
Originally Posted by
uk_john
Thanks for that BYG, will check around to see whats out there. Would be nice to be able to say 'no' appointees, but I find I am desperate for every single one that appears and grab them even though thy are dubious as I am always short of what I need! Daughters/Princesses are not any better in that it seems random whether you snag a foreign General or the girl falls for him! I might say the same for the merchants. Why can I have a merchant on a site for 30 turns and him niot know enough about the area and his product to be taken over by a Dane or whoever just walzing in? I'd love to know the math on Sons/Daughters Princesses/Generals and Merchantslosing winning. I know each have experience levels which come into account,I am just saying why, for a merchant for example, is not 30 turns learning his product and his area not raising his level, but moving around knowing a little about a lot gets you the levelling up!
It's all these little things that when added to what your mod forces makes the game more a drudgery than entertaining.