in relation the army a port in the region or in the body of water adjacent to a region? Finally do more ships provide more supply?
Hi, my main thread is in the Stainless Steel submods section. You can find all the information for that (very old) version on the first post there, just scroll down until you see BGR2. Supply ships are represented as being within fleets of any size, so any ship. Resupply in them by moving your general on board for a turn or more.
Thx!
I'm playing early era Lithuania on hard with BGR only. I'm like 55 turns away from the end and still up to this day I haven't been able to recruit any A grade soldiers (any temple soldiers, no lithuanian heavy cavalry from castles, no noble son's infrantry (the one's that frighten enemy infantry I believe)) or any artillery pieces for that matter. Not with a single general, not with a single heir, not with a single grand duke ;/
Hi, are you playing bgr via stainless steel mod? In which case you may prefer the bgr thread in the submods section there as that is the main bgr forum.
You don't say which bgr mod you are playing, but I assume it is 3, 4 or 5. They occupy post numbers one , two and three of the bgr thread there. BgrIV and V have a Manual to download too.
Without further details of what you are using this is all I can tell you, except that all bgr mods are bug free.
Last edited by Byg; July 27, 2012 at 12:02 PM.
Announcement.
BGRV final version released.
As it is based only on the stainless steel 6.4 mod platform you won't find it in this thread.
It is linked here in my other thread.
Here's the feature list, though there are a few more BGRV features and changes not listed here, that can be viewed in the other thread where you can also find an instruction manual for download.
There are even more features not listed here, included from previous versions of this mod, e.g. Each noble has his own purse of money with all that entails.
Feature List
Extreme Difficulty for Expert / Experienced / Dedicated / Obsessive Players
Spoiler Alert, click show to read:
Destroys the Snowball Effect
Spoiler Alert, click show to read:
Longer Turn Times
Spoiler Alert, click show to read:
Advanced Depth of Gameplay
Spoiler Alert, click show to read:
Unit Cost & Upkeep Formulas
Spoiler Alert, click show to read:
Supply System
Spoiler Alert, click show to read:
Regional Resources & Foraging
Spoiler Alert, click show to read:
Weather System
Spoiler Alert, click show to read:
Acclimatisation
Spoiler Alert, click show to read:
Regional Feudalism & Centralisation
Spoiler Alert, click show to read:
Progressive Army Centralisation
Spoiler Alert, click show to read:
Twelve Turns (Months) Per Year
Spoiler Alert, click show to read:
Feudal Land Tenure & Recruitment System
Spoiler Alert, click show to read:
Instant Reports On BGR features
Spoiler Alert, click show to read:
Gameplay Vs Cause and Effect Vs History
Spoiler Alert, click show to read:
Zeal System
Spoiler Alert, click show to read:
Less, but Scarier Opposition
Spoiler Alert, click show to read:
No Unrealistic Building Based Recruitment
Spoiler Alert, click show to read:
Single turn Recruitment
Spoiler Alert, click show to read:
Real Recruitment, Real Combat mod largely retained.
Spoiler Alert, click show to read:
Improved AI Army Composition
Spoiler Alert, click show to read:
Improved Player Army Composition
Spoiler Alert, click show to read:
Mercenary Disbandment
Spoiler Alert, click show to read:
Rebalanced BGR Crusade Features
Spoiler Alert, click show to read:
Total War Exploits Tackled
Spoiler Alert, click show to read:
Existing Total War features now worthy of concern
Spoiler Alert, click show to read:
Promotes Advanced Planning & Thinking
Spoiler Alert, click show to read:
Faction Equaliser (Difficulty Leveller)
Spoiler Alert, click show to read:
Non reliance on AI money bonuses
Spoiler Alert, click show to read:
Last edited by Byg; November 29, 2012 at 12:35 PM.
Awesome work !!! is it compatible with Bellum Crucis? plz say yes![]()
Thanks, but no, it is for the stainless steel platform as it says at the top.
How can you lower recruitment times in ss6.4 bgr iv ii
meaning how can I change the 13 turn wait for a heavy infantry unit to say 1 like bgr v
How do I lower the tax burden on the Nobles? all my nobles are going broke and the treasury is packed.
"If you're in a fair fight, you didn't plan it properly". -- Nick Lappos